Q3DWidget.cc 18.8 KB
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/*=====================================================================

QGroundControl Open Source Ground Control Station

(c) 2009, 2010 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>

This file is part of the QGROUNDCONTROL project

    QGROUNDCONTROL is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    QGROUNDCONTROL is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.

======================================================================*/

/**
 * @file
 *   @brief Definition of the class Q3DWidget.
 *
 *   @author Lionel Heng <hengli@student.ethz.ch>
 *
 */

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#include "Q3DWidget.h"
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#include "QGC.h"
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#include <osg/Geometry>
#include <osg/LineWidth>
#include <osg/MatrixTransform>
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#ifdef Q_OS_MACX
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#include <Carbon/Carbon.h>
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#endif
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Q3DWidget::Q3DWidget(QWidget* parent)
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    : QGLWidget(parent)
    , root(new osg::Group())
    , allocentricMap(new osg::Switch())
    , rollingMap(new osg::Switch())
    , egocentricMap(new osg::Switch())
    , robotPosition(new osg::PositionAttitudeTransform())
    , robotAttitude(new osg::PositionAttitudeTransform())
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    , hudGroup(new osg::Switch())
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    , hudProjectionMatrix(new osg::Projection)
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    , fps(30.0f)
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{
    // set initial camera parameters
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    cameraParams.minZoomRange = 2.0f;
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    cameraParams.cameraFov = 30.0f;
    cameraParams.minClipRange = 1.0f;
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    cameraParams.maxClipRange = 10000.0f;

    osgGW = new osgViewer::GraphicsWindowEmbedded(0, 0, width(), height());

    setThreadingModel(osgViewer::Viewer::SingleThreaded);

    setFocusPolicy(Qt::StrongFocus);
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}

Q3DWidget::~Q3DWidget()
{

}

void
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Q3DWidget::init(float fps)
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{
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    this->fps = fps;

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    getCamera()->setGraphicsContext(osgGW);
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    // manually specify near and far clip planes
    getCamera()->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
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    setLightingMode(osg::View::SKY_LIGHT);
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    // set up various maps
    // allocentric - world map
    // rolling - map aligned to the world axes and centered on the robot
    // egocentric - vehicle-centric map
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    root->addChild(allocentricMap);
    allocentricMap->addChild(robotPosition);
    robotPosition->addChild(rollingMap);
    rollingMap->addChild(robotAttitude);
    robotAttitude->addChild(egocentricMap);
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    setSceneData(root);
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    // set up HUD
    root->addChild(createHUD());
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    // set up robot
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    egocentricMap->addChild(createRobot());
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    // set up camera control
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    cameraManipulator = new GCManipulator();
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    setCameraManipulator(cameraManipulator);
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    cameraManipulator->setMinZoomRange(cameraParams.minZoomRange);
    cameraManipulator->setDistance(cameraParams.minZoomRange * 2.0);
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    connect(&timer, SIGNAL(timeout()), this, SLOT(redraw()));
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    // DO NOT START TIMER IN INITIALIZATION! IT IS STARTED IN THE SHOW EVENT
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}

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void Q3DWidget::showEvent(QShowEvent* event)
{
    // React only to internal (pre/post-display)
    // events
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    Q_UNUSED(event)
    timer.start(static_cast<int>(floorf(1000.0f / fps)));
}

void Q3DWidget::hideEvent(QHideEvent* event)
{
    // React only to internal (pre/post-display)
    // events
    Q_UNUSED(event)
    timer.stop();
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}

