Q3DWidget.h 5.55 KB
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/*=====================================================================

QGroundControl Open Source Ground Control Station

(c) 2009, 2010 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>

This file is part of the QGROUNDCONTROL project

    QGROUNDCONTROL is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    QGROUNDCONTROL is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.

======================================================================*/

/**
 * @file
 *   @brief Definition of the class Q3DWidget.
 *
 *   @author Lionel Heng <hengli@student.ethz.ch>
 *
 */

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#ifndef Q3DWIDGET_H_
#define Q3DWIDGET_H_

#include <inttypes.h>
#include <string>
#include <QtOpenGL>
#include <QtGui>

enum CameraState
{
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    IDLE = 0,
    ROTATING = 1,
    MOVING = 2,
    ZOOMING = 3
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};

struct CameraPose
{
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    CameraState state;
    float pan, tilt, distance;
    float xOffset, yOffset, zOffset;
    float xOffset2D, yOffset2D, rotation2D, zoom, warpX, warpY;
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};

struct CameraParams
{
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    float zoomSensitivity;
    float rotateSensitivity;
    float moveSensitivity;

    float minZoomRange;
    float cameraFov;
    float minClipRange;
    float maxClipRange;

    float zoomSensitivity2D;
    float rotateSensitivity2D;
    float moveSensitivity2D;
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};

enum MouseState
{
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    MOUSE_STATE_UP = 0,
    MOUSE_STATE_DOWN = 1
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};

typedef void (*DisplayFunc)(void *);
typedef void (*KeyboardFunc)(char, void *);
typedef void (*MouseFunc)(Qt::MouseButton, MouseState, int32_t, int32_t, void *);
typedef void (*MotionFunc)(int32_t, int32_t, void *);

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/**
 * @brief A base 3D widget which executes OpenGL commands.
 **/
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class Q3DWidget: public QGLWidget
{
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    Q_OBJECT
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public:
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    explicit Q3DWidget(QWidget* parent);
    ~Q3DWidget();
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    void initialize(int32_t windowX, int32_t windowY,
                    int32_t windowWidth, int32_t windowHeight, float fps);
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    void setCameraParams(float zoomSensitivity, float rotateSensitivity,
                         float moveSensitivity, float minZoomRange,
                         float cameraFov, float minClipRange,
                         float maxClipRange);
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    void setCameraLimit(bool onoff);
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    void set2DCameraParams(float zoomSensitivity,
                           float rotateSensitivity,
                           float moveSensitivity);
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    void set3D(bool onoff);
    bool is3D(void) const;
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    void setInitialCameraPos(float pan, float tilt, float range,
                             float xOffset, float yOffset, float zOffset);
    void setInitial2DCameraPos(float xOffset, float yOffset,
                               float rotation, float zoom);
    void setCameraPose(const CameraPose& cameraPose);
    CameraPose getCameraPose(void) const;
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    void setDisplayFunc(DisplayFunc func, void* clientData);
    void setKeyboardFunc(KeyboardFunc func, void* clientData);
    void setMouseFunc(MouseFunc func, void* clientData);
    void setMotionFunc(MotionFunc func, void* clientData);
    void addTimerFunc(uint32_t msecs, void(*func)(void *),
                      void* clientData);
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    void forceRedraw(void);
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    void set2DWarping(float warpX, float warpY);
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    void recenter(void);
    void recenter2D(void);
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    void set2DRotation(bool onoff);
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    void setDisplayMode2D(void);
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    std::pair<float,float> getPositionIn3DMode(int32_t mouseX,
                                               int32_t mouseY);
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    std::pair<float,float> getPositionIn2DMode(int32_t mouseX,
                                               int32_t mouseY);
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    int32_t getWindowWidth(void);
    int32_t getWindowHeight(void);
    int32_t getLastMouseX(void);
    int32_t getLastMouseY(void);
    int32_t getMouseX(void);
    int32_t getMouseY(void);
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private Q_SLOTS:
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    void userTimer(void);

protected:
    void rotateCamera(float dx, float dy);
    void zoomCamera(float dy);
    void moveCamera(float dx, float dy);
    void rotateCamera2D(float dx);
    void zoomCamera2D(float dx);
    void moveCamera2D(float dx, float dy);

    void switchTo3DMode(void);
    void setDisplayMode3D(void);

    float r2d(float angle);
    float d2r(float angle);
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private:
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    // QGLWidget events
    void initializeGL(void);
    void paintGL(void);
    void resizeGL(int32_t width, int32_t height);

    // Qt events
    void keyPressEvent(QKeyEvent* event);
    void mousePressEvent(QMouseEvent* event);
    void mouseReleaseEvent(QMouseEvent* event);
    void mouseMoveEvent(QMouseEvent* event);
    void wheelEvent(QWheelEvent *wheel);
    void timerEvent(QTimerEvent* event);
    void closeEvent(QCloseEvent* event);

    DisplayFunc userDisplayFunc;
    KeyboardFunc userKeyboardFunc;
    MouseFunc userMouseFunc;
    MotionFunc userMotionFunc;

    void* userDisplayFuncData;
    void* userKeyboardFuncData;
    void* userMouseFuncData;
    void* userMotionFuncData;

    int32_t windowWidth, windowHeight;
    float requestedFps;
    CameraPose cameraPose;
    int32_t lastMouseX, lastMouseY;

    bool _is3D;

    bool _forceRedraw;
    bool allow2DRotation;
    bool limitCamera;

    CameraParams cameraParams;

    QBasicTimer timer;

    void (*timerFunc)(void *);
    void* timerFuncData;
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};

#endif