FrameBufferObject 20.2 KB
Newer Older
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 
 *
 * This library is open source and may be redistributed and/or modified under  
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
 * OpenSceneGraph Public License for more details.
*/

// initial FBO support written by Marco Jez, June 2005.

#ifndef OSG_FRAMEBUFFEROBJECT
#define OSG_FRAMEBUFFEROBJECT 1

#include <osg/GL>
#include <osg/Texture>
#include <osg/buffered_value>
#include <osg/Camera>

#ifndef GL_EXT_framebuffer_object
#define GL_EXT_framebuffer_object 1
#define GL_FRAMEBUFFER_EXT                     0x8D40
#define GL_RENDERBUFFER_EXT                    0x8D41
// #define GL_STENCIL_INDEX_EXT                   0x8D45  // removed in rev. #114 of the spec
#define GL_STENCIL_INDEX1_EXT                  0x8D46
#define GL_STENCIL_INDEX4_EXT                  0x8D47
#define GL_STENCIL_INDEX8_EXT                  0x8D48
#define GL_STENCIL_INDEX16_EXT                 0x8D49
#define GL_RENDERBUFFER_WIDTH_EXT              0x8D42
#define GL_RENDERBUFFER_HEIGHT_EXT             0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT    0x8D44
#define GL_RENDERBUFFER_RED_SIZE_EXT           0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE_EXT         0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE_EXT          0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT         0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT         0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT       0x8D55
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT            0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT            0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT          0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT  0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT     0x8CD4
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT          0x8CD4
#define GL_COLOR_ATTACHMENT0_EXT                0x8CE0
#define GL_COLOR_ATTACHMENT1_EXT                0x8CE1
#define GL_COLOR_ATTACHMENT2_EXT                0x8CE2
#define GL_COLOR_ATTACHMENT3_EXT                0x8CE3
#define GL_COLOR_ATTACHMENT4_EXT                0x8CE4
#define GL_COLOR_ATTACHMENT5_EXT                0x8CE5
#define GL_COLOR_ATTACHMENT6_EXT                0x8CE6
#define GL_COLOR_ATTACHMENT7_EXT                0x8CE7
#define GL_COLOR_ATTACHMENT8_EXT                0x8CE8
#define GL_COLOR_ATTACHMENT9_EXT                0x8CE9
#define GL_COLOR_ATTACHMENT10_EXT               0x8CEA
#define GL_COLOR_ATTACHMENT11_EXT               0x8CEB
#define GL_COLOR_ATTACHMENT12_EXT               0x8CEC
#define GL_COLOR_ATTACHMENT13_EXT               0x8CED
#define GL_COLOR_ATTACHMENT14_EXT               0x8CEE
#define GL_COLOR_ATTACHMENT15_EXT               0x8CEF
#define GL_DEPTH_ATTACHMENT_EXT                 0x8D00
#define GL_STENCIL_ATTACHMENT_EXT               0x8D20
#define GL_FRAMEBUFFER_COMPLETE_EXT                          0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT             0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT     0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT   0x8CD8
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT             0x8CD9
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT                0x8CDA
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT            0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT            0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT                       0x8CDD
#define GL_FRAMEBUFFER_BINDING_EXT             0x8CA6
#define GL_RENDERBUFFER_BINDING_EXT            0x8CA7
#define GL_MAX_COLOR_ATTACHMENTS_EXT           0x8CDF
#define GL_MAX_RENDERBUFFER_SIZE_EXT           0x84E8
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT   0x0506
#endif

#ifndef GL_EXT_framebuffer_blit
#define GL_EXT_framebuffer_blit 1
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
#endif

#ifndef GL_EXT_framebuffer_multisample
#define GL_EXT_framebuffer_multisample 1
#define GL_RENDERBUFFER_SAMPLES_EXT                 0x8CAB
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT   0x8D56
#define GL_MAX_SAMPLES_EXT                          0x8D57
#endif

