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Valentin Platzgummer
qgroundcontrol
Commits
dffd1ce9
Commit
dffd1ce9
authored
Jul 03, 2010
by
lm
Browse files
Added option to add local waypoints, added waypoint visualization
parent
0d2be655
Changes
6
Hide whitespace changes
Inline
Side-by-side
src/uas/PxQuadMAV.cc
View file @
dffd1ce9
...
...
@@ -136,8 +136,6 @@ void PxQuadMAV::receiveMessage(LinkInterface* link, mavlink_message_t message)
emit
localizationChanged
(
this
,
status
.
position_fix
);
emit
visionLocalizationChanged
(
this
,
status
.
vision_fix
);
emit
gpsLocalizationChanged
(
this
,
status
.
gps_fix
);
qDebug
()
<<
"ATT CONTROL IS"
<<
status
.
control_att
;
}
break
;
default:
...
...
src/ui/HSIDisplay.cc
View file @
dffd1ce9
...
...
@@ -234,11 +234,11 @@ void HSIDisplay::paintDisplay()
paintText
(
tr
(
"E"
),
ringColor
,
3.5
f
,
+
baseRadius
+
2.0
f
,
-
1.75
f
,
&
painter
);
paintText
(
tr
(
"W"
),
ringColor
,
3.5
f
,
-
baseRadius
-
5.5
f
,
-
1.75
f
,
&
painter
);
// // Just for testing
// bodyXSetCoordinate = 0.95 * bodyXSetCoordinate + 0.05 * uiXSetCoordinate;
// bodyYSetCoordinate = 0.95 * bodyYSetCoordinate + 0.05 * uiYSetCoordinate;
// bodyZSetCoordinate = 0.95 * bodyZSetCoordinate + 0.05 * uiZSetCoordinate;
// bodyYawSet = 0.95 * bodyYawSet + 0.05 * uiYawSet;
// // Just for testing
// bodyXSetCoordinate = 0.95 * bodyXSetCoordinate + 0.05 * uiXSetCoordinate;
// bodyYSetCoordinate = 0.95 * bodyYSetCoordinate + 0.05 * uiYSetCoordinate;
// bodyZSetCoordinate = 0.95 * bodyZSetCoordinate + 0.05 * uiZSetCoordinate;
// bodyYawSet = 0.95 * bodyYawSet + 0.05 * uiYawSet;
}
void
HSIDisplay
::
drawStatusFlag
(
float
x
,
float
y
,
QString
label
,
bool
status
,
QPainter
&
painter
)
...
...
@@ -507,11 +507,11 @@ void HSIDisplay::updatePositionSetpoints(int uasid, float xDesired, float yDesir
bodyYawSet
=
yawDesired
;
mavInitialized
=
true
;
// qDebug() << "Received setpoint at x: " << x << "metric y:" << y;
// posXSet = xDesired;
// posYSet = yDesired;
// posZSet = zDesired;
// posYawSet = yawDesired;
// qDebug() << "Received setpoint at x: " << x << "metric y:" << y;
// posXSet = xDesired;
// posYSet = yDesired;
// posZSet = zDesired;
// posYawSet = yawDesired;
}
void
HSIDisplay
::
updateLocalPosition
(
UASInterface
*
,
double
x
,
double
y
,
double
z
,
quint64
usec
)
...
...
@@ -632,59 +632,62 @@ void HSIDisplay::drawSetpointXY(float x, float y, float yaw, const QColor &color
void
HSIDisplay
::
drawWaypoints
(
QPainter
&
painter
)
{
QVector
<
Waypoint
*>
list
=
QVector
<
Waypoint
*>
();
list
.
append
(
new
Waypoint
(
0
,
x
,
y
,
z
,
yaw
,
false
,
false
,
0.5
f
,
2000
));
list
.
append
(
new
Waypoint
(
0
,
x
+
0.1
,
y
+
0.1
,
z
,
yaw
,
true
,
true
,
0.5
f
,
2000
));
if
(
uas
)
{
QVector
<
Waypoint
*>
list
=
QVector
<
Waypoint
*>
();
list
.
