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  1. Jul 11, 2019
  2. Jun 07, 2019
  3. May 20, 2019
  4. May 01, 2019
  5. Apr 29, 2019
  6. Apr 24, 2019
  7. Apr 22, 2019
  8. Apr 19, 2019
    • Don Gagne's avatar
      · ae4d5f6e
      Don Gagne authored
      Fix double tile download error reporting
      ae4d5f6e
    • Don Gagne's avatar
      · e660ccce
      Don Gagne authored
      Prevent double reporting of tile download errors
      e660ccce
    • Don Gagne's avatar
      · c49b88a0
      Don Gagne authored
      Offline Maps: Allow custom build settings overrides
      c49b88a0
  9. Apr 11, 2019
  10. Apr 10, 2019
  11. Apr 05, 2019
  12. Feb 07, 2019
    • Don Gagne's avatar
      · eb0b6c05
      Don Gagne authored
      Store correct tile set counts for image and elevation sets.
      eb0b6c05
  13. Nov 11, 2018
  14. Oct 24, 2018
  15. Oct 23, 2018
  16. Aug 03, 2018
    • Don Gagne's avatar
      · 67244fdd
      Don Gagne authored
      Bump terrain tile version due to format change
      67244fdd
  17. Aug 02, 2018
    • Don Gagne's avatar
      · 72b4fb07
      Don Gagne authored
      Wrap text
      72b4fb07
  18. Jul 28, 2018
  19. Jun 21, 2018
  20. Jun 20, 2018
  21. Jun 16, 2018
    • DonLakeFlyer's avatar
      Import/Export fixes · 5ee584a5
      DonLakeFlyer authored
      * Export should always be enabled since you can export default tile set
      * Fix Select All/None problem
      5ee584a5
  22. Jun 07, 2018
  23. Apr 17, 2018
  24. Apr 16, 2018
  25. Apr 12, 2018
  26. Apr 08, 2018
  27. Mar 21, 2018
  28. Mar 19, 2018
  29. Mar 16, 2018
  30. Feb 21, 2018
    • Gus Grubba's avatar
      Create a "Dead Mouse Area" control to eat mouse events underneath desired... · 60fbc492
      Gus Grubba authored
      Create a "Dead Mouse Area" control to eat mouse events underneath desired area. This is to prevent mouse events from leaking through controls underneath the area.
      Replace original "NoMouseThroughRectangle" as this is more versatile.
      Prevent mouse through events from leaking underneath the Fly View tool strip.
      60fbc492
  31. Feb 06, 2018
  32. Jan 12, 2018
    • Gus Grubba's avatar
      Fixed an issue when importing a tile set that already exists would cause an... · 1db0adaf
      Gus Grubba authored
      Fixed an issue when importing a tile set that already exists would cause an error. When an imported set has a same name, it is renamed so the name is unique. The original logic had an error and was allowing the "new" set to be added with the same name, which would cause an error. In addition, if a new tile set brings no new unique tiles, it is now ignored.
      Fixed an issue where the progress was based on the total number of incoming tiles but this total can change if a given tile already exists in the database (it is not added).
      1db0adaf
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