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osg::ref_ptr<osg::Geode>
Q3DWidget::createRobot(void)
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{
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    // draw x,y,z-axes
    osg::ref_ptr<osg::Geode> geode(new osg::Geode());
    osg::ref_ptr<osg::Geometry> geometry(new osg::Geometry());
    geode->addDrawable(geometry.get());

    osg::ref_ptr<osg::Vec3Array> coords(new osg::Vec3Array(6));
    (*coords)[0] = (*coords)[2] = (*coords)[4] =
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                                      osg::Vec3(0.0f, 0.0f, 0.0f);
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    (*coords)[1] = osg::Vec3(0.15f, 0.0f, 0.0f);
    (*coords)[3] = osg::Vec3(0.0f, 0.3f, 0.0f);
    (*coords)[5] = osg::Vec3(0.0f, 0.0f, -0.15f);

    geometry->setVertexArray(coords);

    osg::Vec4 redColor(1.0f, 0.0f, 0.0f, 0.0f);
    osg::Vec4 greenColor(0.0f, 1.0f, 0.0f, 0.0f);
    osg::Vec4 blueColor(0.0f, 0.0f, 1.0f, 0.0f);

    osg::ref_ptr<osg::Vec4Array> color(new osg::Vec4Array(6));
    (*color)[0] = redColor;
    (*color)[1] = redColor;
    (*color)[2] = greenColor;
    (*color)[3] = greenColor;
    (*color)[4] = blueColor;
    (*color)[5] = blueColor;

    geometry->setColorArray(color);
    geometry->setColorBinding(osg::Geometry::BIND_PER_VERTEX);

    geometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINES, 0, 6));

    osg::ref_ptr<osg::StateSet> stateset(new osg::StateSet);
    osg::ref_ptr<osg::LineWidth> linewidth(new osg::LineWidth());
    linewidth->setWidth(3.0f);
    stateset->setAttributeAndModes(linewidth, osg::StateAttribute::ON);
    stateset->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
    geometry->setStateSet(stateset);

    return geode;
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}

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osg::ref_ptr<osg::Node>
Q3DWidget::createHUD(void)
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{
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    hudProjectionMatrix->setMatrix(osg::Matrix::ortho(0.0, width(),
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                                   0.0, height(),
                                   -10.0, 10.0));
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    osg::ref_ptr<osg::MatrixTransform> hudModelViewMatrix(
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        new osg::MatrixTransform);
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    hudModelViewMatrix->setMatrix(osg::Matrix::identity());
    hudModelViewMatrix->setReferenceFrame(osg::Transform::ABSOLUTE_RF);

    hudProjectionMatrix->addChild(hudModelViewMatrix);
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    hudModelViewMatrix->addChild(hudGroup);
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    osg::ref_ptr<osg::StateSet> hudStateSet(new osg::StateSet);
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    hudGroup->setStateSet(hudStateSet);
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    hudStateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
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    hudStateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
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    hudStateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
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    hudStateSet->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
    hudStateSet->setRenderBinDetails(11, "RenderBin");

    return hudProjectionMatrix;
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}

void
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Q3DWidget::setCameraParams(float minZoomRange, float cameraFov,
                           float minClipRange, float maxClipRange)
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{
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    cameraParams.minZoomRange = minZoomRange;
    cameraParams.cameraFov = cameraFov;
    cameraParams.minClipRange = minClipRange;
    cameraParams.maxClipRange = maxClipRange;
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}

void
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Q3DWidget::moveCamera(double dx, double dy, double dz)
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{
    cameraManipulator->move(dx, dy, dz);
}

void
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Q3DWidget::recenterCamera(double x, double y, double z)
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{
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    cameraManipulator->setCenter(osg::Vec3d(x, y, z));
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}

void
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Q3DWidget::setDisplayMode3D(void)
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{
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    double aspect = static_cast<double>(width())
                    / static_cast<double>(height());
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    getCamera()->setViewport(new osg::Viewport(0, 0, width(), height()));
    getCamera()->setProjectionMatrixAsPerspective(cameraParams.cameraFov,
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            aspect,
            cameraParams.minClipRange,
            cameraParams.maxClipRange);
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}

