CheetahGL.h 218 Bytes
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#ifndef CHEETAHGL_H_
#define CHEETAHGL_H_

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#if (defined __APPLE__) & (defined __MACH__)
#include <OpenGL/gl.h>
#else
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#include <GL/gl.h>
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#endif
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GLint generatePixhawkCheetah(float red, float green, float blue);

#endif