MorphGeometry 5.78 KB
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/*  -*-c++-*- 
 *  Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
 *
 * This library is open source and may be redistributed and/or modified under  
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSGANIMATION_MORPHGEOMETRY_H
#define OSGANIMATION_MORPHGEOMETRY_H

#include <osgAnimation/Export>
#include <osgAnimation/AnimationUpdateCallback>
#include <osg/Geometry>

namespace osgAnimation 
{

    class OSGANIMATION_EXPORT MorphGeometry : public osg::Geometry
    {
    
    public:
    
        enum Method {
            NORMALIZED,
            RELATIVE
        };
    
        class MorphTarget
        {
        protected:
            osg::ref_ptr<osg::Geometry> _geom;
            float _weight;
        public:
            MorphTarget(osg::Geometry* geom, float w = 1.0) : _geom(geom), _weight(w) {}
            void setWeight(float weight) { _weight = weight; }
            const float getWeight() const { return _weight; }
            osg::Geometry* getGeometry() { return _geom.get(); }
            const osg::Geometry* getGeometry() const { return _geom.get(); }
            void setGeometry(osg::Geometry* geom) { _geom = geom; }
        };

        typedef std::vector<MorphTarget> MorphTargetList;

        struct UpdateVertex : public osg::Drawable::UpdateCallback
        {
            virtual void update(osg::NodeVisitor*, osg::Drawable* drw)
            {
                MorphGeometry* geom = dynamic_cast<MorphGeometry*>(drw);
                if (!geom)
                    return;

                geom->transformSoftwareMethod();
            }
        };

        MorphGeometry();
        MorphGeometry(const osg::Geometry& b);
        MorphGeometry(const MorphGeometry& b, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);

        virtual osg::Object* cloneType() const { return new MorphGeometry(); }
        virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new MorphGeometry(*this,copyop); }
        virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const MorphGeometry*>(obj)!=NULL; }
        virtual const char* libraryName() const { return "osgAnimation"; }
        virtual const char* className() const { return "MorphGeometry"; }

        virtual void transformSoftwareMethod();
        
        /** Set the morphing method. */
        void setMethod(Method method) { _method = method; }
        /** Get the morphing method. */
        inline Method getMethod() const { return _method; }
        
        /** Set flag for morphing normals. */
        void setMorphNormals(bool morphNormals) { _morphNormals = morphNormals; }
        /** Get the flag for morphing normals. */
        inline bool getMorphNormals() const { return _morphNormals; }
        
        /** Add a \c MorphTarget to the \c MorphGeometry.
          * If \c MorphTarget is not \c NULL and is not contained in the \c MorphGeometry
          * then increment its reference count, add it to the MorphTargets list and
          * dirty the bounding sphere to force it to be recomputed on the next
          * call to \c getBound().
          * @param morphTarget The \c MorphTarget to be added to the \c MorphGeometry.
          * @param weight The weight to be added to the \c MorphGeometry.
          * @return  \c true for success; \c false otherwise.
        */
        virtual void addMorphTarget( osg::Geometry *morphTarget, float weight = 1.0 ) { _morphTargets.push_back(MorphTarget(morphTarget, weight)); _dirty = true; }
        
        void setWeight(unsigned int index, float morphWeight)
        { 
            if (index < _morphTargets.size()) 
            { 
                _morphTargets[index].setWeight(morphWeight);
                dirty();
            }
        }

        /** Set the MorphGeometry dirty.*/
        void dirty() { _dirty = true; }
        
        /** Get the list of MorphTargets.*/
        const MorphTargetList& getMorphTargetList() const { return _morphTargets; }

        /** Get the list of MorphTargets. Warning if you modify this array you will have to call dirty() */
        MorphTargetList& getMorphTargetList() { return _morphTargets; }
        
        /** Return the \c MorphTarget at position \c i.*/
        inline const MorphTarget& getMorphTarget( unsigned int i ) const { return _morphTargets[i]; }

        /** Return the \c MorphTarget at position \c i.*/
        inline MorphTarget& getMorphTarget( unsigned int i ) { return _morphTargets[i]; }

    protected:
        /// Do we need to recalculate the morphed geometry?
        bool _dirty;

        Method          _method;
        MorphTargetList _morphTargets;
        
        std::vector<osg::Vec3> _positionSource;
        std::vector<osg::Vec3> _normalSource;
        
        /// Do we also morph between normals?
        bool _morphNormals;
    };
    
    class OSGANIMATION_EXPORT UpdateMorph : public AnimationUpdateCallback<osg::NodeCallback>
    {
    protected:
        std::map<int, osg::ref_ptr<osgAnimation::FloatTarget> > _weightTargets;
    
    public:

        META_Object(osgAnimation, UpdateMorph);

        UpdateMorph(const std::string& name = "");
        UpdateMorph(const UpdateMorph& apc,const osg::CopyOp& copyop);

        /** Callback method called by the NodeVisitor when visiting a node.*/
        virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
        bool needLink() const;
        bool link(osgAnimation::Channel* channel);
    };

}

#endif