GeographicLocation 3.09 KB
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2004 Robert Osfield 
 *
 * This library is open source and may be redistributed and/or modified under  
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSGSIM_GEOGRAPHICLOCATION
#define OSGSIM_GEOGRAPHICLOCATION 1

#include <osg/Math>
#include <osg/Referenced>

#include <ostream>

namespace osgSim {

/** Stores a double precision geographic location, latitude and longitude.
    Derived from Referenced so it can be used as an osg::Object userData.
*/

class GeographicLocation : public osg::Referenced
{
    public:

        GeographicLocation() { _v[0]=0.; _v[1]=0.; }
        GeographicLocation( double lat, double lon ) { _v[0]=lat; _v[1]=lon; }

        inline bool operator == ( const GeographicLocation& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1]; }
        inline bool operator != ( const GeographicLocation& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1]; }
        inline bool operator < ( const GeographicLocation& v) const
        {
            if (_v[0]<v._v[0]) return true;
            else if (_v[0]>v._v[0]) return false;
            else if (_v[1]<v._v[1]) return true;
            else return false;
        }

        inline double* ptr() { return _v; }
        inline const double* ptr() const { return _v; }

        inline void set( double lat, double lon ) { _v[0]=lat; _v[1]=lon; }

        inline double& latitude() { return _v[0]; }
        inline double& longitude() { return _v[1]; }

        inline double latitude() const { return _v[0]; }
        inline double longitude() const { return _v[1]; }

        inline bool valid() const { return !isNaN(); }
        inline bool isNaN() const { return osg::isNaN(_v[0]) || osg::isNaN(_v[1]); }

        /// binary vector add
        inline const GeographicLocation operator+( const GeographicLocation& rhs) const
        {
            return GeographicLocation(_v[0]+rhs._v[0], _v[1]+rhs._v[1]);
        }

        /// binary vector subtract
        inline const GeographicLocation operator-( const GeographicLocation& rhs) const
        {
            return GeographicLocation(_v[0]-rhs._v[0], _v[1]-rhs._v[1]);
        }

        friend inline std::ostream& operator << (std::ostream& output, const GeographicLocation& loc)
        {
            output << loc._v[0] << " " << loc._v[1];
            return output;  // to enable cascading
        }

    private:
        // Note the convention is to store lat in _v[0] and lon in _v[1].
        // This is contrary to typical X-Y convention. Who decided lat should come
        //   before lon anyway? I'd like a word with him...
        double _v[2];

};  // end of class GeographicLocation

}   // end of namespace osgSim

#endif