ObstacleGroupNode.cc 2.19 KB
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/*=====================================================================

QGroundControl Open Source Ground Control Station

(c) 2009, 2010 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>

This file is part of the QGROUNDCONTROL project

    QGROUNDCONTROL is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    QGROUNDCONTROL is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.

======================================================================*/

/**
 * @file
 *   @brief Definition of the class ObstacleGroupNode.
 *
 *   @author Lionel Heng <hengli@inf.ethz.ch>
 *
 */

#include "ObstacleGroupNode.h"

#include <osg/PositionAttitudeTransform>
#include <osg/ShapeDrawable>

#include "Imagery.h"

ObstacleGroupNode::ObstacleGroupNode()
{

}

void
ObstacleGroupNode::init(void)
{

}

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void
ObstacleGroupNode::clear(void)
{
    if (getNumChildren() > 0)
    {
        removeChild(0, getNumChildren());
    }
}

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void
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ObstacleGroupNode::update(double robotX, double robotY, double robotZ,
                          const px::ObstacleList& obstacleList)
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{
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    clear();
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    osg::ref_ptr<osg::Geode> geode = new osg::Geode;

    for (int i = 0; i < obstacleList.obstacles_size(); ++i)
    {
        const px::Obstacle& obs = obstacleList.obstacles(i);

        osg::Vec3d obsPos(obs.y() - robotY, obs.x() - robotX, robotZ - obs.z());

        osg::ref_ptr<osg::Box> box =
            new osg::Box(obsPos, obs.width(), obs.width(), obs.height());
        osg::ref_ptr<osg::ShapeDrawable> sd = new osg::ShapeDrawable(box);

        sd->getOrCreateStateSet()->setMode(GL_BLEND, osg::StateAttribute::ON);
        sd->setColor(osg::Vec4(0.0f, 0.0f, 1.0f, 1.0f));

        geode->addDrawable(sd);
    }

    addChild(geode);
}