QmlObjectVectorModel.h 3.1 KB
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#pragma once

#include <QAbstractListModel>

class QmlObjectVectorModel : public QAbstractListModel
{
    Q_OBJECT

public:
    QmlObjectVectorModel(QObject* parent = nullptr);

    Q_PROPERTY(int count READ count NOTIFY countChanged)

    /// Returns true if any of the items in the list are dirty. Requires each object to have
    /// a dirty property and dirtyChanged signal.
    Q_PROPERTY(bool dirty READ dirty WRITE setDirty NOTIFY dirtyChanged)

    Q_INVOKABLE QObject* get(int index)     { return _objectList[index]; }

    // Property accessors

    int                 count               () const;
    bool                dirty               () const { return _dirty; }
    void                setDirty            (bool dirty);
    void                append              (QObject* object);
    void                append              (QVector<QObject*> objects);
    QVector<QObject*>   swapObjectList      (const QVector<QObject*>& newlist);
    void                clear               ();
    QObject*            removeAt            (int i);
    QObject*            removeOne           (QObject* object) { return removeAt(indexOf(object)); }
    void                insert              (int i, QObject* object);
    void                insert              (int i, QVector<QObject*> objects);
    bool                contains            (QObject* object) { return _objectList.indexOf(object) != -1; }
    int                 indexOf             (QObject* object) { return _objectList.indexOf(object); }

    QObject*            operator[]      (int i);
    const QObject*      operator[]      (int i) const;
    template<class T> T value           (int index) { return qobject_cast<T>(_objectList[index]); }
    QVector<QObject*>*  objectList      () { return &_objectList; }

    /// Calls deleteLater on all items and this itself.
    void deleteListAndContents      ();

    /// Clears the list and calls deleteLater on each entry
    void clearAndDeleteContents     ();

    void beginReset                 () { beginResetModel(); }
    void endReset                   () { endResetModel();   }

    // Friends
    friend void swap(QmlObjectVectorModel& list1, QmlObjectVectorModel& list2);

signals:
    void countChanged               (int count);
    void dirtyChanged               (bool dirtyChanged);

private slots:
    void _childDirtyChanged         (bool dirty);

private:
    // Overrides from QAbstractListModel
    int         rowCount    (const QModelIndex & parent = QModelIndex()) const override;
    QVariant    data        (const QModelIndex & index, int role = Qt::DisplayRole) const override;
    bool        insertRows  (int position, int rows, const QModelIndex &index = QModelIndex()) override;
    bool        removeRows  (int position, int rows, const QModelIndex &index = QModelIndex()) override;
    bool        setData     (const QModelIndex &index, const QVariant &value, int role = Qt::EditRole) override;
    QHash<int, QByteArray> roleNames(void) const override;

private:
    QVector<QObject*> _objectList;

    bool _dirty;
    bool _skipDirtyFirstItem;

    static const int ObjectRole;
    static const int TextRole;
};