UASControlWidget.cc 7.27 KB
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/*=====================================================================

PIXHAWK Micro Air Vehicle Flying Robotics Toolkit

(c) 2009, 2010 PIXHAWK PROJECT  <http://pixhawk.ethz.ch>

This file is part of the PIXHAWK project

    PIXHAWK is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    PIXHAWK is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with PIXHAWK. If not, see <http://www.gnu.org/licenses/>.

======================================================================*/

/**
 * @file
 *   @brief Definition of widget controlling one MAV
 *
 *   @author Lorenz Meier <mavteam@student.ethz.ch>
 *
 */

#include <QString>
#include <QTimer>
#include <QLabel>
#include <QFileDialog>
#include <QDebug>
#include <QProcess>
#include <QPalette>

#include "UASControlWidget.h"
#include <UASManager.h>
#include <UAS.h>
#include "QGC.h"

UASControlWidget::UASControlWidget(QWidget *parent) : QWidget(parent),
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    uas(0),
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    uasMode(0),
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    engineOn(false)
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{
    ui.setupUi(this);

    connect(UASManager::instance(), SIGNAL(activeUASSet(UASInterface*)), this, SLOT(setUAS(UASInterface*)));
    ui.modeComboBox->clear();
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    int modes[] = {
        MAV_MODE_PREFLIGHT,
        MAV_MODE_FLAG_MANUAL_INPUT_ENABLED,
        MAV_MODE_FLAG_STABILIZE_ENABLED | MAV_MODE_FLAG_MANUAL_INPUT_ENABLED,
        MAV_MODE_FLAG_STABILIZE_ENABLED | MAV_MODE_FLAG_AUTO_ENABLED,
        MAV_MODE_FLAG_MANUAL_INPUT_ENABLED | MAV_MODE_FLAG_TEST_ENABLED,
    };
    for (int i = 0; i < sizeof(modes) / sizeof(int); i++) {
        int mode = modes[i];
        ui.modeComboBox->insertItem(i, UAS::getShortModeTextFor(mode).remove(0, 2), mode);
    }
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    connect(ui.modeComboBox, SIGNAL(activated(int)), this, SLOT(setMode(int)));
    connect(ui.setModeButton, SIGNAL(clicked()), this, SLOT(transmitMode()));

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    uasMode = ui.modeComboBox->itemData(ui.modeComboBox->currentIndex()).toInt();

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    ui.modeComboBox->setCurrentIndex(0);

    ui.gridLayout->setAlignment(Qt::AlignTop);
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}

void UASControlWidget::setUAS(UASInterface* uas)
{
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    if (this->uas)
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    {
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        UASInterface* oldUAS = UASManager::instance()->getUASForId(this->uas);
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        disconnect(ui.controlButton, SIGNAL(clicked()), oldUAS, SLOT(armSystem()));
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        disconnect(ui.liftoffButton, SIGNAL(clicked()), oldUAS, SLOT(launch()));
        disconnect(ui.landButton, SIGNAL(clicked()), oldUAS, SLOT(home()));
        disconnect(ui.shutdownButton, SIGNAL(clicked()), oldUAS, SLOT(shutdown()));
        //connect(ui.setHomeButton, SIGNAL(clicked()), uas, SLOT(setLocalOriginAtCurrentGPSPosition()));
        disconnect(uas, SIGNAL(modeChanged(int,QString,QString)), this, SLOT(updateMode(int,QString,QString)));
        disconnect(uas, SIGNAL(statusChanged(int)), this, SLOT(updateState(int)));
    }

    // Connect user interface controls
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    if (uas)
    {
        connect(ui.controlButton, SIGNAL(clicked()), this, SLOT(cycleContextButton()));
        connect(ui.liftoffButton, SIGNAL(clicked()), uas, SLOT(launch()));
        connect(ui.landButton, SIGNAL(clicked()), uas, SLOT(home()));
        connect(ui.shutdownButton, SIGNAL(clicked()), uas, SLOT(shutdown()));
        //connect(ui.setHomeButton, SIGNAL(clicked()), uas, SLOT(setLocalOriginAtCurrentGPSPosition()));
        connect(uas, SIGNAL(modeChanged(int,QString,QString)), this, SLOT(updateMode(int,QString,QString)));
        connect(uas, SIGNAL(statusChanged(int)), this, SLOT(updateState(int)));

        ui.controlStatusLabel->setText(tr("Connected to ") + uas->getUASName());

        this->uas = uas->getUASID();
        setBackgroundColor(uas->getColor());
    }
    else
    {
        this->uas = -1;
    }
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}

