Skip to content
Snippets Groups Projects
qwt_legend_label.h 1.92 KiB
Newer Older
  • Learn to ignore specific revisions
  • Bryant's avatar
    Bryant committed
    /* -*- mode: C++ ; c-file-style: "stroustrup" -*- *****************************
     * Qwt Widget Library
     * Copyright (C) 1997   Josef Wilgen
     * Copyright (C) 2002   Uwe Rathmann
     *
     * This library is free software; you can redistribute it and/or
     * modify it under the terms of the Qwt License, Version 1.0
     *****************************************************************************/
    
    #ifndef QWT_LEGEND_LABEL_H
    #define QWT_LEGEND_LABEL_H
    
    #include "qwt_global.h"
    #include "qwt_legend_data.h"
    #include "qwt_text.h"
    #include "qwt_text_label.h"
    #include <qpixmap.h>
    
    class QwtLegendData;
    
    /*!
      \brief A widget representing something on a QwtLegend.
    */
    class QWT_EXPORT QwtLegendLabel: public QwtTextLabel
    {
        Q_OBJECT
    public:
        explicit QwtLegendLabel( QWidget *parent = 0 );
        virtual ~QwtLegendLabel();
    
        void setData( const QwtLegendData & );
        const QwtLegendData &data() const;
    
        void setItemMode( QwtLegendData::Mode );
        QwtLegendData::Mode itemMode() const;
    
        void setSpacing( int spacing );
        int spacing() const;
    
        virtual void setText( const QwtText & );
    
        void setIcon( const QPixmap & );
        QPixmap icon() const;
    
        virtual QSize sizeHint() const;
    
        bool isChecked() const;
    
    public Q_SLOTS:
        void setChecked( bool on );
    
    Q_SIGNALS:
        //! Signal, when the legend item has been clicked
        void clicked();
    
        //! Signal, when the legend item has been pressed
        void pressed();
    
        //! Signal, when the legend item has been released
        void released();
    
        //! Signal, when the legend item has been toggled
        void checked( bool );
    
    protected:
        void setDown( bool );
        bool isDown() const;
    
        virtual void paintEvent( QPaintEvent * );
        virtual void mousePressEvent( QMouseEvent * );
        virtual void mouseReleaseEvent( QMouseEvent * );
        virtual void keyPressEvent( QKeyEvent * );
        virtual void keyReleaseEvent( QKeyEvent * );
    
    private:
        class PrivateData;
        PrivateData *d_data;
    };
    
    #endif