append
(
new
Waypoint
(
0
,
x
,
y
,
z
,
yaw
,
false
,
false
,
0.5
f
,
2000
));
list
.
append
(
new
Waypoint
(
0
,
x
+
0.1
,
y
+
0.1
,
z
,
yaw
,
true
,
true
,
0.5
f
,
2000
));
QColor
color
;
painter
.
setBrush
(
Qt
::
NoBrush
);
QColor
color
;
painter
.
setBrush
(
Qt
::
NoBrush
);
QPointF
lastWaypoint
;
QPointF
lastWaypoint
;
for
(
int
i
=
0
;
i
<
list
.
size
();
i
++
)
{
QPointF
in
(
list
.
at
(
i
)
->
getX
(),
list
.
at
(
i
)
->
getY
());
// Transform from world to body coordinates
in
=
metricWorldToBody
(
in
);
// Scale from metric to screen reference coordinates
QPointF
p
=
metricBodyToRef
(
in
);
// Select color based on if this is the current waypoint
if
(
list
.
at
(
i
)
->
getCurrent
())
for
(
int
i
=
0
;
i
<
list
.
size
();
i
++
)
{
color
=
uas
->
getColor
().
lighter
().
lighter
();
}
else
{
color
=
uas
->
getColor
();
}
QPointF
in
(
list
.
at
(
i
)
->
getX
(),
list
.
at
(
i
)
->
getY
());
// Transform from world to body coordinates
in
=
metricWorldToBody
(
in
);
// Scale from metric to screen reference coordinates
QPointF
p
=
metricBodyToRef
(
in
);
// Select color based on if this is the current waypoint
if
(
list
.
at
(
i
)
->
getCurrent
())
{
color
=
uas
->
getColor
().
lighter
().
lighter
();
}
else
{
color
=
uas
->
getColor
();
}
// Setup pen
QPen
pen
(
color
);
pen
.
setWidthF
(
refLineWidthToPen
(
0.4
f
));
painter
.
setPen
(
pen
);
// Setup pen
QPen
pen
(
color
);
pen
.
setWidthF
(
refLineWidthToPen
(
0.4
f
));
painter
.
setPen
(
pen
);
// Draw line from last waypoint to this one
if
(
!
lastWaypoint
.
isNull
())
{
drawLine
(
lastWaypoint
.
x
(),
lastWaypoint
.
y
(),
p
.
x
(),
p
.
y
(),
refLineWidthToPen
(
0.4
f
),
color
,
&
painter
);
// Draw line from last waypoint to this one
if
(
!
lastWaypoint
.
isNull
())
{
drawLine
(
lastWaypoint
.
x
(),
lastWaypoint
.
y
(),
p
.
x
(),
p
.
y
(),
refLineWidthToPen
(
0.4
f
),
color
,
&
painter
);
}
lastWaypoint
=
p
;
//drawCircle(p.x(), p.y(), radius, 0.4f, color, &painter);
float
waypointSize
=
vwidth
/
20.0
f
*
2.0
f
;
QPolygonF
poly
(
4
);
// Top point
poly
.
replace
(
0
,
QPointF
(
p
.
x
(),
p
.
y
()
-
waypointSize
/
2.0
f
));
// Right point
poly
.
replace
(
1
,
QPointF
(
p
.
x
()
+
waypointSize
/
2.0
f
,
p
.
y
()));
// Bottom point
poly
.
replace
(
2
,
QPointF
(
p
.
x
(),
p
.
y
()
+
waypointSize
/
2.0
f
));
poly
.
replace
(
3
,
QPointF
(
p
.
x
()
-
waypointSize
/
2.0
f
,
p
.
y
()));
drawPolygon
(
poly
,
&
painter
);
float
radius
=
(
waypointSize
/
2.0
f
)
*
0.8
*
(
1
/
sqrt
(
2.0
f
));
drawLine
(
p
.
x
(),
p
.
