Commit 7bf79879 authored by Susurrus's avatar Susurrus
Browse files

Merge pull request #714 from Susurrus/joystick

Reduce the transmission rate of MANUAL_CONTROL messages when command inputs have not changed
parents 562c3d2c 7be19f2b
......@@ -272,7 +272,7 @@ void JoystickInput::setActiveUAS(UASInterface* uas)
tmp = dynamic_cast<UAS*>(this->uas);
if(tmp)
{
disconnect(this, SIGNAL(joystickChanged(double,double,double,double,int,int,int)), tmp, SLOT(setManualControlCommands(double,double,double,double,int,int,int)));
disconnect(this, SIGNAL(joystickChanged(float,float,float,float,qint8,qint8,quint16)), tmp, SLOT(setManualControlCommands(float,float,float,float,qint8,qint8,quint16)));
disconnect(this, SIGNAL(actionTriggered(int)), tmp, SLOT(triggerAction(int)));
}
uasCanReverse = false;
......@@ -288,7 +288,7 @@ void JoystickInput::setActiveUAS(UASInterface* uas)
if (this->uas && (tmp = dynamic_cast<UAS*>(this->uas)))
{
connect(this, SIGNAL(joystickChanged(double,double,double,double,int,int,int)), tmp, SLOT(setManualControlCommands(double,double,double,double,int,int,int)));
connect(this, SIGNAL(joystickChanged(float,float,float,float,qint8,qint8,quint16)), tmp, SLOT(setManualControlCommands(float,float,float,float,qint8,qint8,quint16)));
connect(this, SIGNAL(actionTriggered(int)), tmp, SLOT(triggerAction(int)));
uasCanReverse = tmp->systemCanReverse();
......@@ -439,10 +439,10 @@ void JoystickInput::run()
// Build up vectors describing the hat position
int hatPosition = SDL_JoystickGetHat(joystick, 0);
int newYHat = 0;
qint8 newYHat = 0;
if ((SDL_HAT_UP & hatPosition) > 0) newYHat = 1;
if ((SDL_HAT_DOWN & hatPosition) > 0) newYHat = -1;
int newXHat = 0;
qint8 newXHat = 0;
if ((SDL_HAT_LEFT & hatPosition) > 0) newXHat = -1;
if ((SDL_HAT_RIGHT & hatPosition) > 0) newXHat = 1;
if (newYHat != yHat || newXHat != xHat)
......
......@@ -205,7 +205,7 @@ protected:
// Track the last state of the axes, buttons, and hats for only emitting change signals.
QList<float> joystickAxes; ///< The values of every axes during the last sample.
quint16 joystickButtons; ///< The state of every button. Bitfield supporting 16 buttons with 1s indicating that the button is down.
int xHat, yHat; ///< The horizontal/vertical hat directions. Values are -1, 0, 1, with (-1,-1) indicating bottom-left.
qint8 xHat, yHat; ///< The horizontal/vertical hat directions. Values are -1, 0, 1, with (-1,-1) indicating bottom-left.
/**
* @brief Called before main run() event loop starts. Waits for joysticks to be connected.
......@@ -224,7 +224,7 @@ signals:
* @param xHat hat vector in forward-backward direction, +1 forward, 0 center, -1 backward
* @param yHat hat vector in left-right direction, -1 left, 0 center, +1 right
*/
void joystickChanged(double roll, double pitch, double yaw, double throttle, int xHat, int yHat, int buttons);
void joystickChanged(float roll, float pitch, float yaw, float throttle, qint8 xHat, qint8 yHat, quint16 buttons);
/**
* @brief Emit a new value for an axis
......@@ -267,7 +267,7 @@ signals:
* @param x vector in left-right direction
* @param y vector in forward-backward direction
*/
void hatDirectionChanged(int x, int y);
void hatDirectionChanged(qint8 x, qint8 y);
/** @brief Signal that the UAS has been updated for this JoystickInput
* Note that any UI updates should NOT query this object for joystick details. That should be done in response to the joystickSettingsChanged signal.
