Q3DWidget.h 8.08 KB
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/*=====================================================================

QGroundControl Open Source Ground Control Station

(c) 2009, 2010 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>

This file is part of the QGROUNDCONTROL project

    QGROUNDCONTROL is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    QGROUNDCONTROL is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.

======================================================================*/

/**
 * @file
 *   @brief Definition of the class Q3DWidget.
 *
 *   @author Lionel Heng <hengli@student.ethz.ch>
 *
 */

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#ifndef Q3DWIDGET_H
#define Q3DWIDGET_H
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#include <QtOpenGL>
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#include <inttypes.h>
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#include <osg/LineSegment>
#include <osg/PositionAttitudeTransform>
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#include <osgGA/TrackballManipulator>
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#include <osgText/Font>
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#include <osgViewer/Viewer>
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#include "GCManipulator.h"

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/**
 * @brief Definition of the class Q3DWidget.
 * The Q3DWidget widget uses the OpenSceneGraph framework to render
 * user-defined objects in 3D. The world coordinate system in OSG is defined:
 * - x-axis points to the east
 * - y-axis points to the north
 * - z-axis points upwards
 */
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class Q3DWidget : public QGLWidget, public osgViewer::Viewer
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{
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    Q_OBJECT
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public:
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    /**
     * Constructor.
     * @param parent Parent widget.
     */
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    Q3DWidget(QWidget* parent = 0);
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    /**
     * Destructor.
     */
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    virtual ~Q3DWidget();
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    /**
     * @brief Initializes the widget.
     * @param fps Frames per second.
     */
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    void init(float fps);
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    /**
     * @brief Sets the camera parameters.
     * @param minZoomRange Minimum distance from the viewer to the camera.
     * @param cameraFov Camera field of view.
     * @param minClipRange Distance from the viewer to the near clipping range.
     * @param maxClipRange Distance from the viewer to the far clipping range.
     */
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    void setCameraParams(float minZoomRange, float cameraFov,
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                         float minClipRange, float maxClipRange);
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    /**
     * @brief Moves the camera by [dx,dy,dz].
     * @param dx Translation along the x-axis in meters.
     * @param dy Translation along the y-axis in meters.
     * @param dz Translation along the z-axis in meters.
     */
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    void moveCamera(double dx, double dy, double dz);
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    /**
     * @brief Recenters the camera at (x,y,z).
     */
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    void recenterCamera(double x, double y, double z);
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    /**
     * @brief Sets up 3D display mode.
     */
    void setDisplayMode3D(void);
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    /**
     * @brief Gets the world 3D coordinates of the cursor.
     * The function projects the 2D cursor position to a line in world space
     * and returns the intersection of that line and the horizontal plane
     * which contains the point (0, 0, z);
     * @param cursorX x-coordinate of the cursor.
     * @param cursorY y-coordinate of the cursor.
     * @param z z-coordinate of the point in the plane.
     * @return A pair of values containing the world 3D cursor coordinates.
     */
    std::pair<double,double> getGlobalCursorPosition(int32_t cursorX,
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            int32_t cursorY,
            double z);
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protected slots:
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    /**
     * @brief Updates the widget.
     */
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    void redraw(void);
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protected:
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    /** @brief Start widget updating */
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    void showEvent(QShowEvent* event);
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    /** @brief Stop widget updating */
    void hideEvent(QHideEvent* event);
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    /**
     * @brief Get base robot geode.
     * @return Smart pointer to the geode.
     */
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    osg::ref_ptr<osg::Geode> createRobot(void);
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    /**
     * @brief Get base HUD geode.
     * @return Smart pointer to the geode.
     */
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    osg::ref_ptr<osg::Node> createHUD(void);

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    /**
     * @brief Get screen x-coordinate of mouse cursor.
     * @return screen x-coordinate of mouse cursor.
     */
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    int getMouseX(void);

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    /**
     * @brief Get screen y-coordinate of mouse cursor.
     * @return screen y-coordinate of mouse cursor.
     */
    int getMouseY(void);
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    /**
     * @brief Handle widget resize event.
     * @param width New width of widget.
     * @param height New height of widget.
     */
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    virtual void resizeGL(int width, int height);
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    /**
     * @brief Handle widget paint event.
     */
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    virtual void paintGL(void);
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    /**
     * @brief This function is a container for user-defined rendering.
     * All code to render objects should be in this function.
     */
    virtual void display(void);

    /**
     * @brief Processes key press events.
     * If this handler is reimplemented, it is very important that you call the
     * base class implementation.
     * @param event Key press event.
     */
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    virtual void keyPressEvent(QKeyEvent* event);
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    /**
     * @brief Processes key release events.
     * If this handler is reimplemented, it is very important that you call the
     * base class implementation.
     * @param event Key release event.
     */
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    virtual void keyReleaseEvent(QKeyEvent* event);
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    /**
     * @brief Processes mouse press events.
     * If this handler is reimplemented, it is very important that you call the
     * base class implementation.
     * @param event Mouse press event.
     */
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    virtual void mousePressEvent(QMouseEvent* event);
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    /**
     * @brief Processes mouse release events.
     * If this handler is reimplemented, it is very important that you call the
     * base class implementation.
     * @param event Mouse release event.
     */
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    virtual void mouseReleaseEvent(QMouseEvent* event);
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    /**
     * @brief Processes mouse move events.
     * If this handler is reimplemented, it is very important that you call the
     * base class implementation.
     * @param event Mouse move event.
     */
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    virtual void mouseMoveEvent(QMouseEvent* event);
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    /**
     * @brief Processes mouse wheel events.
     * If this handler is reimplemented, it is very important that you call the
     * base class implementation.
     * @param event Mouse wheel event.
     */
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    virtual void wheelEvent(QWheelEvent* event);

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    /**
     * @brief Converts Qt-defined key to OSG-defined key.
     * @param key Qt-defined key.
     * @return OSG-defined key.
     */
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    osgGA::GUIEventAdapter::KeySymbol convertKey(int key) const;
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    /**
     * @brief Computes intersection of line and plane.
     * @param plane Vector which represents the plane.
     * @param line Line representation.
     * @return 3D point which lies at the intersection of the line and plane.
     */
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    bool getPlaneLineIntersection(const osg::Vec4d& plane,
                                  const osg::LineSegment& line,
                                  osg::Vec3d& isect);

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    osg::ref_ptr<osg::Group> root; /**< Root node of scene graph. */
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    osg::ref_ptr<osg::Switch> allocentricMap;
    osg::ref_ptr<osg::Switch> rollingMap;
    osg::ref_ptr<osg::Switch> egocentricMap;
    osg::ref_ptr<osg::PositionAttitudeTransform> robotPosition;
    osg::ref_ptr<osg::PositionAttitudeTransform> robotAttitude;

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    osg::ref_ptr<osg::Switch> hudGroup; /**< A group which contains renderable HUD objects. */
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    osg::ref_ptr<osg::Projection> hudProjectionMatrix; /**< An orthographic projection matrix for HUD display. */
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    osg::ref_ptr<osgViewer::GraphicsWindowEmbedded> osgGW; /**< A class which manages OSG graphics windows and events. */
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    osg::ref_ptr<GCManipulator> cameraManipulator; /**< Camera manipulator. */
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    QTimer timer; /**< Timer which draws graphics based on specified fps. */
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    struct CameraParams {
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        float minZoomRange;
        float cameraFov;
        float minClipRange;
        float maxClipRange;
    };
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    CameraParams cameraParams; /**< Struct representing camera parameters. */
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    float fps;
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    osg::ref_ptr<osgText::Font> font;
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};

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#endif // Q3DWIDGET_H