- Jul 27, 2016
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Kelly Steich authored
first iteration of mission stats calculation (dist and maxTelem) add survey item distance to mission distance remove unused calculations from _calcHomeDist added correct calculation of missionMaxTelemetry when there is a complex item use speed to compute mission time according to vehicle type started implementation of hover and cruise distance corrected typos added logic prevent survey from crasing added checks for vtol rearrange logic added primitive check for landing rearranged checks new arrangement added logic for transition fix for small bugs add check for mission speed larger than 0 remove already existinh check reduce code a bit clean up
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- Jul 26, 2016
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Don Gagne authored
Affect on grid is to specific to details of polygon to test
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Kelly Steich authored
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Don Gagne authored
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- Jul 24, 2016
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Don Gagne authored
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- Jul 10, 2016
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Daniel Agar authored
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Don Gagne authored
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- Jul 07, 2016
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Don Gagne authored
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- Jul 01, 2016
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Don Gagne authored
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- Jun 21, 2016
- Jun 17, 2016
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Don Gagne authored
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Nate Weibley authored
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- Jun 16, 2016
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Nate Weibley authored
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Nate Weibley authored
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Nate Weibley authored
Instantiating QSettings on the stack is quite expensive (full file read+parse each time) and this was done in a tight loop with mission items as they were dragged. Very slow.
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Nate Weibley authored
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Nate Weibley authored
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- Jun 12, 2016
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Don Gagne authored
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- Jun 06, 2016
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Don Gagne authored
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- May 31, 2016
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Lorenz Meier authored
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Lorenz Meier authored
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- May 30, 2016
- May 29, 2016
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Leon authored
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- Apr 23, 2016
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Daniel Agar authored
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- Apr 12, 2016
- Apr 11, 2016
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Don Gagne authored
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- Apr 10, 2016
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Don Gagne authored
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- Apr 03, 2016
- Mar 16, 2016
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Nate Weibley authored
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- Mar 14, 2016
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Nate Weibley authored
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Nate Weibley authored
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- Mar 13, 2016
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Don Gagne authored
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- Mar 10, 2016
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Don Gagne authored
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