QGCGoogleEarthView.h 5.17 KB
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#ifndef QGCGOOGLEEARTHVIEW_H
#define QGCGOOGLEEARTHVIEW_H

#include <QWidget>
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#include <QTimer>
#include <UASInterface.h>
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#if (defined Q_OS_MAC)
#include <QWebView>
#endif

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#ifdef _MSC_VER
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#include <ActiveQt/QAxWidget>
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#include <ActiveQt/QAxObject>
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#include "windows.h"

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class QGCWebAxWidget : public QAxWidget
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{
public:
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    //Q_OBJECT
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    QGCWebAxWidget(QWidget* parent = 0, Qt::WindowFlags f = 0)
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        : QAxWidget(parent, f)/*,
		_document(NULL)*/
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    {
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        // Set web browser control
        setControl("{8856F961-340A-11D0-A96B-00C04FD705A2}");
        // WARNING: Makes it impossible to actually debug javascript. But useful in production mode
        setProperty("ScriptErrorsSuppressed", true);
        // see: http://www.codeproject.com/KB/cpp/ExtendedWebBrowser.aspx?fid=285594&df=90&mpp=25&noise=3&sort=Position&view=Quick&fr=151#GoalScriptError

        //this->dynamicCall("setProperty(const QString&,
        //QObject::connect(this, SIGNAL(DocumentComplete(IDispatch*, QVariant&)), this, SLOT(setDocument(IDispatch*, QVariant&)));
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    }
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    /*
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	QAxObject* document()
	{
		return _document;
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	}*/
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protected:
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    /*
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	void setDocument(IDispatch* dispatch, QVariant& variant)
	{
		_document = this->querySubObject("Document()");
	}
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	QAxObject* _document;*/
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    virtual bool translateKeyEvent(int message, int keycode) const
    {
        if (message >= WM_KEYFIRST && message <= WM_KEYLAST)
            return true;
        else
            return QAxWidget::translateKeyEvent(message, keycode);
    }

};
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#endif

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namespace Ui {
    class QGCGoogleEarthView;
}

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class Waypoint;

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class QGCGoogleEarthView : public QWidget
{
    Q_OBJECT

public:
    explicit QGCGoogleEarthView(QWidget *parent = 0);
    ~QGCGoogleEarthView();

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    enum VIEW_MODE
    {
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        VIEW_MODE_SIDE = 0, ///< View from above, orientation is free
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        VIEW_MODE_MAP, ///< View from above, orientation is north (map view)
        VIEW_MODE_CHASE_LOCKED, ///< Locked chase camera
        VIEW_MODE_CHASE_FREE, ///< Position is chasing object, but view can rotate around object
    };

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public slots:
    /** @brief Update the internal state. Does not trigger a redraw */
    void updateState();
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    /** @brief Add a new MAV/UAS to the visualization */
    void addUAS(UASInterface* uas);
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    /** @brief Set the currently selected UAS */
    void setActiveUAS(UASInterface* uas);
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    /** @brief Update the global position */
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    void updateGlobalPosition(UASInterface* uas, double lat, double lon, double alt, quint64 usec);
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    /** @brief Update a single waypoint */
    void updateWaypoint(int uas, Waypoint* wp);
    /** @brief Update the waypoint list */
    void updateWaypointList(int uas);
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    /** @brief Show the vehicle trail */
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    void showTrail(bool state);
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    /** @brief Clear the current vehicle trails and start with new ones */
    void clearTrails();
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    /** @brief Show the waypoints */
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    void showWaypoints(bool state);
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    /** @brief Follow the aircraft during flight */
    void follow(bool follow);
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    /** @brief Go to the home location */
    void goHome();
    /** @brief Set the home location */
    void setHome(double lat, double lon, double alt);
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    /** @brief Set the home location interactively in the UI */
    void setHome();
    /** @brief Move the view to a latitude / longitude position */
    void moveToPosition();
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    /** @brief Allow waypoint editing */
    void enableEditMode(bool mode);
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    /** @brief Enable daylight/night */
    void enableDaylight(bool enable);
    /** @brief Enable atmosphere */
    void enableAtmosphere(bool enable);
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    /** @brief Set camera view range to aircraft in meters */
    void setViewRange(float range);
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    /** @brief Set the distance mode - either to ground or to MAV */
    void setDistanceMode(int mode);
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    /** @brief Set the view mode */
    void setViewMode(VIEW_MODE mode);
    /** @brief Toggle through the different view modes */
    void toggleViewMode();
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    /** @brief Set camera view range to aircraft in centimeters */
    void setViewRangeScaledInt(int range);
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    /** @brief Reset Google Earth View */
    void reloadHTML();
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    /** @brief Initialize Google Earth */
    void initializeGoogleEarth();
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    /** @brief Print a Windows exception */
    void printWinException(int no, QString str1, QString str2, QString str3);
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public:
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    /** @brief Execute java script inside the Google Earth window */
    QVariant javaScript(QString javascript);
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    /** @brief Get a document element */
    QVariant documentElement(QString name);
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protected:
    void changeEvent(QEvent *e);
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    QTimer* updateTimer;
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    int refreshRateMs;
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    UASInterface* mav;
    bool followCamera;
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    bool trailEnabled;
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    bool waypointsEnabled;
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    bool webViewInitialized;
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    bool jScriptInitialized;
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    bool gEarthInitialized;
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    VIEW_MODE currentViewMode;
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#ifdef _MSC_VER
    QGCWebAxWidget* webViewWin;
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    QAxObject* jScriptWin;
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	QAxObject* documentWin;
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#endif
#if (defined Q_OS_MAC)
    QWebView* webViewMac;
#endif
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    /** @brief Start widget updating */
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    void showEvent(QShowEvent* event);
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    /** @brief Stop widget updating */
    void hideEvent(QHideEvent* event);
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private:
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#ifdef _MSC_VER
    Ui::QGCGoogleEarthView* ui;
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#else
    Ui::QGCGoogleEarthView* ui;
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#endif
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};

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#endif // QGCGOOGLEEARTHVIEW_H