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    /*=====================================================================
    
    QGroundControl Open Source Ground Control Station
    
    (c) 2009, 2010 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
    
    This file is part of the QGROUNDCONTROL project
    
        QGROUNDCONTROL is free software: you can redistribute it and/or modify
        it under the terms of the GNU General Public License as published by
        the Free Software Foundation, either version 3 of the License, or
        (at your option) any later version.
    
        QGROUNDCONTROL is distributed in the hope that it will be useful,
        but WITHOUT ANY WARRANTY; without even the implied warranty of
        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
        GNU General Public License for more details.
    
        You should have received a copy of the GNU General Public License
        along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
    
    ======================================================================*/
    
    /**
     * @file
     *   @brief Definition of the class Texture.
     *
     *   @author Lionel Heng <hengli@student.ethz.ch>
     *
     */
    
    
    #include <osg/LineWidth>
    
    
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    #include "Texture.h"
    
    
    Texture::Texture(unsigned int _id)
        : id(_id)
        , texture2D(new osg::Texture2D)
        , geometry(new osg::Geometry)
    
        texture2D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::NEAREST);
        texture2D->setFilter(osg::Texture::MAG_FILTER, osg::Texture::NEAREST);
    
    
        texture2D->setDataVariance(osg::Object::DYNAMIC);
        texture2D->setResizeNonPowerOfTwoHint(false);
    
        osg::ref_ptr<osg::Image> image = new osg::Image;
        texture2D->setImage(image);
    
    
        osg::ref_ptr<osg::Vec3dArray> vertices(new osg::Vec3dArray(4));
    
        geometry->setVertexArray(vertices);
    
        osg::ref_ptr<osg::Vec2Array> textureCoords = new osg::Vec2Array;
        textureCoords->push_back(osg::Vec2(0.0f, 1.0f));
        textureCoords->push_back(osg::Vec2(1.0f, 1.0f));
        textureCoords->push_back(osg::Vec2(1.0f, 0.0f));
        textureCoords->push_back(osg::Vec2(0.0f, 0.0f));
    
        geometry->setTexCoordArray(0, textureCoords);
    
    
        geometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINES,
    
    
        osg::ref_ptr<osg::Vec4Array> colors(new osg::Vec4Array);
        colors->push_back(osg::Vec4(0.0f, 0.0f, 1.0f, 1.0f));
        geometry->setColorArray(colors);
        geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
    
        geometry->setUseDisplayList(false);
    
    
        osg::ref_ptr<osg::LineWidth> linewidth(new osg::LineWidth);
        linewidth->setWidth(2.0f);
        geometry->getOrCreateStateSet()->
    
        setAttributeAndModes(linewidth, osg::StateAttribute::ON);
    
        setMode(GL_LIGHTING, osg::StateAttribute::OFF);
    
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    }
    
    const QString&
    Texture::getSourceURL(void) const
    {
        return sourceURL;
    }
    
    void
    Texture::sync(const WebImagePtr& image)
    {
        state = static_cast<State>(image->getState());
    
        if (image->getState() != WebImage::UNINITIALIZED &&
    
                sourceURL != image->getSourceURL()) {
    
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            sourceURL = image->getSourceURL();
        }
    
    
        if (image->getState() == WebImage::READY && image->getSyncFlag()) {
    
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            image->setSyncFlag(false);
    
    
            if (texture2D->getImage() != NULL) {
    
                texture2D->getImage()->setImage(image->getWidth(),
                                                image->getHeight(),
                                                1,
    
                                                GL_UNSIGNED_BYTE,
                                                image->getImageData(),
                                                osg::Image::NO_DELETE);
                texture2D->getImage()->dirty();
    
    osg::ref_ptr<osg::Geometry>
    
    Texture::draw(double x1, double y1, double x2, double y2,
    
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                  bool smoothInterpolation) const
    {
    
        return draw(x1, y1, x2, y1, x2, y2, x1, y2, z, smoothInterpolation);
    
    osg::ref_ptr<osg::Geometry>
    
    Texture::draw(double x1, double y1, double x2, double y2,
                  double x3, double y3, double x4, double y4,
    
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                  bool smoothInterpolation) const
    {
    
            static_cast<osg::Vec3dArray*>(geometry->getVertexArray());
    
        (*vertices)[0].set(x1, y1, z);
        (*vertices)[1].set(x2, y2, z);
        (*vertices)[2].set(x3, y3, z);
        (*vertices)[3].set(x4, y4, z);
    
            static_cast<osg::DrawArrays*>(geometry->getPrimitiveSet(0));
    
            static_cast<osg::Vec4Array*>(geometry->getColorArray());
    
        if (state == REQUESTED) {
    
            drawarrays->set(osg::PrimitiveSet::LINE_LOOP, 0, 4);
    
            (*colors)[0].set(0.0f, 0.0f, 1.0f, 1.0f);
    
            setTextureAttributeAndModes(0, texture2D, osg::StateAttribute::OFF);
    
            return geometry;
    
        if (smoothInterpolation) {
    
            texture2D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
            texture2D->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
    
            texture2D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::NEAREST);
            texture2D->setFilter(osg::Texture::MAG_FILTER, osg::Texture::NEAREST);
    
        drawarrays->set(osg::PrimitiveSet::POLYGON, 0, 4);
        (*colors)[0].set(1.0f, 1.0f, 1.0f, 1.0f);
    
        setTextureAttributeAndModes(0, texture2D, osg::StateAttribute::ON);