......
......@@ -2880,34 +2880,70 @@ void UAS::toggleAutonomy()
* Set the manual control commands.
* This can only be done if the system has manual inputs enabled and is armed.
*/
void UAS::setManualControlCommands(double roll, double pitch, double yaw, double thrust, int xHat, int yHat, int buttons)
void UAS::setManualControlCommands(float roll, float pitch, float yaw, float thrust, qint8 xHat, qint8 yHat, quint16 buttons)
{
Q_UNUSED(xHat);
Q_UNUSED(yHat);
// Scale values
double rollPitchScaling = 1.0f * 1000.0f;
double yawScaling = 1.0f * 1000.0f;
double thrustScaling = 1.0f * 1000.0f;
// Store the previous manual commands
static float manualRollAngle = 0.0;
static float manualPitchAngle = 0.0;
static float manualYawAngle = 0.0;
static float manualThrust = 0.0;
static quint16 manualButtons = 0;
static quint8 countSinceLastTransmission = 0; // Track how many calls to this function have occurred since the last MAVLink transmission
manualRollAngle = roll * rollPitchScaling;
manualPitchAngle = pitch * rollPitchScaling;
manualYawAngle = yaw * yawScaling;
manualThrust = thrust * thrustScaling;
// If system has manual inputs enabled and is armed
// We only transmit manual command messages if the system has manual inputs enabled and is armed
if(((base_mode & MAV_MODE_FLAG_DECODE_POSITION_MANUAL) && (base_mode & MAV_MODE_FLAG_DECODE_POSITION_SAFETY)) || (base_mode & MAV_MODE_FLAG_HIL_ENABLED))
{
mavlink_message_t message;
mavlink_msg_manual_control_pack(mavlink->getSystemId(), mavlink->getComponentId(), &message, this->uasId, (float)manualPitchAngle, (float)manualRollAngle, (float)manualThrust, (float)manualYawAngle, buttons);
sendMessage(message);
//qDebug() << __FILE__ << __LINE__ << ": SENT MANUAL CONTROL MESSAGE: roll" << manualRollAngle << " pitch: " << manualPitchAngle << " yaw: " << manualYawAngle << " thrust: " << manualThrust;
emit attitudeThrustSetPointChanged(this, roll, pitch, yaw, thrust, QGC::groundTimeMilliseconds());
}
else
{
//qDebug() << "JOYSTICK/MANUAL CONTROL: IGNORING COMMANDS: Set mode to MANUAL to send joystick commands first";
// Transmit the manual commands only if they've changed OR if it's been a little bit since they were last transmit. To make sure there aren't issues with
// response rate, we make sure that a message is transmit when the commands have changed, then one more time, and then switch to the lower transmission rate
// if no command inputs have changed.
// The default transmission rate is 50Hz, but when no inputs have changed it drops down to 5Hz.
bool sendCommand = false;
if (countSinceLastTransmission++ >= 10)
{
sendCommand = true;
countSinceLastTransmission = 0;
}
else if ((!isnan(roll) && roll != manualRollAngle) || (!isnan(pitch) && pitch != manualPitchAngle) ||
(!isnan(yaw) && yaw != manualYawAngle) || (!isnan(thrust) && thrust != manualThrust) ||
buttons != manualButtons)
{
sendCommand = true;
// Ensure that another message will be sent the next time this function is called
countSinceLastTransmission = 10;
}
// Now if we should trigger an update, let's do that
if (sendCommand)
{
// Save the new manual control inputs
manualRollAngle = roll;
manualPitchAngle = pitch;
manualYawAngle = yaw;
manualThrust = thrust;
manualButtons = buttons;
// Store scaling values for all 3 axes
const float axesScaling = 1.0 * 1000.0;
// Calculate the new commands for roll, pitch, yaw, and thrust
const float newRollCommand = roll * axesScaling;
const float newPitchCommand = pitch * axesScaling;
const float newYawCommand = yaw * axesScaling;
const float newThrustCommand = thrust * axesScaling;
// Send the MANUAL_COMMAND message
mavlink_message_t message;
mavlink_msg_manual_control_pack(mavlink->getSystemId(), mavlink->getComponentId(), &message, this->uasId, newPitchCommand, newRollCommand, newThrustCommand, newYawCommand, buttons);
sendMessage(message);
// Emit an update in control values to other UI elements, like the HSI display
emit attitudeThrustSetPointChanged(this, roll, pitch, yaw, thrust, QGC::groundTimeMilliseconds());
}
}
}
......
