rev.h 10.7 KB
Newer Older
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317
// Copyright 2010-2018 Google LLC
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

// Reversible (i.e Backtrackable) classes, used to simplify coding propagators.
#ifndef OR_TOOLS_UTIL_REV_H_
#define OR_TOOLS_UTIL_REV_H_

#include <vector>

#include "absl/container/flat_hash_map.h"
#include "ortools/base/int_type_indexed_vector.h"
#include "ortools/base/logging.h"
#include "ortools/base/map_util.h"

namespace operations_research {

// Interface for reversible objects used to maintain them in sync with a tree
// search organized by decision levels.
class ReversibleInterface {
 public:
  ReversibleInterface() {}
  virtual ~ReversibleInterface() {}

  // Initially a reversible class starts at level zero. Increasing the level
  // saves the state of the current old level. Decreasing the level restores the
  // state to what it was at this level and all higher levels are forgotten.
  // Everything done at level zero cannot be backtracked over.
  //
  // The level is assumed to be non-negative.
  virtual void SetLevel(int level) = 0;
};

// A repository that maintains a set of reversible objects of type T.
// This is meant to be used for small types that are efficient to copy, like
// all the basic types, std::pair and things like this.
template <class T>
class RevRepository : public ReversibleInterface {
 public:
  RevRepository() : stamp_(0) {}

  // This works in O(level_diff) on level increase.
  // For level decrease, it is in O(level_diff + num_restored_states).
  void SetLevel(int level) final;
  int Level() const { return end_of_level_.size(); }

  // Saves the given object value for the current level. If this is called
  // multiple time by level, only the value of the first call matter. This is
  // NOT optimized for many calls by level and should mainly be used just once
  // for a given level. If a client cannot do that efficiently, it can use the
  // SaveStateWithStamp() function below.
  void SaveState(T* object) {
    if (end_of_level_.empty()) return;  // Not useful for level zero.
    stack_.push_back({object, *object});
  }

  // Calls SaveState() if the given stamp is not the same as the current one.
  // This also sets the given stamp to the current one. The current stamp is
  // maintained by this class and is updated on each level changes. The whole
  // process make sure that only one SaveValue() par level will ever be called,
  // so it is efficient to call this before each update to the object T.
  void SaveStateWithStamp(T* object, int64* stamp) {
    if (*stamp == stamp_) return;
    *stamp = stamp_;
    SaveState(object);
  }

 private:
  int64 stamp_;
  std::vector<int> end_of_level_;  // In stack_.

  // TODO(user): If we ever see this in any cpu profile, consider using two
  // vectors for a better memory packing in case sizeof(T) is not sizeof(T*).
  std::vector<std::pair<T*, T>> stack_;
};

// A basic reversible vector implementation.
template <class IndexType, class T>
class RevVector : public ReversibleInterface {
 public:
  const T& operator[](IndexType index) const { return vector_[index]; }

  // TODO(user): Maybe we could have also used the [] operator, but it is harder
  // to be 100% sure that the mutable version is only called when we modify
  // the vector. And I had performance bug because of that.
  T& MutableRef(IndexType index) {
    // Save on the stack first.
    if (!end_of_level_.empty()) stack_.push_back({index, vector_[index]});
    return vector_[index];
  }

  int size() const { return vector_.size(); }

  void Grow(int new_size) {
    CHECK_GE(new_size, vector_.size());
    vector_.resize(new_size);
  }

  void GrowByOne() { vector_.resize(vector_.size() + 1); }

  int Level() const { return end_of_level_.size(); }

  void SetLevel(int level) final {
    DCHECK_GE(level, 0);
    if (level == Level()) return;
    if (level < Level()) {
      const int index = end_of_level_[level];
      end_of_level_.resize(level);  // Shrinks.
      for (int i = stack_.size() - 1; i >= index; --i) {
        vector_[stack_[i].first] = stack_[i].second;
      }
      stack_.resize(index);
    } else {
      end_of_level_.resize(level, stack_.size());  // Grows.
    }
  }

 private:
  std::vector<int> end_of_level_;  // In stack_.
  std::vector<std::pair<IndexType, T>> stack_;
  gtl::ITIVector<IndexType, T> vector_;
};

template <class T>
void RevRepository<T>::SetLevel(int level) {
  DCHECK_GE(level, 0);
  if (level == Level()) return;
  ++stamp_;
  if (level < Level()) {
    const int index = end_of_level_[level];
    end_of_level_.resize(level);  // Shrinks.
    for (int i = stack_.size() - 1; i >= index; --i) {
      *stack_[i].first = stack_[i].second;
    }
    stack_.resize(index);
  } else {
    end_of_level_.resize(level, stack_.size());  // Grows.
  }
}

// Like a normal map but support backtrackable operations.
//
// This works on any class "Map" that supports: begin(), end(), find(), erase(),
// insert(), key_type, value_type, mapped_type and const_iterator.
template <class Map>
class RevMap : ReversibleInterface {
 public:
  typedef typename Map::key_type key_type;
  typedef typename Map::mapped_type mapped_type;
  typedef typename Map::value_type value_type;
  typedef typename Map::const_iterator const_iterator;

  // Backtracking support: changes the current "level" (always non-negative).
  //
  // Initially the class starts at level zero. Increasing the level works in
  // O(level diff) and saves the state of the current old level. Decreasing the
  // level restores the state to what it was at this level and all higher levels
  // are forgotten. Everything done at level zero cannot be backtracked over.
  void SetLevel(int level) final;
  int Level() const { return first_op_index_of_next_level_.size(); }

  bool ContainsKey(key_type key) const { return gtl::ContainsKey(map_, key); }
  const mapped_type& FindOrDie(key_type key) const {
    return gtl::FindOrDie(map_, key);
  }

  void EraseOrDie(key_type key);
  void Set(key_type key, mapped_type value);  // Adds or overwrites.