y
(),
p
.
x
()
+
sin
(
yaw
)
*
radius
,
p
.
y
()
-
cos
(
yaw
)
*
radius
,
refLineWidthToPen
(
0.4
f
),
color
,
&
painter
);
painter
.
setBrush
(
color
);
}
lastWaypoint
=
p
;
//drawCircle(p.x(), p.y(), radius, 0.4f, color, &painter);
float
waypointSize
=
vwidth
/
20.0
f
*
2.0
f
;
QPolygonF
poly
(
4
);
// Top point
poly
.
replace
(
0
,
QPointF
(
p
.
x
(),
p
.
y
()
-
waypointSize
/
2.0
f
));
// Right point
poly
.
replace
(
1
,
QPointF
(
p
.
x
()
+
waypointSize
/
2.0
f
,
p
.
y
()));
// Bottom point
poly
.
replace
(
2
,
QPointF
(
p
.
x
(),
p
.
y
()
+
waypointSize
/
2.0
f
));
poly
.
replace
(
3
,
QPointF
(
p
.
x
()
-
waypointSize
/
2.0
f
,
p
.
y
()));
drawPolygon
(
poly
,
&
painter
);
float
radius
=
(
waypointSize
/
2.0
f
)
*
0.8
*
(
1
/
sqrt
(
2.0
f
));
drawLine
(
p
.
x
(),
p
.
y
(),
p
.
x
()
+
sin
(
yaw
)
*
radius
,
p
.
y
()
-
cos
(
yaw
)
*
radius
,
refLineWidthToPen
(
0.4
f
),
color
,
&
painter
);
painter
.
setBrush
(
color
);
}
}
...
...
src/ui/WaypointList.cc
View file @
dffd1ce9
...
...
@@ -41,6 +41,10 @@ This file is part of the PIXHAWK project
WaypointList
::
WaypointList
(
QWidget
*
parent
,
UASInterface
*
uas
)
:
QWidget
(
parent
),
uas
(
NULL
),
mavX
(
0.0
),
mavY
(
0.0
),
mavZ
(
0.0
),
mavYaw
(
0.0
),
m_ui
(
new
Ui
::
WaypointList
)
{
m_ui
->
setupUi
(
this
);
...
...
@@ -60,6 +64,9 @@ WaypointList::WaypointList(QWidget *parent, UASInterface* uas) :
connect
(
m_ui
->
addButton
,
SIGNAL
(
clicked
()),
m_ui
->
actionAddWaypoint
,
SIGNAL
(
triggered
()));
connect
(
m_ui
->
actionAddWaypoint
,
SIGNAL
(
triggered
()),
this
,
SLOT
(
add
()));
// ADD WAYPOINT AT CURRENT POSITION
connect
(
m_ui
->
positionAddButton
,
SIGNAL
(
clicked
()),
this
,
SLOT
(
addCurrentPositonWaypoint
()));
// SEND WAYPOINTS
connect
(
m_ui
->
transmitButton
,
SIGNAL
(
clicked
()),
this
,
SLOT
(
transmit
()));
...
...
@@ -89,6 +96,24 @@ void WaypointList::updateStatusLabel(const QString &string)
m_ui
->
statusLabel
->
setText
(
string
);
}
void
WaypointList
::
updateLocalPosition
(
UASInterface
*
uas
,
double
x
,
double
y
,
double
z
,
quint64
usec
)
{
Q_UNUSED
(
uas
);
Q_UNUSED
(
usec
);
mavX
=
x
;
mavY
=
y
;
mavZ
=
z
;
}
void
WaypointList
::
updateAttitude
(
UASInterface
*
uas
,
double
roll
,
double
pitch
,
double
yaw
,
quint64
usec
)
{
Q_UNUSED
(
uas
);
Q_UNUSED
(
usec
);
Q_UNUSED
(
roll
);
Q_UNUSED
(
pitch
);
mavYaw
=
yaw
;
}
void
WaypointList
::
setUAS
(
UASInterface
*
uas
)
{
if
(
this
->
uas
==
NULL
&&
uas
!=
NULL
)
...