#ifndef GL_MAX_SAMPLES_EXT
// Workaround for Centos 5 and other distros that define
// GL_EXT_framebuffer_multisample but not GL_MAX_SAMPLES_EXT
#define GL_MAX_SAMPLES_EXT 0x8D57
#endif

#ifndef GL_NV_framebuffer_multisample_coverage
#define GL_NV_framebuffer_multisample_coverage 1
#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV     0x8CAB
#define GL_RENDERBUFFER_COLOR_SAMPLES_NV        0x8E10
#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV    0x8E11
#define GL_MULTISAMPLE_COVERAGE_MODES_NV        0x8E12
#endif

#ifndef GL_DEPTH_COMPONENT
#define GL_DEPTH_COMPONENT              0x1902
#endif

#ifndef GL_VERSION_1_4
#define GL_DEPTH_COMPONENT16              0x81A5
#define GL_DEPTH_COMPONENT24              0x81A6
#define GL_DEPTH_COMPONENT32              0x81A7
#endif

#ifndef GL_DEPTH_COMPONENT32F
#define GL_DEPTH_COMPONENT32F             0x8CAC
#endif

#ifndef GL_DEPTH_COMPONENT32F_NV
#define GL_DEPTH_COMPONENT32F_NV          0x8DAB
#endif

#ifndef GL_EXT_packed_depth_stencil
#define GL_EXT_packed_depth_stencil 1
#define GL_DEPTH_STENCIL_EXT 0x84F9
#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
#define GL_DEPTH24_STENCIL8_EXT 0x88F0
#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
#endif

namespace osg
{

/**************************************************************************
 * FBOExtensions
 **************************************************************************/

    class OSG_EXPORT FBOExtensions : public osg::Referenced
    {
    public:
        typedef void GL_APIENTRY TglBindRenderbuffer(GLenum, GLuint);
        typedef void GL_APIENTRY TglDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
        typedef void GL_APIENTRY TglGenRenderbuffers(GLsizei, GLuint *);
        typedef void GL_APIENTRY TglRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei);
        typedef void GL_APIENTRY TglRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
        typedef void GL_APIENTRY TglRenderbufferStorageMultisampleCoverageNV(GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei);
        typedef void GL_APIENTRY TglBindFramebuffer(GLenum, GLuint);
        typedef void GL_APIENTRY TglDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
        typedef void GL_APIENTRY TglGenFramebuffers(GLsizei, GLuint *);
        typedef GLenum GL_APIENTRY TglCheckFramebufferStatus(GLenum);
        typedef void GL_APIENTRY TglFramebufferTexture1D(GLenum, GLenum, GLenum, GLuint, GLint);
        typedef void GL_APIENTRY TglFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint);
        typedef void GL_APIENTRY TglFramebufferTexture3D(GLenum, GLenum, GLenum, GLuint, GLint, GLint);
        typedef void GL_APIENTRY TglFramebufferTexture(GLenum, GLenum, GLint, GLint);
        typedef void GL_APIENTRY TglFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint);
        typedef void GL_APIENTRY TglFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint);
        typedef void GL_APIENTRY TglGenerateMipmap(GLenum);
        typedef void GL_APIENTRY TglBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
        typedef void GL_APIENTRY TglGetRenderbufferParameteriv(GLenum, GLenum, GLint*);

        TglBindRenderbuffer* glBindRenderbuffer;
        TglGenRenderbuffers* glGenRenderbuffers;
        TglDeleteRenderbuffers* glDeleteRenderbuffers; 
        TglRenderbufferStorage* glRenderbufferStorage;
        TglRenderbufferStorageMultisample* glRenderbufferStorageMultisample;
        TglRenderbufferStorageMultisampleCoverageNV* glRenderbufferStorageMultisampleCoverageNV;
        TglBindFramebuffer* glBindFramebuffer;
        TglDeleteFramebuffers* glDeleteFramebuffers;
        TglGenFramebuffers* glGenFramebuffers;
        TglCheckFramebufferStatus* glCheckFramebufferStatus;
        TglFramebufferTexture1D* glFramebufferTexture1D;
        TglFramebufferTexture2D* glFramebufferTexture2D;
        TglFramebufferTexture3D* glFramebufferTexture3D;
        TglFramebufferTexture* glFramebufferTexture;
        TglFramebufferTextureLayer* glFramebufferTextureLayer;
        TglFramebufferRenderbuffer* glFramebufferRenderbuffer;
        TglGenerateMipmap* glGenerateMipmap;
        TglBlitFramebuffer* glBlitFramebuffer;
        TglGetRenderbufferParameteriv* glGetRenderbufferParameteriv;