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std::pair<double,double>
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Q3DWidget::getGlobalCursorPosition(int32_t cursorX, int32_t cursorY, double z)
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{
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    osgUtil::LineSegmentIntersector::Intersections intersections;
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    // normalize cursor position to value between -1 and 1
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    double x = -1.0f + static_cast<double>(2 * cursorX)
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               / static_cast<double>(width());
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    double y = -1.0f + static_cast<double>(2 * (height() - cursorY))
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               / static_cast<double>(height());
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    // compute matrix which transforms screen coordinates to world coordinates
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    osg::Matrixd m = getCamera()->getViewMatrix()
                     * getCamera()->getProjectionMatrix();
    osg::Matrixd invM = osg::Matrixd::inverse(m);

    osg::Vec3d nearPoint = osg::Vec3d(x, y, -1.0) * invM;
    osg::Vec3d farPoint = osg::Vec3d(x, y, 1.0) * invM;
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    osg::ref_ptr<osg::LineSegment> line =
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        new osg::LineSegment(nearPoint, farPoint);
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    osg::Plane p(osg::Vec3d(0.0, 0.0, 1.0), osg::Vec3d(0.0, 0.0, z));
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    osg::Vec3d projectedPoint;
    getPlaneLineIntersection(p.asVec4(), *line, projectedPoint);
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    return std::make_pair(projectedPoint.y(), projectedPoint.x());
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}

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void
Q3DWidget::redraw(void)
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{
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#if (QGC_EVENTLOOP_DEBUG)
    qDebug() << "EVENTLOOP:" << __FILE__ << __LINE__;
#endif
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    updateGL();
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}

int
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Q3DWidget::getMouseX(void)
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{
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    return mapFromGlobal(cursor().pos()).x();
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}

int
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Q3DWidget::getMouseY(void)
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{
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    return mapFromGlobal(cursor().pos()).y();
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}

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void
Q3DWidget::resizeGL(int width, int height)
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{
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    hudProjectionMatrix->setMatrix(osg::Matrix::ortho(0.0, width,
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                                   0.0, height,
                                   -10.0, 10.0));
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    osgGW->getEventQueue()->windowResize(0, 0, width, height);
    osgGW->resized(0 , 0, width, height);
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}

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void
Q3DWidget::paintGL(void)
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{
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    setDisplayMode3D();

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    getCamera()->setClearColor(osg::Vec4f(0.0f, 0.0f, 0.0f, 0.0f));
    getCamera()->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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    display();
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    frame();
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}

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void
Q3DWidget::display(void)
{

}

void
Q3DWidget::keyPressEvent(QKeyEvent* event)
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{
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    QWidget::keyPressEvent(event);
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    if (event->isAccepted()) {
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        return;
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    }
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    if (event->text().isEmpty()) {
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        osgGW->getEventQueue()->keyPress(convertKey(event->key()));
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    } else {
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        osgGW->getEventQueue()->keyPress(
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            static_cast<osgGA::GUIEventAdapter::KeySymbol>(
                *(event->text().toAscii().data())));
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    }
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}

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void
Q3DWidget::keyReleaseEvent(QKeyEvent* event)
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{
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    QWidget::keyReleaseEvent(event);
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    if (event->isAccepted()) {
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        return;
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    }
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    if (event->text().isEmpty()) {
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        osgGW->getEventQueue()->keyRelease(convertKey(event->key()));
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    } else {
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        osgGW->getEventQueue()->keyRelease(
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            static_cast<osgGA::GUIEventAdapter::KeySymbol>(
                *(event->text().toAscii().data())));
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    }
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}

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void
Q3DWidget::mousePressEvent(QMouseEvent* event)
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{
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    int button = 0;
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    switch (event->button()) {
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    case Qt::LeftButton:
        button = 1;
        break;
    case Qt::MidButton:
        button = 2;
        break;
    case Qt::RightButton:
        button = 3;
        break;
    case Qt::NoButton:
        button = 0;
        break;
    default:
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    {}
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    }
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    osgGW->getEventQueue()->mouseButtonPress(event->x(), event->y(), button);
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}