UASControlWidget::~UASControlWidget()
{

}

void UASControlWidget::updateStatemachine()
{

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    if (engineOn)
    {
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        ui.controlButton->setText(tr("DISARM SYSTEM"));
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    }
    else
    {
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        ui.controlButton->setText(tr("ARM SYSTEM"));
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    }
}

/**
 * Set the background color based on the MAV color. If the MAV is selected as the
 * currently actively controlled system, the frame color is highlighted
 */
void UASControlWidget::setBackgroundColor(QColor color)
{
    // UAS color
    QColor uasColor = color;
    QString colorstyle;
    QString borderColor = "#4A4A4F";
    borderColor = "#FA4A4F";
    uasColor = uasColor.darker(900);
    colorstyle = colorstyle.sprintf("QLabel { border-radius: 3px; padding: 0px; margin: 0px; background-color: #%02X%02X%02X; border: 0px solid %s; }",
                                    uasColor.red(), uasColor.green(), uasColor.blue(), borderColor.toStdString().c_str());
    setStyleSheet(colorstyle);
    QPalette palette = this->palette();
    palette.setBrush(QPalette::Window, QBrush(uasColor));
    setPalette(palette);
    setAutoFillBackground(true);
}


void UASControlWidget::updateMode(int uas,QString mode,QString description)
{
    Q_UNUSED(uas);
    Q_UNUSED(mode);
    Q_UNUSED(description);
}

void UASControlWidget::updateState(int state)
{
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    switch (state)
    {
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    case (int)MAV_STATE_ACTIVE:
        engineOn = true;
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        ui.controlButton->setText(tr("DISARM SYSTEM"));
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        break;
    case (int)MAV_STATE_STANDBY:
        engineOn = false;
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        ui.controlButton->setText(tr("ARM SYSTEM"));
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        break;
    }
}

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/**
 * Called by the button
 */
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void UASControlWidget::setMode(int mode)
{
    // Adapt context button mode
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    uasMode = ui.modeComboBox->itemData(mode).toInt();
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    ui.modeComboBox->blockSignals(true);
    ui.modeComboBox->setCurrentIndex(mode);
    ui.modeComboBox->blockSignals(false);
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    emit changedMode(mode);
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}

void UASControlWidget::transmitMode()
{
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    UASInterface* mav = UASManager::instance()->getUASForId(this->uas);
    if (mav)
    {
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        // include armed state
        if (engineOn)
            uasMode |= MAV_MODE_FLAG_SAFETY_ARMED;
        else
            uasMode &= ~MAV_MODE_FLAG_SAFETY_ARMED;

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        mav->setMode(uasMode);
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        QString mode = ui.modeComboBox->currentText();

        ui.lastActionLabel->setText(QString("Sent new mode %1 to %2").arg(mode).arg(mav->getUASName()));
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    }
}

void UASControlWidget::cycleContextButton()
{
    UAS* mav = dynamic_cast<UAS*>(UASManager::instance()->getUASForId(this->uas));
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    if (mav)
    {
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        if (!engineOn)
        {
            mav->armSystem();
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            ui.lastActionLabel->setText(QString("Enabled motors on %1").arg(mav->getUASName()));
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        } else {
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            mav->disarmSystem();
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            ui.lastActionLabel->setText(QString("Disabled motors on %1").arg(mav->getUASName()));
        }
        // Update state now and in several intervals when MAV might have changed state
        updateStatemachine();

        QTimer::singleShot(50, this, SLOT(updateStatemachine()));
        QTimer::singleShot(200, this, SLOT(updateStatemachine()));

    }

}