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#ifndef JOYSTICKSDL_H
#define JOYSTICKSDL_H
#include "Joystick.h"
#include "Vehicle.h"
#include "MultiVehicleManager.h"
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JoystickSDL(const QString& name, int axisCount, int buttonCount, int hatCount, int index, bool isGameController, MultiVehicleManager* multiVehicleManager);
static QMap<QString, Joystick*> discover(MultiVehicleManager* _multiVehicleManager);
static bool init(void);
int index(void) { return _index; }
void setIndex(int index) { _index = index; }
// This can be uncommented to hide the calibration buttons for gamecontrollers in the future
// bool requiresCalibration(void) final { return !_isGameController; }
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static void _loadGameControllerMappings();
bool _open () final;
void _close () final;
bool _update () final;
bool _getButton (int i) final;
int _getAxis (int i) final;
bool _getHat (int hat,int i) final;
SDL_Joystick* sdlJoystick;
SDL_GameController* sdlController;
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bool _isGameController;