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void
Q3DWidget::mouseReleaseEvent(QMouseEvent* event)
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{
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    int button = 0;
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    switch (event->button()) {
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    case Qt::LeftButton:
        button = 1;
        break;
    case Qt::MidButton:
        button = 2;
        break;
    case Qt::RightButton:
        button = 3;
        break;
    case Qt::NoButton:
        button = 0;
        break;
    default:
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    {}
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    }
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    osgGW->getEventQueue()->mouseButtonRelease(event->x(), event->y(), button);
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}

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void
Q3DWidget::mouseMoveEvent(QMouseEvent* event)
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{
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    osgGW->getEventQueue()->mouseMotion(event->x(), event->y());
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}
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void
Q3DWidget::wheelEvent(QWheelEvent* event)
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{
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    osgGW->getEventQueue()->mouseScroll((event->delta() > 0) ?
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                                        osgGA::GUIEventAdapter::SCROLL_UP :
                                        osgGA::GUIEventAdapter::SCROLL_DOWN);
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}

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osgGA::GUIEventAdapter::KeySymbol
Q3DWidget::convertKey(int key) const
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{
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    switch (key) {
    case Qt::Key_Space :
        return osgGA::GUIEventAdapter::KEY_Space;
    case Qt::Key_Backspace :
        return osgGA::GUIEventAdapter::KEY_BackSpace;
    case Qt::Key_Tab :
        return osgGA::GUIEventAdapter::KEY_Tab;
    case Qt::Key_Clear :
        return osgGA::GUIEventAdapter::KEY_Clear;
    case Qt::Key_Return :
        return osgGA::GUIEventAdapter::KEY_Return;
    case Qt::Key_Enter :
        return osgGA::GUIEventAdapter::KEY_KP_Enter;
    case Qt::Key_Pause :
        return osgGA::GUIEventAdapter::KEY_Pause;
    case Qt::Key_ScrollLock :
        return osgGA::GUIEventAdapter::KEY_Scroll_Lock;
    case Qt::Key_SysReq :
        return osgGA::GUIEventAdapter::KEY_Sys_Req;
    case Qt::Key_Escape :
        return osgGA::GUIEventAdapter::KEY_Escape;
    case Qt::Key_Delete :
        return osgGA::GUIEventAdapter::KEY_Delete;
    case Qt::Key_Home :
        return osgGA::GUIEventAdapter::KEY_Home;
    case Qt::Key_Left :
        return osgGA::GUIEventAdapter::KEY_Left;
    case Qt::Key_Up :
        return osgGA::GUIEventAdapter::KEY_Up;
    case Qt::Key_Right :
        return osgGA::GUIEventAdapter::KEY_Right;
    case Qt::Key_Down :
        return osgGA::GUIEventAdapter::KEY_Down;
    case Qt::Key_PageUp :
        return osgGA::GUIEventAdapter::KEY_Page_Up;
    case Qt::Key_PageDown :
        return osgGA::GUIEventAdapter::KEY_Page_Down;
    case Qt::Key_End :
        return osgGA::GUIEventAdapter::KEY_End;
    case Qt::Key_Select :
        return osgGA::GUIEventAdapter::KEY_Select;
    case Qt::Key_Print :
        return osgGA::GUIEventAdapter::KEY_Print;
    case Qt::Key_Execute :
