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Valentin Platzgummer
qgroundcontrol
Commits
1134c31a
Commit
1134c31a
authored
Oct 06, 2010
by
lm
Browse files
Added waypoint 3D vis
parent
97c7f726
Changes
3
Hide whitespace changes
Inline
Side-by-side
src/ui/map3D/Q3DWidget.cc
View file @
1134c31a
...
...
@@ -867,6 +867,7 @@ Q3DWidget::closeEvent(QCloseEvent *)
void
Q3DWidget
::
wireSphere
(
double
radius
,
int
slices
,
int
stacks
)
{
static
GLUquadricObj
*
quadObj
;
// Make sure quad object exists
if
(
!
quadObj
)
quadObj
=
gluNewQuadric
();
gluQuadricDrawStyle
(
quadObj
,
GLU_LINE
);
...
...
@@ -879,6 +880,7 @@ void Q3DWidget::wireSphere(double radius, int slices, int stacks)
void
Q3DWidget
::
solidSphere
(
double
radius
,
int
slices
,
int
stacks
)
{
static
GLUquadricObj
*
quadObj
;
// Make sure quad object exists
if
(
!
quadObj
)
quadObj
=
gluNewQuadric
();
gluQuadricDrawStyle
(
quadObj
,
GLU_FILL
);
...
...
@@ -891,6 +893,7 @@ void Q3DWidget::solidSphere(double radius, int slices, int stacks)
void
Q3DWidget
::
wireCone
(
double
base
,
double
height
,
int
slices
,
int
stacks
)
{
static
GLUquadricObj
*
quadObj
;
// Make sure quad object exists
if
(
!
quadObj
)
quadObj
=
gluNewQuadric
();
gluQuadricDrawStyle
(
quadObj
,
GLU_LINE
);
...
...
@@ -903,6 +906,7 @@ void Q3DWidget::wireCone(double base, double height, int slices, int stacks)
void
Q3DWidget
::
solidCone
(
double
base
,
double
height
,
int
slices
,
int
stacks
)
{
static
GLUquadricObj
*
quadObj
;
// Make sure quad object exists
if
(
!
quadObj
)
quadObj
=
gluNewQuadric
();
gluQuadricDrawStyle
(
quadObj
,
GLU_FILL
);
...
...
src/ui/map3D/QMap3DWidget.cc
View file @
1134c31a
...
...
@@ -38,6 +38,7 @@ This file is part of the QGROUNDCONTROL project
#include
"CheetahModel.h"
#include
"UASManager.h"
#include
"UASInterface.h"
#include
"QGC.h"
QMap3DWidget
::
QMap3DWidget
(
QWidget
*
parent
)
:
Q3DWidget
(
parent
)
...
...
@@ -48,6 +49,7 @@ QMap3DWidget::QMap3DWidget(QWidget* parent)
,
lockCamera
(
true
)
,
updateLastUnlockedPose
(
true
)
,
displayTarget
(
false
)
,
displayWaypoints
(
true
)
{
setFocusPolicy
(
Qt
::
StrongFocus
);
...
...
@@ -82,6 +84,10 @@ QMap3DWidget::buildLayout(void)
trailCheckBox
->
setText
(
"Trail"
);
trailCheckBox
->
setChecked
(
displayTrail
);
QCheckBox
*
waypointsCheckBox
=
new
QCheckBox
(
this
);
waypointsCheckBox
->
setText
(
"Waypoints"
);
waypointsCheckBox
->
setChecked
(
displayWaypoints
);
QPushButton
*
recenterButton
=
new
QPushButton
(
this
);
recenterButton
->
setText
(
"Recenter Camera"
);
...
...
@@ -97,9 +103,10 @@ QMap3DWidget::buildLayout(void)
layout
->
setSpacing
(
2
);
layout
->
addWidget
(
gridCheckBox
,
1
,
0
);
layout
->
addWidget
(
trailCheckBox
,
1
,
1
);
layout
->
addItem
(
new
QSpacerItem
(
0
,
0
,
QSizePolicy
::
Expanding
,
QSizePolicy
::
Expanding
),
1
,
2
);
layout
->
addWidget
(
recenterButton
,
1
,
3
);
layout
->
addWidget
(
lockCameraCheckBox
,
1
,
4
);
layout
->
addWidget
(
waypointsCheckBox
,
1
,
2
);
layout
->
addItem
(
new
QSpacerItem
(
0
,
0
,
QSizePolicy
::
Expanding
,
QSizePolicy
::
Expanding
),
1
,
3
);
layout
->
addWidget
(
recenterButton
,
1
,
4
);
layout
->
addWidget
(
lockCameraCheckBox
,
1
,
5
);
layout
->
setRowStretch
(
0
,
100
);
layout
->
setRowStretch
(
1
,
1
);
//layout->setColumnStretch(0, 1);
...
