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Valentin Platzgummer
qgroundcontrol
Commits
fb05e125
Commit
fb05e125
authored
Jun 09, 2010
by
lm
Browse files
Update UI control elements from vehicle, allows multi-operator mode
parent
f2c53477
Changes
2
Hide whitespace changes
Inline
Side-by-side
src/ui/uas/UASControlWidget.cc
View file @
fb05e125
...
...
@@ -55,7 +55,8 @@ This file is part of the PIXHAWK project
#define CONTROL_MODE_TEST1_INDEX 6
UASControlWidget
::
UASControlWidget
(
QWidget
*
parent
)
:
QWidget
(
parent
),
uas
(
NULL
)
uas
(
NULL
),
engineOn
(
false
)
{
ui
.
setupUi
(
this
);
...
...
@@ -94,6 +95,9 @@ void UASControlWidget::setUAS(UASInterface* uas)
ui
.
controlStatusLabel
->
setText
(
tr
(
"Connected to "
)
+
uas
->
getUASName
());
connect
(
uas
,
SIGNAL
(
modeChanged
(
int
,
QString
,
QString
)),
this
,
SLOT
(
updateMode
(
int
,
QString
,
QString
)));
connect
(
uas
,
SIGNAL
(
statusChanged
(
int
)),
this
,
SLOT
(
updateState
(
int
)));
this
->
uas
=
uas
;
}
}
...
...
@@ -102,6 +106,28 @@ UASControlWidget::~UASControlWidget() {
}
void
UASControlWidget
::
updateMode
(
int
uas
,
QString
mode
,
QString
description
)
{
Q_UNUSED
(
uas
);
Q_UNUSED
(
mode
);
Q_UNUSED
(
description
);
}
void
UASControlWidget
::
updateState
(
int
state
)
{
switch
(
state
)
{
case
(
int
)
MAV_STATE_ACTIVE
:
engineOn
=
true
;
ui
.
controlButton
->
setText
(
tr
(
"Stop Engine"
));
break
;
case
(
int
)
MAV_STATE_STANDBY
:
engineOn
=
false
;
ui
.
controlButton
->
setText
(
tr
(
"Activate Engine"
));
break
;
}
}
void
UASControlWidget
::
setMode
(
int
mode
)
{
// Adapt context button mode
...
...
@@ -151,34 +177,26 @@ void UASControlWidget::transmitMode()
void
UASControlWidget
::
cycleContextButton
()
{
//switch(uas->getMode());
static
int
state
=
0
;
UAS
*
mav
=
dynamic_cast
<
UAS
*>
(
this
->
uas
);
if
(
mav
)
{
switch
(
state
)
if
(
engineOn
)
{
case
0
:
ui
.
controlButton
->
setText
(
tr
(
"Stop Engine"
));
mav
->
setMode
(
MAV_MODE_MANUAL
);
mav
->
enable_motors
();
ui
.
lastActionLabel
->
setText
(
QString
(
"Enabled motors on %1"
).
arg
(
uas
->
getUASName
()));
state
++
;
break
;
case
1
:
}
else
{
ui
.
controlButton
->
setText
(
tr
(
"Activate Engine"
));
mav
->
setMode
(
MAV_MODE_LOCKED
);
mav
->
disable_motors
();
ui
.
lastActionLabel
->
setText
(
QString
(
"Disabled motors on %1"
).
arg
(
uas
->
getUASName
()));
state
=
0
;
break
;
case
2
:
//ui.controlButton->setText(tr("Force Landing"));
ui
.
controlButton
->
setText
(
tr
(
"KILL VEHICLE"
));
break
;
}
//ui.controlButton->setText(tr("Force Landing"));
//ui.controlButton->setText(tr("KILL VEHICLE"));
}
}
...
...
src/ui/uas/UASControlWidget.h
View file @
fb05e125
...
...
@@ -53,12 +53,17 @@ public slots:
void
cycleContextButton
();
/** @brief Set the operation mode of the MAV */
void
setMode
(
int
mode
);
/** @brief Transmit the operation mode
*
*/
/** @brief Transmit the operation mode */
void
transmitMode
();
/** @brief Update the mode */
void
updateMode
(
int
uas
,
QString
mode
,
QString
description
);
/** @brief Update state */
void
updateState
(
int
state
);
protected:
UASInterface
*
uas
;
unsigned
int
uasMode
;
bool
engineOn
;
private:
Ui
::
uasControl
ui
;
...
...
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