        return osgGA::GUIEventAdapter::KEY_Execute;
    case Qt::Key_Insert :
        return osgGA::GUIEventAdapter::KEY_Insert;
    case Qt::Key_Menu :
        return osgGA::GUIEventAdapter::KEY_Menu;
    case Qt::Key_Cancel :
        return osgGA::GUIEventAdapter::KEY_Cancel;
    case Qt::Key_Help :
        return osgGA::GUIEventAdapter::KEY_Help;
    case Qt::Key_Mode_switch :
        return osgGA::GUIEventAdapter::KEY_Mode_switch;
    case Qt::Key_NumLock :
        return osgGA::GUIEventAdapter::KEY_Num_Lock;
    case Qt::Key_Equal :
        return osgGA::GUIEventAdapter::KEY_KP_Equal;
    case Qt::Key_Asterisk :
        return osgGA::GUIEventAdapter::KEY_KP_Multiply;
    case Qt::Key_Plus :
        return osgGA::GUIEventAdapter::KEY_KP_Add;
    case Qt::Key_Minus :
        return osgGA::GUIEventAdapter::KEY_KP_Subtract;
    case Qt::Key_Comma :
        return osgGA::GUIEventAdapter::KEY_KP_Decimal;
    case Qt::Key_Slash :
        return osgGA::GUIEventAdapter::KEY_KP_Divide;
    case Qt::Key_0 :
        return osgGA::GUIEventAdapter::KEY_KP_0;
    case Qt::Key_1 :
        return osgGA::GUIEventAdapter::KEY_KP_1;
    case Qt::Key_2 :
        return osgGA::GUIEventAdapter::KEY_KP_2;
    case Qt::Key_3 :
        return osgGA::GUIEventAdapter::KEY_KP_3;
    case Qt::Key_4 :
        return osgGA::GUIEventAdapter::KEY_KP_4;
    case Qt::Key_5 :
        return osgGA::GUIEventAdapter::KEY_KP_5;
    case Qt::Key_6 :
        return osgGA::GUIEventAdapter::KEY_KP_6;
    case Qt::Key_7 :
        return osgGA::GUIEventAdapter::KEY_KP_7;
    case Qt::Key_8 :
        return osgGA::GUIEventAdapter::KEY_KP_8;
    case Qt::Key_9 :
        return osgGA::GUIEventAdapter::KEY_KP_9;
    case Qt::Key_F1 :
        return osgGA::GUIEventAdapter::KEY_F1;
    case Qt::Key_F2 :
        return osgGA::GUIEventAdapter::KEY_F2;
    case Qt::Key_F3 :
        return osgGA::GUIEventAdapter::KEY_F3;
    case Qt::Key_F4 :
        return osgGA::GUIEventAdapter::KEY_F4;
    case Qt::Key_F5 :
        return osgGA::GUIEventAdapter::KEY_F5;
    case Qt::Key_F6 :
        return osgGA::GUIEventAdapter::KEY_F6;
    case Qt::Key_F7 :
        return osgGA::GUIEventAdapter::KEY_F7;
    case Qt::Key_F8 :
        return osgGA::GUIEventAdapter::KEY_F8;
    case Qt::Key_F9 :
        return osgGA::GUIEventAdapter::KEY_F9;
    case Qt::Key_F10 :
        return osgGA::GUIEventAdapter::KEY_F10;
    case Qt::Key_F11 :
        return osgGA::GUIEventAdapter::KEY_F11;
    case Qt::Key_F12 :
        return osgGA::GUIEventAdapter::KEY_F12;
    case Qt::Key_F13 :
        return osgGA::GUIEventAdapter::KEY_F13;
    case Qt::Key_F14 :
        return osgGA::GUIEventAdapter::KEY_F14;
    case Qt::Key_F15 :
        return osgGA::GUIEventAdapter::KEY_F15;
    case Qt::Key_F16 :
        return osgGA::GUIEventAdapter::KEY_F16;
    case Qt::Key_F17 :
        return osgGA::GUIEventAdapter::KEY_F17;
    case Qt::Key_F18 :
        return osgGA::GUIEventAdapter::KEY_F18;
    case Qt::Key_F19 :
        return osgGA::GUIEventAdapter::KEY_F19;
    case Qt::Key_F20 :
        return osgGA::GUIEventAdapter::KEY_F20;
    case Qt::Key_F21 :
        return osgGA::GUIEventAdapter::KEY_F21;
    case Qt::Key_F22 :
        return osgGA::GUIEventAdapter::KEY_F22;
    case Qt::Key_F23 :
        return osgGA::GUIEventAdapter::KEY_F23;
    case Qt::Key_F24 :
        return osgGA::GUIEventAdapter::KEY_F24;
    case Qt::Key_F25 :
        return osgGA::GUIEventAdapter::KEY_F25;
    case Qt::Key_F26 :
        return osgGA::GUIEventAdapter::KEY_F26;
    case Qt::Key_F27 :
        return osgGA::GUIEventAdapter::KEY_F27;
    case Qt::Key_F28 :
        return osgGA::GUIEventAdapter::KEY_F28;
    case Qt::Key_F29 :