...
@@ -194,6 +201,11 @@ QMap3DWidget::displayHandler(void)
drawTarget
(
robotX
,
robotY
,
robotZ
);
}
if
(
displayWaypoints
)
{
drawWaypoints
();
}
glPopMatrix
();
// switch to 2D
...
...
@@ -225,6 +237,82 @@ QMap3DWidget::displayHandler(void)
&
painter
);
}
void
QMap3DWidget
::
drawWaypoints
()
{
if
(
uas
)
{
const
QVector
<
Waypoint
*>&
list
=
uas
->
getWaypointManager
().
getWaypointList
();
QColor
color
;
QPointF
lastWaypoint
;
for
(
int
i
=
0
;
i
<
list
.
size
();
i
++
)
{
QPointF
in
(
list
.
at
(
i
)
->
getX
(),
list
.
at
(
i
)
->
getY
());
// Transform from world to body coordinates
//in = metricWorldToBody(in);
// DRAW WAYPOINT
float
waypointRadius
=
0.1
f
;
// = vwidth / 20.0f * 2.0f;
// Select color based on if this is the current waypoint
if
(
list
.
at
(
i
)
->
getCurrent
())
{
color
=
QGC
::
colorCyan
;
//uas->getColor();
}
else
{
color
=
uas
->
getColor
();
}
//float radius = (waypointSize/2.0f) * 0.8 * (1/sqrt(2.0f));
// Draw yaw
// Draw sphere
static
double
radius
=
0.2
;
glPushMatrix
();
glTranslatef
(
in
.
x
()
-
uas
->
getLocalX
(),
in
.
y
()
-
uas
->
getLocalY
(),
0.0
f
);
glColor3f
(
0.3
f
,
0.3
f
,
1.0
f
);
glLineWidth
(
1.0
f
);
// // Make sure quad object exists
// static GLUquadricObj* quadObj2;
// if(!quadObj2) quadObj2 = gluNewQuadric();
// gluQuadricDrawStyle(quadObj2, GLU_LINE);
// gluQuadricNormals(quadObj2, GLU_SMOOTH);
// /* If we ever changed/used the texture or orientation state
// of quadObj, we'd need to change it to the defaults here
// with gluQuadricTexture and/or gluQuadricOrientation. */
// gluSphere(quadObj2, radius, 10, 10);
wireSphere
(
radius
,
10
,
10
);
glPopMatrix
();
// DRAW CONNECTING LINE
// Draw line from last waypoint to this one
if
(
!
lastWaypoint
.
isNull
())
{
// OpenGL line
}
lastWaypoint
=
in
;
}
}
}
void
QMap3DWidget
::
paintText
(
QString
text
,
QColor
color
,
float
fontSize
,
float
refX
,
float
refY
,
QPainter
*
painter
)
{
QPen
prevPen
=
painter
->
pen
();
...
...
@@ -524,14 +612,7 @@ QMap3DWidget::drawTarget(float x, float y, float z)
glColor3f
(
0.0
f
,
0.7
f
,
1.0
f
);
glLineWidth
(
1.0
f
);
// Make sure quad object exists
if
(
!
quadObj
)
quadObj
=
gluNewQuadric
();
gluQuadricDrawStyle
(
quadObj
,
GLU_LINE
);
gluQuadricNormals
(
quadObj
,
GLU_SMOOTH
);
/* If we ever changed/used the texture or orientation state
of quadObj, we'd need to change it to the defaults here
with gluQuadricTexture and/or gluQuadricOrientation. */
gluSphere
(
quadObj
,
radius
,
10
,
10
);
wireSphere
(
radius
,
10
,
10
);
if
(
expand
)
{
...
...
src/ui/map3D/QMap3DWidget.h
View file @
1134c31a
...
...
@@ -78,6 +78,7 @@ private slots:
protected:
UASInterface
*
uas
;
void
paintText
(
QString
text
,
QColor
color
,
float
fontSize
,
float
refX
,
float
refY
,
QPainter
*
painter
);
void
drawWaypoints
();
private:
void
drawPlatform
(
float
roll
,
float
pitch
,
float
yaw
);
...
...
@@ -105,6 +106,7 @@ private:
QVarLengthArray
<
Pose3D
,
10000
>
trail
;
bool
displayTarget
;
bool
displayWaypoints
;
Pose3D
targetPosition
;
QScopedPointer
<
CheetahModel
>
cheetahModel
;
...
...
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