        static FBOExtensions* instance(unsigned contextID, bool createIfNotInitalized);

        bool isSupported() const { return _supported; }
        bool isMultisampleSupported() const { return glRenderbufferStorageMultisample != 0; }
        bool isMultisampleCoverageSupported() const { return glRenderbufferStorageMultisampleCoverageNV != 0; }
        bool isPackedDepthStencilSupported() const { return _packed_depth_stencil_supported; }

    protected:
        FBOExtensions(unsigned int contextID);

        bool _supported;
        bool _packed_depth_stencil_supported;
    };

/**************************************************************************
 * RenderBuffer
 **************************************************************************/

    class OSG_EXPORT RenderBuffer: public Object
    {
    public:
        RenderBuffer();
        RenderBuffer(int width, int height, GLenum internalFormat, int samples=0, int colorSamples=0);
        RenderBuffer(const RenderBuffer& copy, const CopyOp& copyop = CopyOp::SHALLOW_COPY);

        META_Object(osg, RenderBuffer);

        inline int getWidth() const;
        inline int getHeight() const;
        inline void setWidth(int w);
        inline void setHeight(int h);
        inline void setSize(int w, int h);
        inline GLenum getInternalFormat() const;
        inline void setInternalFormat(GLenum format);
        inline int getSamples() const;
        inline int getColorSamples() const;
        inline void setSamples(int samples);
        inline void setColorSamples(int colorSamples);

        GLuint getObjectID(unsigned int contextID, const FBOExtensions *ext) const;
        inline int compare(const RenderBuffer &rb) const;

        /** Mark internal RenderBuffer for deletion.
          * Deletion requests are queued until they can be executed
          * in the proper GL context. */
        static void deleteRenderBuffer(unsigned int contextID, GLuint rb);

        /** flush all the cached RenderBuffers which need to be deleted
          * in the OpenGL context related to contextID.*/
        static void flushDeletedRenderBuffers(unsigned int contextID,double currentTime, double& availableTime);

        /** discard all the cached RenderBuffers which need to be deleted in the OpenGL context related to contextID.
          * Note, unlike flush no OpenGL calls are made, instead the handles are all removed.
          * this call is useful for when an OpenGL context has been destroyed. */
        static void discardDeletedRenderBuffers(unsigned int contextID);

        static int getMaxSamples(unsigned int contextID, const FBOExtensions *ext);

        /** Resize any per context GLObject buffers to specified size. */
        virtual void resizeGLObjectBuffers(unsigned int maxSize);

        /** If State is non-zero, this function releases any associated OpenGL objects for
           * the specified graphics context. Otherwise, releases OpenGL objexts
           * for all graphics contexts. */
        virtual void releaseGLObjects(osg::State* = 0) const;

    protected:
        virtual ~RenderBuffer();
        RenderBuffer &operator=(const RenderBuffer &) { return *this; }

        inline void dirtyAll() const;

    private:
        mutable buffered_value<GLuint> _objectID;
        mutable buffered_value<int> _dirty;

        GLenum _internalFormat;
        int _width;
        int _height;
        // "samples" in the framebuffer_multisample extension is equivalent to
        // "coverageSamples" in the framebuffer_multisample_coverage extension.
        int _samples;
        int _colorSamples;
    };