        return osgGA::GUIEventAdapter::KEY_F29;
    case Qt::Key_F30 :
        return osgGA::GUIEventAdapter::KEY_F30;
    case Qt::Key_F31 :
        return osgGA::GUIEventAdapter::KEY_F31;
    case Qt::Key_F32 :
        return osgGA::GUIEventAdapter::KEY_F32;
    case Qt::Key_F33 :
        return osgGA::GUIEventAdapter::KEY_F33;
    case Qt::Key_F34 :
        return osgGA::GUIEventAdapter::KEY_F34;
    case Qt::Key_F35 :
        return osgGA::GUIEventAdapter::KEY_F35;
    case Qt::Key_Shift :
        return osgGA::GUIEventAdapter::KEY_Shift_L;
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//    case Qt::Key_Shift_R : return osgGA::GUIEventAdapter::KEY_Shift_R;
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    case Qt::Key_Control :
        return osgGA::GUIEventAdapter::KEY_Control_L;
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//    case Qt::Key_Control_R : return osgGA::GUIEventAdapter::KEY_Control_R;
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    case Qt::Key_CapsLock :
        return osgGA::GUIEventAdapter::KEY_Caps_Lock;
    case Qt::Key_Meta :
        return osgGA::GUIEventAdapter::KEY_Meta_L;
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//    case Qt::Key_Meta_R: return osgGA::GUIEventAdapter::KEY_Meta_R;
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    case Qt::Key_Alt :
        return osgGA::GUIEventAdapter::KEY_Alt_L;
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//    case Qt::Key_Alt_R : return osgGA::GUIEventAdapter::KEY_Alt_R;
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    case Qt::Key_Super_L :
        return osgGA::GUIEventAdapter::KEY_Super_L;
    case Qt::Key_Super_R :
        return osgGA::GUIEventAdapter::KEY_Super_R;
    case Qt::Key_Hyper_L :
        return osgGA::GUIEventAdapter::KEY_Hyper_L;
    case Qt::Key_Hyper_R :
        return osgGA::GUIEventAdapter::KEY_Hyper_R;
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    default:
        return static_cast<osgGA::GUIEventAdapter::KeySymbol>(key);
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    }
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}

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bool
Q3DWidget::getPlaneLineIntersection(const osg::Vec4d& plane,
                                    const osg::LineSegment& line,
                                    osg::Vec3d& isect)
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{
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    osg::Vec3d lineStart = line.start();
    osg::Vec3d lineEnd = line.end();
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    const double deltaX = lineEnd.x() - lineStart.x();
    const double deltaY = lineEnd.y() - lineStart.y();
    const double deltaZ = lineEnd.z() - lineStart.z();
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    const double denominator = plane[0] * deltaX
                               + plane[1] * deltaY
                               + plane[2] * deltaZ;
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    if (!denominator) {
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        return false;
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    }

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    const double C = (plane[0] * lineStart.x()
                      + plane[1] * lineStart.y()
                      + plane[2] * lineStart.z()
                      + plane[3]) / denominator;
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    isect.x() = lineStart.x() - deltaX * C;
    isect.y() = lineStart.y() - deltaY * C;
    isect.z() = lineStart.z() - deltaZ * C;

    return true;
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}