  // Wrapper to the underlying const map functions.
  int size() const { return map_.size(); }
  bool empty() const { return map_.empty(); }
  const_iterator find(const key_type& k) const { return map_.find(k); }
  const_iterator begin() const { return map_.begin(); }
  const_iterator end() const { return map_.end(); }

 private:
  Map map_;

  // The operation that needs to be performed to reverse one modification:
  // - If is_deletion is true, then we need to delete the entry with given key.
  // - Otherwise we need to add back (or overwrite) the saved entry.
  struct UndoOperation {
    bool is_deletion;
    key_type key;
    mapped_type value;
  };

  // TODO(user): We could merge the operations with the same key from the same
  // level. Investigate and implement if this is worth the effort for our use
  // case.
  std::vector<UndoOperation> operations_;
  std::vector<int> first_op_index_of_next_level_;
};

template <class Map>
void RevMap<Map>::SetLevel(int level) {
  DCHECK_GE(level, 0);
  if (level < Level()) {
    const int backtrack_level = first_op_index_of_next_level_[level];
    first_op_index_of_next_level_.resize(level);  // Shrinks.
    while (operations_.size() > backtrack_level) {
      const UndoOperation& to_undo = operations_.back();
      if (to_undo.is_deletion) {
        map_.erase(to_undo.key);
      } else {
        map_.insert({to_undo.key, to_undo.value}).first->second = to_undo.value;
      }
      operations_.pop_back();
    }
    return;
  }

  // This is ok even if level == Level().
  first_op_index_of_next_level_.resize(level, operations_.size());  // Grows.
}

template <class Map>
void RevMap<Map>::EraseOrDie(key_type key) {
  const auto iter = map_.find(key);
  if (iter == map_.end()) LOG(FATAL) << "key not present: '" << key << "'.";
  if (Level() > 0) {
    operations_.push_back({false, key, iter->second});
  }
  map_.erase(iter);
}

template <class Map>
void RevMap<Map>::Set(key_type key, mapped_type value) {
  auto insertion_result = map_.insert({key, value});
  if (Level() > 0) {
    if (insertion_result.second) {
      // It is an insertion. Undo = delete.
      operations_.push_back({true, key});
    } else {
      // It is a modification. Undo = change back to old value.
      operations_.push_back({false, key, insertion_result.first->second});
    }
  }
  insertion_result.first->second = value;
}

// A basic backtrackable multi map that can only grow (except on backtrack).
template <class Key, class Value>
class RevGrowingMultiMap : ReversibleInterface {
 public:
  void SetLevel(int level) final;

  // Adds a new value at the given key.
  void Add(Key key, Value value);

  // Returns the list of values for a given key (can be empty).
  const std::vector<Value>& Values(Key key) const;

 private:
  std::vector<Value> empty_values_;

  // TODO(user): use inlined vectors. Another datastructure that may be more
  // efficient is to use a linked list inside added_keys_ for the values sharing
  // the same key.
  absl::flat_hash_map<Key, std::vector<Value>> map_;

  // Backtracking data.
  std::vector<Key> added_keys_;
  std::vector<int> first_added_key_of_next_level_;
};

template <class Key, class Value>
void RevGrowingMultiMap<Key, Value>::SetLevel(int level) {
  DCHECK_GE(level, 0);
  if (level < first_added_key_of_next_level_.size()) {
    const int backtrack_level = first_added_key_of_next_level_[level];
    first_added_key_of_next_level_.resize(level);  // Shrinks.
    while (added_keys_.size() > backtrack_level) {
      auto it = map_.find(added_keys_.back());
      if (it->second.size() > 1) {
        it->second.pop_back();
      } else {
        map_.erase(it);
      }
      added_keys_.pop_back();
    }
    return;
  }

  // This is ok even if level == Level().
  first_added_key_of_next_level_.resize(level, added_keys_.size());  // Grows.
}

template <class Key, class Value>
const std::vector<Value>& RevGrowingMultiMap<Key, Value>::Values(
    Key key) const {
  const auto it = map_.find(key);
  if (it != map_.end()) return it->second;
  return empty_values_;
}

template <class Key, class Value>
void RevGrowingMultiMap<Key, Value>::Add(Key key, Value value) {
  if (!first_added_key_of_next_level_.empty()) {
    added_keys_.push_back(key);
  }
  map_[key].push_back(value);
}

}  // namespace operations_research

#endif  // OR_TOOLS_UTIL_REV_H_