    // INLINE METHODS

    inline int RenderBuffer::getWidth() const
    {
        return _width;
    }

    inline int RenderBuffer::getHeight() const
    {
        return _height;
    }

    inline void RenderBuffer::setWidth(int w)
    {
        _width = w;
        dirtyAll();
    }

    inline void RenderBuffer::setHeight(int h)
    {
        _height = h;
        dirtyAll();
    }

    inline void RenderBuffer::setSize(int w, int h)
    {
        _width = w;
        _height = h;
        dirtyAll();
    }

    inline GLenum RenderBuffer::getInternalFormat() const
    {
        return _internalFormat;
    }

    inline void RenderBuffer::setInternalFormat(GLenum format)
    {
        _internalFormat = format;
        dirtyAll();
    }

    inline int RenderBuffer::getSamples() const
    {
        return _samples;
    }

    inline int RenderBuffer::getColorSamples() const
    {
        return _colorSamples;
    }

    inline void RenderBuffer::setSamples(int samples)
    {
        _samples = samples;
        dirtyAll();
    }

    inline void RenderBuffer::setColorSamples(int colorSamples)
    {
        _colorSamples = colorSamples;
        dirtyAll();
    }

    inline void RenderBuffer::dirtyAll() const
    {
        _dirty.setAllElementsTo(1);
    }

    inline int RenderBuffer::compare(const RenderBuffer &rb) const
    {
        if (&rb == this) return 0;
        if (_internalFormat < rb._internalFormat) return -1;
        if (_internalFormat > rb._internalFormat) return 1;
        if (_width < rb._width) return -1;
        if (_width > rb._width) return 1;
        if (_height < rb._height) return -1;
        if (_height > rb._height) return 1;
        return 0;
    }

/**************************************************************************
 * FrameBufferAttachement
 **************************************************************************/
    class Texture1D;
    class Texture2D;
    class Texture2DMultisample;
    class Texture3D;
    class Texture2DArray;
    class TextureCubeMap;
    class TextureRectangle;

    class OSG_EXPORT FrameBufferAttachment
    {
    public:
        FrameBufferAttachment();
        FrameBufferAttachment(const FrameBufferAttachment& copy);

        explicit FrameBufferAttachment(RenderBuffer* target);
        explicit FrameBufferAttachment(Texture1D* target, unsigned int level = 0);
        explicit FrameBufferAttachment(Texture2D* target, unsigned int level = 0);
        explicit FrameBufferAttachment(Texture2DMultisample* target, unsigned int level = 0);
        explicit FrameBufferAttachment(Texture3D* target, unsigned int zoffset, unsigned int level = 0);
        explicit FrameBufferAttachment(Texture2DArray* target, unsigned int layer, unsigned int level = 0);
        explicit FrameBufferAttachment(TextureCubeMap* target, unsigned int face, unsigned int level = 0);
        explicit FrameBufferAttachment(TextureRectangle* target);
        explicit FrameBufferAttachment(Camera::Attachment& attachment);
        
        ~FrameBufferAttachment();

        FrameBufferAttachment&operator = (const FrameBufferAttachment& copy);        

        bool isMultisample() const;
        void createRequiredTexturesAndApplyGenerateMipMap(State& state, const FBOExtensions* ext) const;
        void attach(State &state, GLenum target, GLenum attachment_point, const FBOExtensions* ext) const;
        int compare(const FrameBufferAttachment &fa) const;

        RenderBuffer* getRenderBuffer();
        const RenderBuffer* getRenderBuffer() const;

        Texture* getTexture();
        const Texture* getTexture() const;

        unsigned int getCubeMapFace() const;
        unsigned int getTextureLevel() const;
        unsigned int getTexture3DZOffset() const;
        unsigned int getTextureArrayLayer() const;

    private:
        // use the Pimpl idiom to avoid dependency from
        // all Texture* headers
        struct Pimpl;
        Pimpl* _ximpl;
    };

