OrbitOperator 3.29 KB
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield 
 *
 * This library is open source and may be redistributed and/or modified under  
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
 * OpenSceneGraph Public License for more details.
*/
// Written by Wang Rui, (C) 2010

#ifndef OSGPARTICLE_ORBITOPERATOR
#define OSGPARTICLE_ORBITOPERATOR

#include <osgParticle/ModularProgram>
#include <osgParticle/Operator>
#include <osgParticle/Particle>

namespace osgParticle
{


/** An orbit operator forces particles in the orbit around a point.
    Refer to David McAllister's Particle System API (http://www.particlesystems.org)
*/
class OrbitOperator : public Operator
{
public:
    OrbitOperator()
    : Operator(), _magnitude(1.0f), _epsilon(1e-3), _maxRadius(FLT_MAX)
    {}
    
    OrbitOperator( const OrbitOperator& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY )
    :   Operator(copy, copyop), _center(copy._center), _magnitude(copy._magnitude),
        _epsilon(copy._epsilon), _maxRadius(copy._maxRadius)
    {}
    
    META_Object( osgParticle, OrbitOperator );
    
    /// Set the center of orbit
    void setCenter( const osg::Vec3& c ) { _center = c; }
    
    /// Get the center of orbit
    const osg::Vec3& getCenter() const { return _center; }
    
    /// Set the acceleration scale
    void setMagnitude( float mag ) { _magnitude = mag; }
    
    /// Get the acceleration scale
    float getMagnitude() const { return _magnitude; }
    
    /// Set the acceleration epsilon
    void setEpsilon( float eps ) { _epsilon = eps; }
    
    /// Get the acceleration epsilon
    float getEpsilon() const { return _epsilon; }
    
    /// Set max radius between the center and the particle
    void setMaxRadius( float max ) { _maxRadius = max; }
    
    /// Get max radius between the center and the particle
    float getMaxRadius() const { return _maxRadius; }
    
    /// Apply the acceleration to a particle. Do not call this method manually.
    inline void operate( Particle* P, double dt );
    
    /// Perform some initializations. Do not call this method manually.
    inline void beginOperate( Program* prg );
    
protected:
    virtual ~OrbitOperator() {}
    OrbitOperator& operator=( const OrbitOperator& ) { return *this; }
    
    osg::Vec3 _center;
    osg::Vec3 _xf_center;
    float _magnitude;
    float _epsilon;
    float _maxRadius;
};

// INLINE METHODS

inline void OrbitOperator::operate( Particle* P, double dt )
{
    osg::Vec3 dir = _xf_center - P->getPosition();
    float length = dir.length();
    if ( length<_maxRadius )
    {
        P->addVelocity( dir * ((_magnitude * dt) /
                        (length * (_epsilon+length*length))) );
    }
}

inline void OrbitOperator::beginOperate( Program* prg )
{
    if ( prg->getReferenceFrame()==ModularProgram::RELATIVE_RF )
    {
        _xf_center = prg->transformLocalToWorld(_center);
    }
    else
    {
        _xf_center = _center;
    }
}


}

#endif