......@@ -838,7 +838,7 @@ public slots:
void toggleAutonomy();
/** @brief Set the values for the manual control of the vehicle */
void setManualControlCommands(double roll, double pitch, double yaw, double thrust, int xHat, int yHat, int buttons);
void setManualControlCommands(float roll, float pitch, float yaw, float thrust, qint8 xHat, qint8 yHat, quint16 buttons);
/** @brief Set the values for the 6dof manual control of the vehicle */
void setManual6DOFControlCommands(double x, double y, double z, double roll, double pitch, double yaw);
......
......@@ -524,7 +524,7 @@ signals:
void attitudeChanged(UASInterface*, double roll, double pitch, double yaw, quint64 usec);
void attitudeChanged(UASInterface*, int component, double roll, double pitch, double yaw, quint64 usec);
void attitudeRotationRatesChanged(int uas, double rollrate, double pitchrate, double yawrate, quint64 usec);
void attitudeThrustSetPointChanged(UASInterface*, double rollDesired, double pitchDesired, double yawDesired, double thrustDesired, quint64 usec);
void attitudeThrustSetPointChanged(UASInterface*, float rollDesired, float pitchDesired, float yawDesired, float thrustDesired, quint64 usec);
/** @brief The MAV set a new setpoint in the local (not body) NED X, Y, Z frame */
void positionSetPointsChanged(int uasid, float xDesired, float yDesired, float zDesired, float yawDesired, quint64 usec);
/** @brief A user (or an autonomous mission or obstacle avoidance planner) requested to set a new setpoint */
......
......@@ -921,7 +921,7 @@ void HSIDisplay::setActiveUAS(UASInterface* uas)
disconnect(this->uas, SIGNAL(gpsSatelliteStatusChanged(int,int,float,float,float,bool)), this, SLOT(updateSatellite(int,int,float,float,float,bool)));
disconnect(this->uas, SIGNAL(localPositionChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateLocalPosition(UASInterface*,double,double,double,quint64)));
disconnect(this->uas, SIGNAL(globalPositionChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateGlobalPosition(UASInterface*,double,double,double,quint64)));
disconnect(this->uas, SIGNAL(attitudeThrustSetPointChanged(UASInterface*,double,double,double,double,quint64)), this, SLOT(updateAttitudeSetpoints(UASInterface*,double,double,double,double,quint64)));
disconnect(this->uas, SIGNAL(attitudeThrustSetPointChanged(UASInterface*,float,float,float,float,quint64)), this, SLOT(updateAttitudeSetpoints(UASInterface*,float,float,float,float,quint64)));
disconnect(this->uas, SIGNAL(positionSetPointsChanged(int,float,float,float,float,quint64)), this, SLOT(updatePositionSetpoints(int,float,float,float,float,quint64)));
disconnect(uas, SIGNAL(userPositionSetPointsChanged(int,float,float,float,float)), this, SLOT(updateUserPositionSetpoints(int,float,float,float,float)));
disconnect(this->uas, SIGNAL(velocityChanged_NED(UASInterface*,double,double,double,quint64)), this, SLOT(updateSpeed(UASInterface*,double,double,double,quint64)));
......@@ -957,8 +957,8 @@ void HSIDisplay::setActiveUAS(UASInterface* uas)
this, SLOT(updateLocalPosition(UASInterface*,double,double,double,quint64)));
connect(uas, SIGNAL(globalPositionChanged(UASInterface*,double,double,double,quint64)),
this, SLOT(updateGlobalPosition(UASInterface*,double,double,double,quint64)));