/**************************************************************************
 * FrameBufferObject
 **************************************************************************/
    class OSG_EXPORT FrameBufferObject: public StateAttribute
    {
    public:
        typedef std::map<Camera::BufferComponent, FrameBufferAttachment> AttachmentMap;
        typedef std::vector<GLenum> MultipleRenderingTargets;
        
        typedef Camera::BufferComponent BufferComponent;

        FrameBufferObject();
        FrameBufferObject(const FrameBufferObject& copy, const CopyOp& copyop = CopyOp::SHALLOW_COPY);

        META_StateAttribute(osg, FrameBufferObject, (StateAttribute::Type)0x101010/*FrameBufferObject*/);

        inline const AttachmentMap& getAttachmentMap() const;
        

        void setAttachment(BufferComponent attachment_point, const FrameBufferAttachment &attachment);
        inline const FrameBufferAttachment& getAttachment(BufferComponent attachment_point) const;
        inline bool hasAttachment(BufferComponent attachment_point) const;
        
        inline bool hasMultipleRenderingTargets() const { return !_drawBuffers.empty(); }
        inline const MultipleRenderingTargets& getMultipleRenderingTargets() const { return _drawBuffers; }

        bool isMultisample() const;

        int compare(const StateAttribute &sa) const;
        
        void apply(State &state) const;

        enum BindTarget
        {
            READ_FRAMEBUFFER = GL_READ_FRAMEBUFFER_EXT,
            DRAW_FRAMEBUFFER = GL_DRAW_FRAMEBUFFER_EXT,
            READ_DRAW_FRAMEBUFFER = GL_FRAMEBUFFER_EXT
        };

        /** Bind the FBO as either the read or draw target, or both. */
        void apply(State &state, BindTarget target) const;

        /** Mark internal FBO for deletion.
          * Deletion requests are queued until they can be executed
          * in the proper GL context. */
        static void deleteFrameBufferObject(unsigned int contextID, GLuint program);

        /** flush all the cached FBOs which need to be deleted
          * in the OpenGL context related to contextID.*/
        static void flushDeletedFrameBufferObjects(unsigned int contextID,double currentTime, double& availableTime);

        /** discard all the cached FBOs which need to be deleted
          * in the OpenGL context related to contextID.*/
        static void discardDeletedFrameBufferObjects(unsigned int contextID);

        /** Resize any per context GLObject buffers to specified size. */
        virtual void resizeGLObjectBuffers(unsigned int maxSize);

        /** If State is non-zero, this function releases any associated OpenGL objects for
           * the specified graphics context. Otherwise, releases OpenGL objexts
           * for all graphics contexts. */
        virtual void releaseGLObjects(osg::State* = 0) const;

    protected:
        virtual ~FrameBufferObject();
        FrameBufferObject& operator = (const FrameBufferObject&) { return *this; }

        void updateDrawBuffers();
        
        inline void dirtyAll();

        GLenum convertBufferComponentToGLenum(BufferComponent attachment_point) const;

    private:        
        AttachmentMap               _attachments;

        // Buffers passed to glDrawBuffers when using multiple render targets.
        MultipleRenderingTargets    _drawBuffers;

        mutable buffered_value<int>         _dirtyAttachmentList;
        mutable buffered_value<int>         _unsupported;
        mutable buffered_value<GLuint>      _fboID;
        
    };

    // INLINE METHODS

    inline const FrameBufferObject::AttachmentMap &FrameBufferObject::getAttachmentMap() const
    {
        return _attachments;
    }

    inline bool FrameBufferObject::hasAttachment(FrameBufferObject::BufferComponent attachment_point) const
    {
        return _attachments.find(attachment_point) != _attachments.end();
    }

    inline const FrameBufferAttachment &FrameBufferObject::getAttachment(FrameBufferObject::BufferComponent attachment_point) const
    {
        return _attachments.find(attachment_point)->second;
    }

    inline void FrameBufferObject::dirtyAll()
    {
        _dirtyAttachmentList.setAllElementsTo(1);
    }


}

#endif