...
@@ -98,6 +123,8 @@ void WaypointList::setUAS(UASInterface* uas)
connect
(
&
uas
->
getWaypointManager
(),
SIGNAL
(
updateStatusString
(
const
QString
&
)),
this
,
SLOT
(
updateStatusLabel
(
const
QString
&
)));
connect
(
&
uas
->
getWaypointManager
(),
SIGNAL
(
waypointUpdated
(
int
,
quint16
,
double
,
double
,
double
,
double
,
bool
,
bool
,
double
,
int
)),
this
,
SLOT
(
setWaypoint
(
int
,
quint16
,
double
,
double
,
double
,
double
,
bool
,
bool
,
double
,
int
)));
connect
(
&
uas
->
getWaypointManager
(),
SIGNAL
(
currentWaypointChanged
(
quint16
)),
this
,
SLOT
(
currentWaypointChanged
(
quint16
)));
connect
(
uas
,
SIGNAL
(
localPositionChanged
(
UASInterface
*
,
double
,
double
,
double
,
quint64
)),
this
,
SLOT
(
updateLocalPosition
(
UASInterface
*
,
double
,
double
,
double
,
quint64
)));
connect
(
uas
,
SIGNAL
(
attitudeChanged
(
UASInterface
*
,
double
,
double
,
double
,
quint64
)),
this
,
SLOT
(
updateAttitude
(
UASInterface
*
,
double
,
double
,
double
,
quint64
)));
connect
(
this
,
SIGNAL
(
sendWaypoints
(
const
QVector
<
Waypoint
*>
&
)),
&
uas
->
getWaypointManager
(),
SLOT
(
sendWaypoints
(
const
QVector
<
Waypoint
*>
&
)));
connect
(
this
,
SIGNAL
(
requestWaypoints
()),
&
uas
->
getWaypointManager
(),
SLOT
(
requestWaypoints
()));
...
...
@@ -173,11 +200,28 @@ void WaypointList::add()
}
else
{
addWaypoint
(
new
Waypoint
(
waypoints
.
size
(),
1.1
,
1.1
,
-
0.8
,
0.0
,
true
,
true
,
0.1
,
1
000
));
addWaypoint
(
new
Waypoint
(
waypoints
.
size
(),
1.1
,
1.1
,
-
0.8
,
0.0
,
true
,
true
,
0.1
5
,
2
000
));
}
}
}
void
WaypointList
::
addCurrentPositonWaypoint
()
{
if
(
uas
)
{
if
(
waypoints
.
size
()
>
0
)
{
Waypoint
*
last
=
waypoints
.
at
(
waypoints
.
size
()
-
1
);
addWaypoint
(
new
Waypoint
(
waypoints
.
size
(),
mavX
,
mavY
,
mavZ
,
mavYaw
,
last
->
getAutoContinue
(),
false
,
last
->
getOrbit
(),
last
->
getHoldTime
()));
}
else
{
addWaypoint
(
new
Waypoint
(
waypoints
.
size
(),
mavX
,
mavY
,
mavZ
,
mavYaw
,
true
,
true
,
0.15
,
2000
));
}
}
}
void
WaypointList
::
addWaypoint
(
Waypoint
*
wp
)
{
waypoints
.
push_back
(
wp
);
...
...
src/ui/WaypointList.h
View file @
dffd1ce9
...
...
@@ -62,7 +62,10 @@ public slots:
void
loadWaypoints
();
void
transmit
();
void
read
();
/** @brief Add a waypoint */
void
add
();
/** @brief Add a waypoint at the current MAV position */
void
addCurrentPositonWaypoint
();
void
moveUp
(
Waypoint
*
wp
);
void
moveDown
(
Waypoint
*
wp
);
...
...