connect(uas, SIGNAL(attitudeThrustSetPointChanged(UASInterface*,double,double,double,double,quint64)),
this, SLOT(updateAttitudeSetpoints(UASInterface*,double,double,double,double,quint64)));
connect(uas, SIGNAL(attitudeThrustSetPointChanged(UASInterface*,float,float,float,float,quint64)),
this, SLOT(updateAttitudeSetpoints(UASInterface*,float,float,float,float,quint64)));
connect(uas, SIGNAL(positionSetPointsChanged(int,float,float,float,float,quint64)),
this, SLOT(updatePositionSetpoints(int,float,float,float,float,quint64)));
connect(uas, SIGNAL(userPositionSetPointsChanged(int,float,float,float,float)),
......@@ -1100,7 +1100,7 @@ void HSIDisplay::sendBodySetPointCoordinates()
}
}
void HSIDisplay::updateAttitudeSetpoints(UASInterface* uas, double rollDesired, double pitchDesired, double yawDesired, double thrustDesired, quint64 usec)
void HSIDisplay::updateAttitudeSetpoints(UASInterface* uas, float rollDesired, float pitchDesired, float yawDesired, float thrustDesired, quint64 usec)
{
Q_UNUSED(uas);
Q_UNUSED(usec);
......
......@@ -55,7 +55,7 @@ public slots:
/** @brief Set the width in meters this widget shows from top */
void setMetricWidth(double width);
void updateSatellite(int uasid, int satid, float azimuth, float direction, float snr, bool used);
void updateAttitudeSetpoints(UASInterface*, double rollDesired, double pitchDesired, double yawDesired, double thrustDesired, quint64 usec);
void updateAttitudeSetpoints(UASInterface*, float rollDesired, float pitchDesired, float yawDesired, float thrustDesired, quint64 usec);
void updateAttitude(UASInterface* uas, double roll, double pitch, double yaw, quint64 time);
void updateUserPositionSetpoints(int uasid, float xDesired, float yDesired, float zDesired, float yawDesired);
void updatePositionSetpoints(int uasid, float xDesired, float yDesired, float zDesired, float yawDesired, quint64 usec);
......
......@@ -25,7 +25,7 @@ JoystickWidget::JoystickWidget(JoystickInput* joystick, QWidget *parent) :
connect(this->joystick, SIGNAL(buttonPressed(int)), this, SLOT(joystickButtonPressed(int)));
connect(this->joystick, SIGNAL(buttonReleased(int)), this, SLOT(joystickButtonReleased(int)));
connect(this->joystick, SIGNAL(axisValueChanged(int,float)), this, SLOT(updateAxisValue(int,float)));
connect(this->joystick, SIGNAL(hatDirectionChanged(int,int)), this, SLOT(setHat(int,int)));
connect(this->joystick, SIGNAL(hatDirectionChanged(qint8,qint8)), this, SLOT(setHat(qint8,qint8)));
// Also watch for when new settings were loaded for the current joystick to do a mass UI refresh.
connect(this->joystick, SIGNAL(joystickSettingsChanged()), this, SLOT(updateUI()));
......@@ -238,7 +238,7 @@ void JoystickWidget::updateAxisValue(int axis, float value)
}
}
void JoystickWidget::setHat(int x, int y)
void JoystickWidget::setHat(qint8 x, qint8 y)
{
m_ui->statusLabel->setText(tr("Hat position: x: %1, y: %2").arg(x).arg(y));
}
......
......@@ -65,7 +65,7 @@ public slots:
/** @brief Update the UI with new values for the hat.
* @see JoystickInput::hatDirectionChanged
*/
void setHat(int x, int y);
void setHat(qint8 x, qint8 y);
/** @brief Trigger a UI change based on a button being pressed */
void joystickButtonPressed(int key);
/** @brief Trigger a UI change based on a button being released */
......
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