QGCInstrumentWidget.qml 2.1 KB
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/****************************************************************************
 *
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 * (c) 2009-2020 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
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 *
 * QGroundControl is licensed according to the terms in the file
 * COPYING.md in the root of the source code directory.
 *
 ****************************************************************************/
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import QtQuick          2.12
import QtQuick.Layouts  1.12
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import QGroundControl               1.0
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import QGroundControl.Controls      1.0
import QGroundControl.ScreenTools   1.0
import QGroundControl.FactSystem    1.0
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import QGroundControl.FlightMap     1.0
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import QGroundControl.FlightDisplay 1.0
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import QGroundControl.Palette       1.0
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ColumnLayout {
    id:         root
    spacing:    ScreenTools.defaultFontPixelHeight / 4
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    property real   _innerRadius:           (width - (_topBottomMargin * 3)) / 4
    property real   _outerRadius:           _innerRadius + _topBottomMargin
    property real   _spacing:               ScreenTools.defaultFontPixelHeight * 0.33
    property real   _topBottomMargin:       (width * 0.05) / 2
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    QGCPalette { id: qgcPal }
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    Rectangle {
        id:                 visualInstrument
        height:             _outerRadius * 2
        Layout.fillWidth:   true
        radius:             _outerRadius
        color:              qgcPal.window

        DeadMouseArea { anchors.fill: parent }

        QGCAttitudeWidget {
            id:                     attitude
            anchors.leftMargin:     _topBottomMargin
            anchors.left:           parent.left
            size:                   _innerRadius * 2
            vehicle:                activeVehicle
            anchors.verticalCenter: parent.verticalCenter
        }

        QGCCompassWidget {
            id:                     compass
            anchors.leftMargin:     _spacing
            anchors.left:           attitude.right
            size:                   _innerRadius * 2
            vehicle:                activeVehicle
            anchors.verticalCenter: parent.verticalCenter
        }
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    }
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    TerrainProgress {
        Layout.fillWidth: true
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    }
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}