QGCView.qml 10.8 KB
Newer Older
Don Gagne's avatar
Don Gagne committed
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36
/*=====================================================================

 QGroundControl Open Source Ground Control Station

 (c) 2009 - 2015 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>

 This file is part of the QGROUNDCONTROL project

 QGROUNDCONTROL is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.

 QGROUNDCONTROL is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.

 ======================================================================*/

/// @file
///     @author Don Gagne <don@thegagnes.com>

import QtQuick 2.3
import QtQuick.Controls 1.3
import QtQuick.Dialogs 1.2

import QGroundControl.Controls 1.0
import QGroundControl.Palette 1.0
import QGroundControl.ScreenTools 1.0
import QGroundControl.FactSystem 1.0
import QGroundControl.FactControls 1.0

Don Gagne's avatar
Don Gagne committed
37
FactPanel {
Don Gagne's avatar
Don Gagne committed
38 39
    id: __rootItem

Don Gagne's avatar
Don Gagne committed
40 41
    property var qgcView:               __rootItem  /// Used by Fact controls for validation dialogs
    property bool completedSignalled:   false
Don Gagne's avatar
Don Gagne committed
42

43
    property var viewPanel
Don Gagne's avatar
Don Gagne committed
44

Don Gagne's avatar
Don Gagne committed
45 46 47 48 49
    /// This is signalled when the top level Item reaches Component.onCompleted. This allows
    /// the view subcomponent to connect to this signal and do work once the full ui is ready
    /// to go.
    signal completed

Don Gagne's avatar
Don Gagne committed
50
    function __setupDialogButtons(buttons) {
Don Gagne's avatar
Don Gagne committed
51 52 53
        __acceptButton.visible = false
        __rejectButton.visible = false

Don Gagne's avatar
Don Gagne committed
54
        // Accept role buttons
Don Gagne's avatar
Don Gagne committed
55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91
        if (buttons & StandardButton.Ok) {
            __acceptButton.text = "Ok"
            __acceptButton.visible = true
        } else if (buttons & StandardButton.Open) {
            __acceptButton.text = "Open"
            __acceptButton.visible = true
        } else if (buttons & StandardButton.Save) {
            __acceptButton.text = "Save"
            __acceptButton.visible = true
        } else if (buttons & StandardButton.Apply) {
            __acceptButton.text = "Apply"
            __acceptButton.visible = true
        } else if (buttons & StandardButton.Open) {
            __acceptButton.text = "Open"
            __acceptButton.visible = true
        } else if (buttons & StandardButton.SaveAll) {
            __acceptButton.text = "Save All"
            __acceptButton.visible = true
        } else if (buttons & StandardButton.Yes) {
            __acceptButton.text = "Yes"
            __acceptButton.visible = true
        } else if (buttons & StandardButton.YesToAll) {
            __acceptButton.text = "Yes to All"
            __acceptButton.visible = true
        } else if (buttons & StandardButton.Retry) {
            __acceptButton.text = "Retry"
            __acceptButton.visible = true
        } else if (buttons & StandardButton.Reset) {
            __acceptButton.text = "Reset"
            __acceptButton.visible = true
        } else if (buttons & StandardButton.RestoreToDefaults) {
            __acceptButton.text = "Restore to Defaults"
            __acceptButton.visible = true
        } else if (buttons & StandardButton.Ignore) {
            __acceptButton.text = "Ignore"
            __acceptButton.visible = true
        }
Don Gagne's avatar
Don Gagne committed
92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109

        // Reject role buttons
        if (buttons & StandardButton.Cancel) {
            __rejectButton.text = "Cancel"
            __rejectButton.visible = true
        } else if (buttons & StandardButton.Close) {
            __rejectButton.text = "Cancel"
            __rejectButton.visible = true
        } else if (buttons & StandardButton.No) {
            __rejectButton.text = "No"
            __rejectButton.visible = true
        } else if (buttons & StandardButton.NoToAll) {
            __rejectButton.text = "No to All"
            __rejectButton.visible = true
        } else if (buttons & StandardButton.Abort) {
            __rejectButton.text = "Abort"
            __rejectButton.visible = true
        }
Don Gagne's avatar
Don Gagne committed
110 111
    }

