UASManager.h 6.22 KB
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/*=====================================================================

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QGroundControl Open Source Ground Control Station
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(c) 2009, 2010 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
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This file is part of the QGROUNDCONTROL project
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    QGROUNDCONTROL is free software: you can redistribute it and/or modify
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    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

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    QGROUNDCONTROL is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
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    along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
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======================================================================*/

/**
 * @file
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 *   @brief Definition of class UASManager
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 *   @author Lorenz Meier <mavteam@student.ethz.ch>
 *
 */

#ifndef _UASMANAGER_H_
#define _UASMANAGER_H_

#include <QThread>
#include <QList>
#include <QMutex>
#include <UASInterface.h>

/**
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 * @brief Central manager for all connected aerial vehicles
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 *
 * This class keeps a list of all connected / configured UASs. It also stores which
 * UAS is currently select with respect to user input or manual controls.
 **/
class UASManager : public QThread
{
    Q_OBJECT

public:
    static UASManager* instance();
    ~UASManager();

    void run();
    /**
     * @brief Get the currently selected UAS
     *
     * @return NULL pointer if no UAS exists, active UAS else
     **/
    UASInterface* getActiveUAS();
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    UASInterface* silentGetActiveUAS();
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    /**
     * @brief Get the UAS with this id
     *
     * Although not enforced by this implementation, the IDs are constrained to be
     * in the range of 1 - 127 by the MAVLINK protocol.
     *
     * @param id unique system / aircraft id
     * @return UAS with the given ID, NULL pointer else
     **/
    UASInterface* getUASForId(int id);

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    QList<UASInterface*> getUASList();
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    /** @brief Get home position latitude */
    double getHomeLatitude() const { return homeLat; }
    /** @brief Get home position longitude */
    double getHomeLongitude() const { return homeLon; }
    /** @brief Get home position altitude */
    double getHomeAltitude() const { return homeAlt; }
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public slots:

    /**
     * @brief Add a new UAS to the list
     *
     * This command will only be executed if this UAS does not yet exist.
     * @param UAS unmanned air system to add
     **/
    void addUAS(UASInterface* UAS);

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    /** @brief Remove a system from the list */
    void removeUAS(QObject* uas);

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    /**
      * @brief Set a UAS as currently selected
      *
      * @param UAS Unmanned Air System to set
      **/
    void setActiveUAS(UASInterface* UAS);


    /**
     * @brief Launch the active UAS
     *
     * The groundstation has always one Unmanned Air System selected.
     * All commands are executed on the UAS in focus. This command starts
     * the launch sequence.
     *
     * @return True if the UAS could be launched, false else
     */
    bool launchActiveUAS();

    bool haltActiveUAS();

    bool continueActiveUAS();

    /**
     * @brief Land the active UAS
     *
     * The groundstation has always one Unmanned Air System selected.
     * All commands are executed on the UAS in focus. This command starts
     * the land sequence. Depending on the onboard control, this could mean
     * returning to the landing spot as well as descending on the current
     * position.
     *
     * @return True if the UAS could be landed, false else
     */
    bool returnActiveUAS();


    /**
     * @brief EMERGENCY: Stop active UAS
     *
     * The groundstation has always one Unmanned Air System selected.
     * All commands are executed on the UAS in focus. This command
     * starts an emergency landing. Depending on the onboard control,
     * this usually means descending rapidly on the current position.
     *
     * @warning This command can severely damage the UAS!
     *
     * @return True if the UAS could be landed, false else
     */
    bool stopActiveUAS();

    /**
     * @brief EMERGENCY: Kill active UAS
     *
     * The groundstation has always one Unmanned Air System selected.
     * All commands are executed on the UAS in focus. This command
     * shuts off all onboard motors immediately. This leads to a
     * system crash, but might prevent external damage, e.g. to people.
     * This command is secured by an additional popup message window.
     *
     * @warning THIS COMMAND RESULTS IN THE LOSS OF THE SYSTEM!
     *
     * @return True if the UAS could be landed, false else
     */
    bool killActiveUAS();

    /**
     * @brief Configure the currently active UAS
     *
     * This command will bring up the configuration dialog for the particular UAS.
     */
    void configureActiveUAS();

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    /** @brief Shut down the onboard operating system down */
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    bool shutdownActiveUAS();

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    /** @brief Set the current home position */
    void setHomePosition(double lat, double lon, double alt);

    /** @brief Load settings */
    void loadSettings();
    /** @brief Store settings */
    void storeSettings();

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protected:
    UASManager();
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    QList<UASInterface*> systems;
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    UASInterface* activeUAS;
    QMutex activeUASMutex;
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    double homeLat;
    double homeLon;
    double homeAlt;
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signals:
    void UASCreated(UASInterface* UAS);
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    /** @brief The UAS currently under main operator control changed */
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    void activeUASSet(UASInterface* UAS);
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    /** @brief The UAS currently under main operator control changed */
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    void activeUASSet(int systemId);
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    /** @brief The UAS currently under main operator control changed */
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    void activeUASSetListIndex(int listIndex);
    /** @brief The UAS currently under main operator control changed */
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    void activeUASStatusChanged(UASInterface* UAS, bool active);
    /** @brief The UAS currently under main operator control changed */
    void activeUASStatusChanged(int systemId, bool active);
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    /** @brief Current home position changed */
    void homePositionChanged(double lat, double lon, double alt);
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};

#endif // _UASMANAGER_H_