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Commit 65514a8f authored by Gus Grubba's avatar Gus Grubba
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Some crazy shit in UAS.cc was using an array of 256 bytes to handle received...

Some crazy shit in UAS.cc was using an array of 256 bytes to handle received messages and mapping them to components. Well, any message ID over 255 would cause a buffer overrun.
parent 1703a30c
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