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Commit aee8ac12 authored by DonLakeFlyer's avatar DonLakeFlyer
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Stop noisy logging

parent bad9ed57
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......@@ -125,6 +125,8 @@ Item {
property bool __pauseVehicleSupported: _activeVehicle ? _activeVehicle.pauseVehicleSupported : false
property bool __flightMode: _flightMode
/*
Leaving this code in for use while debugging
function _outputState() {
console.log(qsTr("_activeVehicle(%1) _vehicleArmed(%2) guidedModeSupported(%3) _vehicleFlying(%4) _vehicleInRTLMode(%5) pauseVehicleSupported(%6) _vehiclePaused(%7) _flightMode(%8)").arg(_activeVehicle ? 1 : 0).arg(_vehicleArmed ? 1 : 0).arg(__guidedModeSupported ? 1 : 0).arg(_vehicleFlying ? 1 : 0).arg(_vehicleInRTLMode ? 1 : 0).arg(__pauseVehicleSupported ? 1 : 0).arg(_vehiclePaused ? 1 : 0).arg(_flightMode))
}
......@@ -139,16 +141,16 @@ Item {
on__PauseVehicleSupportedChanged: _outputState()
// End of hack
*/
on_VehicleFlyingChanged: {
_outputState()
//_outputState()
if (!_vehicleFlying) {
// We use _vehicleWasFLying to help trigger Resume Mission only if the vehicle actually flew and came back down.
// Otherwise it may trigger during the Start Mission sequence due to signal ordering or armed and resume mission index.
_vehicleWasFlying = true
}
}
property var _actionData
on_CurrentMissionIndexChanged: console.log("_currentMissionIndex", _currentMissionIndex)
......
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