OperationThread 6.73 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_OPERATIONTHREAD
#define OSG_OPERATIONTHREAD 1
#include <osg/observer_ptr>
#include <osg/Object>
#include <OpenThreads/Thread>
#include <OpenThreads/Barrier>
#include <OpenThreads/Condition>
#include <OpenThreads/Block>
#include <list>
#include <set>
namespace osg {
class RefBlock : virtual public osg::Referenced, public OpenThreads::Block
{
public:
RefBlock():
osg::Referenced(true) {}
};
class RefBlockCount : virtual public osg::Referenced, public OpenThreads::BlockCount
{
public:
RefBlockCount(unsigned blockCount):
osg::Referenced(true),
OpenThreads::BlockCount(blockCount) {}
};
/** Base class for implementing graphics operations.*/
class Operation : virtual public Referenced
{
public:
Operation(const std::string& name, bool keep):
osg::Referenced(true),
_name(name),
_keep(keep) {}
/** Set the human readable name of the operation.*/
void setName(const std::string& name) { _name = name; }
/** Get the human readable name of the operation.*/
const std::string& getName() const { return _name; }
/** Set whether the operation should be kept once its been applied.*/
void setKeep(bool keep) { _keep = keep; }
/** Get whether the operation should be kept once its been applied.*/
bool getKeep() const { return _keep; }