112 113 114 115 116 117
    function __stopAllAnimations() {
        if (__animateHideDialog.running) {
            __animateHideDialog.stop()
        }
    }

118 119 120 121 122 123
    function __checkForEarlyDialog() {
        if (!completedSignalled) {
            console.warn("showDialog|Message called before QGCView.completed signalled")
        }
    }

Don Gagne's avatar
Don Gagne committed
124
    function showDialog(component, title, charWidth, buttons) {
125 126 127 128
        if (__checkForEarlyDialog()) {
            return
        }

129 130
        __stopAllAnimations()

Don Gagne's avatar
Don Gagne committed
131 132 133 134
        __dialogCharWidth = charWidth
        __dialogTitle = title

        __setupDialogButtons(buttons)
Don Gagne's avatar
Don Gagne committed
135

Don Gagne's avatar
Don Gagne committed
136
        __dialogComponent = component
137
        viewPanel.enabled = false
Don Gagne's avatar
Don Gagne committed
138
        __dialogOverlay.visible = true
Don Gagne's avatar
Don Gagne committed
139 140

        __animateShowDialog.start()
Don Gagne's avatar
Don Gagne committed
141 142
    }

Don Gagne's avatar
Don Gagne committed
143
    function showMessage(title, message, buttons) {
144 145 146 147
        if (__checkForEarlyDialog()) {
            return
        }

148 149
        __stopAllAnimations()

Don Gagne's avatar
Don Gagne committed
150 151 152 153 154 155 156
        __dialogCharWidth = 50
        __dialogTitle = title
        __messageDialogText = message

        __setupDialogButtons(buttons)

        __dialogComponent = __messageDialog
157
        viewPanel.enabled = false
Don Gagne's avatar
Don Gagne committed
158
        __dialogOverlay.visible = true
Don Gagne's avatar
Don Gagne committed
159 160

        __animateShowDialog.start()
Don Gagne's avatar
Don Gagne committed
161 162
    }

Don Gagne's avatar
Don Gagne committed
163
    function hideDialog() {
164
        viewPanel.enabled = true
Don Gagne's avatar
Don Gagne committed
165
        __animateHideDialog.start()
Don Gagne's avatar
Don Gagne committed
166 167 168 169 170
    }

    QGCPalette { id: __qgcPal; colorGroupEnabled: true }
    QGCLabel { id: __textMeasure; text: "X"; visible: false }

Don Gagne's avatar
Don Gagne committed
171 172
    property real defaultTextHeight: __textMeasure.contentHeight
    property real defaultTextWidth:  __textMeasure.contentWidth
Don Gagne's avatar
Don Gagne committed
173 174 175 176 177 178 179

    /// The width of the dialog panel in characters
    property int __dialogCharWidth: 75

    /// The title for the dialog panel
    property string __dialogTitle

Don Gagne's avatar
Don Gagne committed
180 181
    property string __messageDialogText

Don Gagne's avatar
Don Gagne committed
182 183
    property Component __dialogComponent

Don Gagne's avatar
Don Gagne committed
184 185 186 187
    function __signalCompleted() {
        // When we use this control inside a QGCQmlWidgetHolder Component.onCompleted is signalled
        // before the width and height are adjusted. So we need to wait for width and heigth to be
        // set before we signal our own completed signal.
188 189
        if (!completedSignalled && width != 0 && height != 0) {
            completedSignalled = true
Don Gagne's avatar
Don Gagne committed
190 191 192 193 194 195 196
            completed()
        }
    }

    Component.onCompleted:  __signalCompleted()
    onWidthChanged:         __signalCompleted()
    onHeightChanged:        __signalCompleted()
Don Gagne's avatar
Don Gagne committed
197 198 199 200

    Connections {
        target: __dialogComponentLoader.item

Don Gagne's avatar
Don Gagne committed
201
        onHideDialog: __rootItem.hideDialog()
Don Gagne's avatar
Don Gagne committed
202 203 204 205 206 207 208 209
    }

