Pixhawk3DWidget.h 4.11 KB
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///*=====================================================================
//
//QGroundControl Open Source Ground Control Station
//
//(c) 2009, 2010 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
//
//This file is part of the QGROUNDCONTROL project
//
//    QGROUNDCONTROL is free software: you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation, either version 3 of the License, or
//    (at your option) any later version.
//
//    QGROUNDCONTROL is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
//
//======================================================================*/

/**
 * @file
 *   @brief Definition of the class Pixhawk3DWidget.
 *
 *   @author Lionel Heng <hengli@student.ethz.ch>
 *
 */

#ifndef PIXHAWK3DWIDGET_H
#define PIXHAWK3DWIDGET_H

#include <osgText/Text>
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#ifdef QGC_OSGEARTH_ENABLED
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#include <osgEarth/MapNode>
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#endif
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#ifdef QGC_OSG_ENABLED
#include "ImageWindowGeode.h"
#endif
#ifdef QGC_LIBFREENECT_ENABLED
#include "Freenect.h"
#endif

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#include "Q3DWidget.h"

class UASInterface;

/**
 * @brief A 3D View widget which displays vehicle-centric information.
 **/
class Pixhawk3DWidget : public Q3DWidget
{
    Q_OBJECT

public:
    explicit Pixhawk3DWidget(QWidget* parent = 0);
    ~Pixhawk3DWidget();

    void buildLayout(void);

    double getTime(void) const;

public slots:
    void setActiveUAS(UASInterface* uas);

private slots:
    void showGrid(int state);
    void showTrail(int state);
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    void showWaypoints(int state);
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    void recenter(void);
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    void toggleFollowCamera(int state);
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protected:
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    virtual void display(void);
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    virtual void keyPressEvent(QKeyEvent* event);
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    virtual void mousePressEvent(QMouseEvent* event);

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    UASInterface* uas;

private:
    osg::ref_ptr<osg::Geode> createGrid(void);
    osg::ref_ptr<osg::Geode> createTrail(void);
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#ifdef QGC_OSGEARTH_ENABLED
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    osg::ref_ptr<osgEarth::MapNode> createMap(void);
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#endif

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    osg::ref_ptr<osg::Node> createTarget(void);
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    osg::ref_ptr<osg::Group> createWaypoints(void);

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#ifdef QGC_LIBFREENECT_ENABLED
    osg::ref_ptr<osg::Geode> createRGBD(void);
#endif

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    void setupHUD(void);
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    void resizeHUD(void);
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    void updateHUD(float robotX, float robotY, float robotZ,
                   float robotRoll, float robotPitch, float robotYaw);
    void updateTrail(float robotX, float robotY, float robotZ);
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    void updateTarget(void);
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    void updateWaypoints(void);
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#ifdef QGC_LIBFREENECT_ENABLED
    void updateRGBD(void);
#endif
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    void markTarget(void);

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    bool displayGrid;
    bool displayTrail;
    bool displayTarget;
    bool displayWaypoints;
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    bool displayRGBD2D;
    bool displayRGBD3D;
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    bool followCamera;
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    osg::ref_ptr<osg::Vec3Array> trailVertices;
    QVarLengthArray<osg::Vec3, 10000> trail;

    osg::ref_ptr<osg::Geometry> hudBackgroundGeometry;
    osg::ref_ptr<osgText::Text> statusText;
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    osg::ref_ptr<ImageWindowGeode> rgb2DGeode;
    osg::ref_ptr<ImageWindowGeode> depth2DGeode;
    osg::ref_ptr<osg::Image> rgbImage;
    osg::ref_ptr<osg::Image> depthImage;
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    osg::ref_ptr<osg::Geode> gridNode;
    osg::ref_ptr<osg::Geode> trailNode;
    osg::ref_ptr<osg::Geometry> trailGeometry;
    osg::ref_ptr<osg::DrawArrays> trailDrawArrays;
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#ifdef QGC_OSGEARTH_ENABLED
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    osg::ref_ptr<osgEarth::MapNode> mapNode;
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#endif
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    osg::ref_ptr<osg::Geode> targetNode;
    osg::ref_ptr<osg::PositionAttitudeTransform> targetPosition;
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    osg::ref_ptr<osg::Group> waypointsNode;
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#ifdef QGC_LIBFREENECT_ENABLED
    osg::ref_ptr<osg::Geode> rgbdNode;
    QScopedPointer<Freenect> freenect;
#endif
    QSharedPointer<QByteArray> rgb;
    QSharedPointer<QByteArray> depth;
    unsigned short gammaLookup[2048];
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    QPushButton* targetButton;
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    float lastRobotX, lastRobotY, lastRobotZ;
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};

#endif // PIXHAWK3DWIDGET_H