Rotation2D.h 5.66 KB
Newer Older
LM's avatar
LM committed
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165
// This file is part of Eigen, a lightweight C++ template library
// for linear algebra.
//
// Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr>
//
// Eigen is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 3 of the License, or (at your option) any later version.
//
// Alternatively, you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of
// the License, or (at your option) any later version.
//
// Eigen is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License and a copy of the GNU General Public License along with
// Eigen. If not, see <http://www.gnu.org/licenses/>.

#ifndef EIGEN_ROTATION2D_H
#define EIGEN_ROTATION2D_H

/** \geometry_module \ingroup Geometry_Module
  *
  * \class Rotation2D
  *
  * \brief Represents a rotation/orientation in a 2 dimensional space.
  *
  * \param _Scalar the scalar type, i.e., the type of the coefficients
  *
  * This class is equivalent to a single scalar representing a counter clock wise rotation
  * as a single angle in radian. It provides some additional features such as the automatic
  * conversion from/to a 2x2 rotation matrix. Moreover this class aims to provide a similar
  * interface to Quaternion in order to facilitate the writing of generic algorithms
  * dealing with rotations.
  *
  * \sa class Quaternion, class Transform
  */

namespace internal {

template<typename _Scalar> struct traits<Rotation2D<_Scalar> >
{
  typedef _Scalar Scalar;
};
} // end namespace internal

template<typename _Scalar>
class Rotation2D : public RotationBase<Rotation2D<_Scalar>,2>
{
  typedef RotationBase<Rotation2D<_Scalar>,2> Base;

public:

  using Base::operator*;

  enum { Dim = 2 };
  /** the scalar type of the coefficients */
  typedef _Scalar Scalar;
  typedef Matrix<Scalar,2,1> Vector2;
  typedef Matrix<Scalar,2,2> Matrix2;

protected:

  Scalar m_angle;

public:

  /** Construct a 2D counter clock wise rotation from the angle \a a in radian. */
  inline Rotation2D(Scalar a) : m_angle(a) {}

  /** \returns the rotation angle */
  inline Scalar angle() const { return m_angle; }

  /** \returns a read-write reference to the rotation angle */
  inline Scalar& angle() { return m_angle; }

  /** \returns the inverse rotation */
  inline Rotation2D inverse() const { return -m_angle; }

  /** Concatenates two rotations */
  inline Rotation2D operator*(const Rotation2D& other) const
  { return m_angle + other.m_angle; }

  /** Concatenates two rotations */
  inline Rotation2D& operator*=(const Rotation2D& other)
  { return m_angle += other.m_angle; return *this; }

  /** Applies the rotation to a 2D vector */
  Vector2 operator* (const Vector2& vec) const
  { return toRotationMatrix() * vec; }

  template<typename Derived>
  Rotation2D& fromRotationMatrix(const MatrixBase<Derived>& m);
  Matrix2 toRotationMatrix(void) const;

  /** \returns the spherical interpolation between \c *this and \a other using
    * parameter \a t. It is in fact equivalent to a linear interpolation.
    */
  inline Rotation2D slerp(Scalar t, const Rotation2D& other) const
  { return m_angle * (1-t) + other.angle() * t; }

  /** \returns \c *this with scalar type casted to \a NewScalarType
    *
    * Note that if \a NewScalarType is equal to the current scalar type of \c *this
    * then this function smartly returns a const reference to \c *this.
    */
  template<typename NewScalarType>
  inline typename internal::cast_return_type<Rotation2D,Rotation2D<NewScalarType> >::type cast() const
  { return typename internal::cast_return_type<Rotation2D,Rotation2D<NewScalarType> >::type(*this); }

  /** Copy constructor with scalar type conversion */
  template<typename OtherScalarType>
  inline explicit Rotation2D(const Rotation2D<OtherScalarType>& other)
  {
    m_angle = Scalar(other.angle());
  }

  inline static Rotation2D Identity() { return Rotation2D(0); }

  /** \returns \c true if \c *this is approximately equal to \a other, within the precision
    * determined by \a prec.
    *
    * \sa MatrixBase::isApprox() */
  bool isApprox(const Rotation2D& other, typename NumTraits<Scalar>::Real prec = NumTraits<Scalar>::dummy_precision()) const
  { return internal::isApprox(m_angle,other.m_angle, prec); }
};

/** \ingroup Geometry_Module
  * single precision 2D rotation type */
typedef Rotation2D<float> Rotation2Df;
/** \ingroup Geometry_Module
  * double precision 2D rotation type */
typedef Rotation2D<double> Rotation2Dd;

/** Set \c *this from a 2x2 rotation matrix \a mat.
  * In other words, this function extract the rotation angle
  * from the rotation matrix.
  */
template<typename Scalar>
template<typename Derived>
Rotation2D<Scalar>& Rotation2D<Scalar>::fromRotationMatrix(const MatrixBase<Derived>& mat)
{
  EIGEN_STATIC_ASSERT(Derived::RowsAtCompileTime==2 && Derived::ColsAtCompileTime==2,YOU_MADE_A_PROGRAMMING_MISTAKE)
  m_angle = internal::atan2(mat.coeff(1,0), mat.coeff(0,0));
  return *this;
}

/** Constructs and \returns an equivalent 2x2 rotation matrix.
  */
template<typename Scalar>
typename Rotation2D<Scalar>::Matrix2
Rotation2D<Scalar>::toRotationMatrix(void) const
{
  Scalar sinA = internal::sin(m_angle);
  Scalar cosA = internal::cos(m_angle);
  return (Matrix2() << cosA, -sinA, sinA, cosA).finished();
}

#endif // EIGEN_ROTATION2D_H