JoystickInput.h 6.81 KB
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/*=====================================================================

PIXHAWK Micro Air Vehicle Flying Robotics Toolkit

(c) 2009, 2010 PIXHAWK PROJECT  <http://pixhawk.ethz.ch>

This file is part of the PIXHAWK project

    PIXHAWK is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    PIXHAWK is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with PIXHAWK. If not, see <http://www.gnu.org/licenses/>.

======================================================================*/

/**
 * @file
 *   @brief Definition of joystick interface
 *
 *   @author Lorenz Meier <mavteam@student.ethz.ch>
 *   @author Andreas Romer <mavteam@student.ethz.ch>
 *
 */

#ifndef _JOYSTICKINPUT_H_
#define _JOYSTICKINPUT_H_

#include <QThread>
#include <QList>
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#include <qmutex.h>
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#ifdef Q_OS_MAC
#include <SDL.h>
#else
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#include <SDL/SDL.h>
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#endif
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#include "UASInterface.h"

/**
 * @brief Joystick input
 */
class JoystickInput : public QThread
{
    Q_OBJECT

public:
    JoystickInput();
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	~JoystickInput();
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    void run();
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    void shutdown();
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    /**
     * @brief The JOYSTICK_INPUT_MAPPING enum storing the values for each item in the mapping combobox.
     * This should match the order of items in the mapping combobox in JoystickAxis.ui.
     */
    enum JOYSTICK_INPUT_MAPPING
    {
        JOYSTICK_INPUT_MAPPING_NONE     = 0,
        JOYSTICK_INPUT_MAPPING_YAW      = 1,
        JOYSTICK_INPUT_MAPPING_PITCH    = 2,
        JOYSTICK_INPUT_MAPPING_ROLL     = 3,
        JOYSTICK_INPUT_MAPPING_THROTTLE = 4
    };

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    /**
     * @brief Load joystick settings
     */
    void loadSettings();

    /**
     * @brief Store joystick settings
     */
    void storeSettings();

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    int getMappingThrottleAxis() const
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    {
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        return throttleAxis;
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    }

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    int getMappingRollAxis() const
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    {
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        return rollAxis;
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    }

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    int getMappingPitchAxis() const
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    {
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        return pitchAxis;
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    }

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    int getMappingYawAxis() const
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    {
        return yawAxis;
    }

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    int getJoystickNumButtons() const
    {
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        return joystickNumButtons;
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    }

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    int getJoystickNumAxes() const
    {
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        return joystickNumAxes;
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    }

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    int getJoystickID() const
    {
        return joystickID;
    }

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    const QString& getName() const
    {
        return joystickName;
    }

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    int getNumJoysticks() const
    {
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        return numJoysticks;
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    }

    QString getJoystickNameById(int id) const
    {
        return QString(SDL_JoystickName(id));
    }

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    float getCurrentValueForAxis(int axis);
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    const double sdlJoystickMin;
    const double sdlJoystickMax;

protected:
    double calibrationPositive[10];
    double calibrationNegative[10];
    SDL_Joystick* joystick;
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    UASInterface* uas; ///< Track the current UAS.
    bool uasCanReverse; ///< Track whether the connect UAS can drive a reverse speed.
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    bool done;

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    // Store the mapping between axis numbers and the roll/pitch/yaw/throttle configuration.
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    // Value is one of JoystickAxis::JOYSTICK_INPUT_MAPPING.
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    int rollAxis;
    int pitchAxis;
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    int yawAxis;
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    int throttleAxis;

    // Cache information on the joystick instead of polling the SDL everytime.
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    int numJoysticks; ///< Total number of joysticks detected by the SDL.
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    QString joystickName;
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    int joystickID;
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    int joystickNumAxes;
    int joystickNumButtons;
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    QList<float> joystickAxes; ///< The values of every axes during the last sample.
    QList<bool> joystickAxesInverted; ///< Whether each axis should be used inverted from what was reported.
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    quint16 joystickButtons;   ///< The state of every button. Bitfield supporting 16 buttons with 1s indicating that the button is down.
    int xHat, yHat;            ///< The horizontal/vertical hat directions. Values are -1, 0, 1, with (-1,-1) indicating bottom-left.
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    void init();

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signals:
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    /**
     * @brief Signal containing all joystick raw positions
     *
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     * @param roll forward / pitch / x axis, front: 1, center: 0, back: -1. If the roll axis isn't defined, NaN is transmit instead.
     * @param pitch left / roll / y axis, left: -1, middle: 0, right: 1. If the roll axis isn't defined, NaN is transmit instead.
     * @param yaw turn axis, left-turn: -1, centered: 0, right-turn: 1. If the roll axis isn't defined, NaN is transmit instead.
     * @param throttle Throttle, -100%:-1.0, 0%: 0.0, 100%: 1.0. If the roll axis isn't defined, NaN is transmit instead.
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     * @param xHat hat vector in forward-backward direction, +1 forward, 0 center, -1 backward
     * @param yHat hat vector in left-right direction, -1 left, 0 center, +1 right
     */
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    void joystickChanged(double roll, double pitch, double yaw, double throttle, int xHat, int yHat, int buttons);
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    /**
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      * @brief Emit a new value for an axis
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      *
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      * @param value Value of the axis, between -1.0 and 1.0.
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      */
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    void axisValueChanged(int axis, float value);
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    /**
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      * @brief Joystick button has changed state from unpressed to pressed.
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      * @param key index of the pressed key
      */
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    void buttonPressed(int key);

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    /**
      * @brief Joystick button has changed state from pressed to unpressed.
      *
      * @param key index of the released key
      */
    void buttonReleased(int key);

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    /**
      * @brief Hat (8-way switch on the top) has changed position
      *
      * Coordinate frame for joystick hat:
      *
      *    y
      *    ^
      *    |
      *    |
      *    0 ----> x
      *
      *
      * @param x vector in left-right direction
      * @param y vector in forward-backward direction
      */
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    void hatDirectionChanged(int x, int y);

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public slots:
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    /** @brief Specify the UAS that this input should forward joystickChanged signals and buttonPresses to. */
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    void setActiveUAS(UASInterface* uas);
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    /** @brief Switch to a new joystick by ID number. Both buttons and axes are updated with the proper signals emitted. */
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    void setActiveJoystick(int id);
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    /**
     * @brief Change the control mapping for a given joystick axis.
     * @param axisID The axis to modify (0-indexed)
     * @param newMapping The mapping to use.
     * @see JOYSTICK_INPUT_MAPPING
     */
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    void setAxisMapping(int axis, JoystickInput::JOYSTICK_INPUT_MAPPING newMapping);
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    /**
     * @brief Specify if an axis should be inverted.
     * @param axis The ID of the axis.
     * @param inverted True indicates inverted from normal. Varies by controller.
     */
    void setAxisInversion(int axis, bool inverted);
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};

#endif // _JOYSTICKINPUT_H_