@@ -76,6 +79,8 @@ public slots:
void
addWaypoint
(
Waypoint
*
wp
);
void
removeWaypoint
(
Waypoint
*
wp
);
void
waypointReached
(
UASInterface
*
uas
,
quint16
waypointId
);
void
updateLocalPosition
(
UASInterface
*
,
double
x
,
double
y
,
double
z
,
quint64
usec
);
void
updateAttitude
(
UASInterface
*
,
double
roll
,
double
pitch
,
double
yaw
,
quint64
usec
);
signals:
void
sendWaypoints
(
const
QVector
<
Waypoint
*>
&
);
...
...
@@ -89,6 +94,10 @@ protected:
QMap
<
Waypoint
*
,
WaypointView
*>
wpViews
;
QVBoxLayout
*
listLayout
;
UASInterface
*
uas
;
double
mavX
;
double
mavY
;
double
mavZ
;
double
mavYaw
;
private:
Ui
::
WaypointList
*
m_ui
;
...
...
src/ui/WaypointList.ui
View file @
dffd1ce9
...
...
@@ -26,7 +26,7 @@
<property
name=
"spacing"
>
<number>
4
</number>
</property>
<item
row=
"0"
column=
"0"
colspan=
"
8
"
>
<item
row=
"0"
column=
"0"
colspan=
"
9
"
>
<widget
class=
"QScrollArea"
name=
"scrollArea"
>
<property
name=
"widgetResizable"
>
<bool>
true
</bool>
...
...
@@ -37,7 +37,7 @@
<x>
0
</x>
<y>
0
</y>
<width>
466
</width>
<height>
14
8
</height>
<height>
14
9
</height>
</rect>
</property>
<layout
class=
"QHBoxLayout"
name=
"horizontalLayout"
>
...
...
@@ -54,7 +54,7 @@
</widget>
</widget>
</item>
<item
row=
"2"
column=
"
6
"
>
<item
row=
"2"
column=
"
7
"
>
<widget
class=
"QPushButton"
name=
"readButton"
>
<property
name=
"text"
>
<string>
Read
</string>
...
...
@@ -65,7 +65,7 @@
</property>
</widget>
</item>
<item
row=
"2"
column=
"
7
"
>
<item
row=
"2"
column=
"
8
"
>
<widget
class=
"QPushButton"
name=
"transmitButton"
>
<property
name=
"text"
>
<string>
Write
</string>
...
...
@@ -76,14 +76,14 @@
</property>
</widget>
</item>
<item
row=
"3"
column=
"0"
colspan=
"
8
"
>
<item
row=
"3"
column=
"0"
colspan=
"
9
"
>
<widget
class=
"QLabel"
name=
"statusLabel"
>
<property
name=
"text"
>
<string>
TextLabel
</string>
</property>
</widget>
</item>
<item
row=
"2"
column=
"
5
"
>
<item
row=
"2"
column=
"
6
"
>
<widget
class=
"QToolButton"
name=
"addButton"
>
<property
name=
"text"
>
<string>
...
</string>
...
...
@@ -121,6 +121,20 @@
</property>
</spacer>
</item>
<item
row=
"2"
column=
"5"
>
<widget
class=
"QToolButton"
name=
"positionAddButton"
>
<property
name=
"toolTip"
>
<string>
Set the current vehicle position as new waypoint
</string>
</property>
<property
name=
"text"
>
<string>
...
</string>
</property>
<property
name=
"icon"
>
<iconset
resource=
"../../mavground.qrc"
>
<normaloff>
:/images/actions/go-bottom.svg
</normaloff>
:/images/actions/go-bottom.svg
</iconset>
</property>
</widget>
</item>
</layout>
<action
name=
"actionAddWaypoint"
>
<property
name=
"icon"
>
...
...
src/ui/uas/UASInfoWidget.cc
View file @
dffd1ce9
...
...
@@ -125,7 +125,7 @@ void UASInfoWidget::updateCPULoad(UASInterface* uas, double load)
{
if
(
activeUAS
==
uas
)
{
this
->
load
=
load
;
this
->
load
=
this
->
load
*
0.8
f
+
load
*
0.2
f
;
}
}
...
...
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