SpeakerSchedulingSat.cs 7.23 KB
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// Copyright 2010-2018 Google LLC
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

using Google.OrTools.Sat;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System;

class SpeakerScheduling
{
  struct Entry
  {
    public IntVar var;
    public int start;

    public Entry(IntVar v, int s)
    {
      var = v;
      start = s;
    }
  }

  static void Solve(int first_slot)
  {
    Console.WriteLine("----------------------------------------------------");

    // the slots each speaker is available
    int[][] speaker_availability = {
          new int[] {1,3,4,6,7,10,12,13,14,15,16,18,19,20,21,22,23,24,25,33,34,35,36,37,38,39,40,41,43,44,45,46,47,48,49,50,51,52,54,55,56,57,58,59},
          new int[] {1,2,7,8,10,11,16,17,18,21,22,23,24,25,33,34,35,36,37,38,39,40,42,43,44,45,46,47,48,49,52,53,54,55,56,57,58,59,60},
          new int[] {5,6,7,10,12,14,16,17,21,22,23,24,33,35,37,38,39,40,41,42,43,44,45,46,51,53,55,56,57,58,59},
          new int[] {1,2,3,4,5,6,7,11,13,14,15,16,20,24,25,33,34,35,37,38,39,40,41,43,44,45,46,47,48,49,50,51,52,53,54,55,56,58,59,60},
          new int[] {4,7,8,9,16,17,19,20,21,22,23,24,25,33,34,35,36,37,38,39,40,41,42,43,49,50,51,53,55,56,57,58,59,60},
          new int[] {4,7,9,11,12,13,14,15,16,17,18,22,23,24,33,34,35,36,38,39,42,44,46,48,49,51,53,54,55,56,57},
          new int[] {1,2,3,4,5,6,7,33,34,35,36,37,38,39,40,41,42,54,55,56,57,58,59,60},
          new int[] {1,3,11,14,15,16,17,21,22,23,24,25,33,35,36,37,39,40,41,42,43,44,45,47,48,49,51,52,53,54,55,56,57,58,59,60},
          new int[] {1,2,3,4,5,7,8,9,10,11,13,18,19,20,21,22,23,24,25,33,34,35,36,37,38,39,40,41,42,43,44,45,46,50,51,52,53,54,55,56,57,59,60},
          new int[] {24,33,34,35,36,37,38,39,40,41,42,43,45,49,50,51,52,53,54,55,56,57,58,59,60},
          new int[] {1,2,3,4,5,6,7,8,9,10,11,12,13,14,16,17,18,19,20,22,23,24,25,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,50,51,52,53,55,56,57,58,59,60},
          new int[] {3,4,5,6,13,15,16,17,18,19,21,22,24,25,33,34,35,36,37,39,40,41,42,43,44,45,47,52,53,55,57,58,59,60},
          new int[] {4,5,6,8,11,12,13,14,17,19,20,22,23,24,25,33,34,35,36,37,39,40,41,42,43,47,48,49,50,51,52,55,56,57},
          new int[] {2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60},
          new int[] {12,25,33,35,36,37,39,41,42,43,48,51,52,53,54,57,59,60},
          new int[] {4,8,16,17,19,23,25,33,34,35,37,41,44,45,47,48,49,50},
          new int[] {3,23,24,25,33,35,36,37,38,39,40,42,43,44,49,50,53,54,55,56,57,58,60},
          new int[] {7,13,19,20,22,23,24,25,33,34,35,38,40,41,42,44,45,46,47,48,49,52,53,54,58,59,60}
        };
    // how long each talk lasts for each speaker
    int[] durations = { 1, 2, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
    int sum_of_durations = durations.Sum();
    int number_of_speakers = durations.Length;

    // calculate the total number of slots (maximum in the availability array)
    // (and add the max durations)
    int last_slot =
        (from s in Enumerable.Range(0, number_of_speakers)
         select speaker_availability[s].Max()).Max();
    Console.WriteLine(
      $"Scheduling {number_of_speakers} speakers, for a total of " +
      $"{sum_of_durations} slots, during [{first_slot}..{last_slot}]");

    CpModel model = new CpModel();

    // We store the possible entries (var, start) for all talks filtered
    // from the duration and the speaker availability.
    List<Entry>[] entries = new List<Entry>[number_of_speakers];
    for (int speaker = 0; speaker < number_of_speakers; ++speaker)
    {
      entries[speaker] = new List<Entry>();
    }

    List<IntVar>[] contributions_per_slot = new List<IntVar>[last_slot + 1];
    for (int slot = 1; slot <= last_slot; ++slot)
    {
      contributions_per_slot[slot] = new List<IntVar>();
    }

    for (int speaker = 0; speaker < number_of_speakers; ++speaker)
    {
      List<IntVar> all_vars = new List<IntVar>();
      int duration = durations[speaker];
      // Let's filter the possible starts.
      int availability = speaker_availability[speaker].Length;
      for (int index = 0; index < availability; ++index)
      {
        bool ok = true;
        int slot = speaker_availability[speaker][index];
        if (slot < first_slot)
        {
          continue;
        }
        for (int offset = 1; offset < duration; ++offset)
        {
          if (index + offset >= availability ||
              speaker_availability[speaker][index + offset] != slot + offset)
          {
            // discontinuity.
            ok = false;
            break;
          }
        }
        if (ok)
        {
          IntVar var = model.NewBoolVar("speaker " + (speaker + 1) + " starts at " + slot);
          entries[speaker].Add(new Entry(var, slot));
          all_vars.Add(var);
          for (int offset = 0; offset < duration; ++offset)
          {
            contributions_per_slot[slot + offset].Add(var);
          }
        }
      }
      model.Add(LinearExpr.Sum(all_vars) == 1);
    }
    // Force the schedule to be consistent.
    for (int slot = first_slot; slot <= last_slot; ++slot)
    {
      model.Add(LinearExpr.Sum(contributions_per_slot[slot]) <= 1);
    }

    // Creates last_slot.
    IntVar last_slot_var = model.NewIntVar(
        first_slot + sum_of_durations - 1, last_slot, "last_slot");
    for (int speaker = 0; speaker < number_of_speakers; speaker++)
    {
      int duration = durations[speaker];
      foreach (Entry e in entries[speaker])
      {
        model.Add(last_slot_var >= e.start + duration - 1).OnlyEnforceIf(e.var);
      }
    }

    model.Minimize(last_slot_var);

    // Creates the solver and solve.
    CpSolver solver = new CpSolver();
    solver.StringParameters = "num_search_workers:8";
    CpSolverStatus status = solver.Solve(model);

    if (status == CpSolverStatus.Optimal)
    {
      Console.WriteLine("\nLast used slot: " + solver.Value(last_slot_var));
      Console.WriteLine("Speakers (start..end):");
      for (int speaker = 0; speaker < number_of_speakers; speaker++)
      {
        foreach (Entry e in entries[speaker])
        {
          if (solver.BooleanValue(e.var))
          {
            Console.WriteLine(
                "  - speaker {0,2}: {1,2}..{2,2}", (speaker + 1),
                e.start, (e.start + durations[speaker] - 1));

          }
        }
      }
    }

    // Statistics.
    Console.WriteLine(solver.ResponseStats());
  }

  public static void Main(String[] args)
  {
    int start = 1;
    if (args.Length == 1)
    {
      start = int.Parse(args[0]);
    }
    Stopwatch s = new Stopwatch();
    s.Start();
    for (int i = start; i < 40; i++)
    {
      Solve(i);
    }

    s.Stop();
    Console.WriteLine("Finished in " + s.ElapsedMilliseconds + " ms");
  }
}