    Item {
        id:             __dialogOverlay
        visible:        false
        anchors.fill:   parent
        z:              5000

Don Gagne's avatar
Don Gagne committed
210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259
        readonly property int __animationDuration: 200

        ParallelAnimation {
            id: __animateShowDialog


            NumberAnimation {
                target:     __transparentSection
                properties: "opacity"
                from:       0.0
                to:         0.8
                duration:   __dialogOverlay.__animationDuration
            }

            NumberAnimation {
                target:     __transparentSection
                properties: "width"
                from:       __dialogOverlay.width
                to:         __dialogOverlay.width - __dialogPanel.width
                duration:   __dialogOverlay.__animationDuration
            }
        }

        ParallelAnimation {
            id: __animateHideDialog

            NumberAnimation {
                target:     __transparentSection
                properties: "opacity"
                from:       0.8
                to:         0.0
                duration:   __dialogOverlay.__animationDuration
            }

            NumberAnimation {
                target:     __transparentSection
                properties: "width"
                from:       __dialogOverlay.width - __dialogPanel.width
                to:         __dialogOverlay.width
                duration:   __dialogOverlay.__animationDuration
            }

            onRunningChanged: {
                if (!running) {
                    __dialogComponent = null
                    __dialogOverlay.visible = false
                }
            }
        }

Don Gagne's avatar
Don Gagne committed
260 261
        // This covers the parent with an transparent section
        Rectangle {
Don Gagne's avatar
Don Gagne committed
262
            id:             __transparentSection
Don Gagne's avatar
Don Gagne committed
263 264 265
            anchors.top:    parent.top
            anchors.bottom: parent.bottom
            anchors.left:   parent.left
Don Gagne's avatar
Don Gagne committed
266 267
            width:          parent.width
            opacity:        0.0
Don Gagne's avatar
Don Gagne committed
268 269 270 271 272 273
            color:          __qgcPal.window
        }

        // This is the main dialog panel which is anchored to the right edge
        Rectangle {
            id:             __dialogPanel
Don Gagne's avatar
Don Gagne committed
274
            width:          __dialogCharWidth == -1 ? parent.width : defaultTextWidth * __dialogCharWidth
Don Gagne's avatar
Don Gagne committed
275
            height:         parent.height
Don Gagne's avatar
Don Gagne committed
276
            anchors.left:   __transparentSection.right
Don Gagne's avatar
Don Gagne committed
277 278 279 280 281 282 283 284 285 286 287 288 289
            color:          __qgcPal.windowShadeDark

            Rectangle {
                id:     __header
                width:  parent.width
                height: __acceptButton.height
                color:  __qgcPal.windowShade

                function __hidePanel() {
                    __fullPanel.visible = false
                }

                QGCLabel {
Don Gagne's avatar
Don Gagne committed
290
                    x:                  defaultTextWidth
Don Gagne's avatar
Don Gagne committed
291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330
                    height:             parent.height
                    verticalAlignment:	Text.AlignVCenter
                    text:               __dialogTitle
                }

                QGCButton {
                    id:             __rejectButton
                    anchors.right:  __acceptButton.left
                    anchors.bottom: parent.bottom

                    onClicked: __dialogComponentLoader.item.reject()
                }

                QGCButton {
                    id:             __acceptButton
                    anchors.right:  parent.right
                    primary:        true

                    onClicked: __dialogComponentLoader.item.accept()
                }
            }

            Item {
                id:             __spacer
                width:          10
                height:         10
                anchors.top:    __header.bottom
            }

            Loader {
                id:                 __dialogComponentLoader
                anchors.margins:    5
                anchors.left:       parent.left
                anchors.right:      parent.right
                anchors.top:        __spacer.bottom
                anchors.bottom:     parent.bottom
                sourceComponent:    __dialogComponent
            }
        } // Rectangle - Dialog panel
    } // Item - Dialog overlay
Don Gagne's avatar
Don Gagne committed
331 332 333 334 335 336 337 338

    Component {
        id: __messageDialog

        QGCViewMessage {
            message: __messageDialogText
        }
    }
Don Gagne's avatar
Don Gagne committed
339
}