Skip to content
Snippets Groups Projects
MultiVehicleManager.h 5.3 KiB
Newer Older
  • Learn to ignore specific revisions
  • /****************************************************************************
     *
     *   (c) 2009-2016 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
     *
     * QGroundControl is licensed according to the terms in the file
     * COPYING.md in the root of the source code directory.
     *
     ****************************************************************************/
    
    
    /// @file
    ///     @author Don Gagne <don@thegagnes.com>
    
    #ifndef MultiVehicleManager_H
    #define MultiVehicleManager_H
    
    #include "Vehicle.h"
    #include "QGCMAVLink.h"
    
    #include "QmlObjectListModel.h"
    
    #include "QGCToolbox.h"
    
    Don Gagne's avatar
    Don Gagne committed
    #include "QGCLoggingCategory.h"
    
    class FirmwarePluginManager;
    
    Jimmy Johnson's avatar
    Jimmy Johnson committed
    class FollowMe;
    
    class JoystickManager;
    class QGCApplication;
    class MAVLinkProtocol;
    
    
    Don Gagne's avatar
    Don Gagne committed
    Q_DECLARE_LOGGING_CATEGORY(MultiVehicleManagerLog)
    
    
    class MultiVehicleManager : public QGCTool
    
        MultiVehicleManager(QGCApplication* app, QGCToolbox* toolbox);
    
        Q_INVOKABLE void        saveSetting (const QString &key, const QString& value);
        Q_INVOKABLE QString     loadSetting (const QString &key, const QString& defaultValue);
    
        Q_PROPERTY(bool                 activeVehicleAvailable          READ activeVehicleAvailable                                         NOTIFY activeVehicleAvailableChanged)
        Q_PROPERTY(bool                 parameterReadyVehicleAvailable  READ parameterReadyVehicleAvailable                                 NOTIFY parameterReadyVehicleAvailableChanged)
        Q_PROPERTY(Vehicle*             activeVehicle                   READ activeVehicle                  WRITE setActiveVehicle          NOTIFY activeVehicleChanged)
        Q_PROPERTY(QmlObjectListModel*  vehicles                        READ vehicles                                                       CONSTANT)
        Q_PROPERTY(bool                 gcsHeartBeatEnabled             READ gcsHeartbeatEnabled            WRITE setGcsHeartbeatEnabled    NOTIFY gcsHeartBeatEnabledChanged)
    
        /// A disconnected vehicle used for offline editing. It will match the vehicle type specified in Settings.
        Q_PROPERTY(Vehicle*             offlineEditingVehicle           READ offlineEditingVehicle                                          CONSTANT)
    
    Don Gagne's avatar
    Don Gagne committed
        Q_INVOKABLE Vehicle* getVehicleById(int vehicleId);
    
        UAS* activeUas(void) { return _activeVehicle ? _activeVehicle->uas() : NULL; }
    
        // Property accessors
    
        bool activeVehicleAvailable(void) { return _activeVehicleAvailable; }
    
        bool parameterReadyVehicleAvailable(void) { return _parameterReadyVehicleAvailable; }
    
        Vehicle* activeVehicle(void) { return _activeVehicle; }
        void setActiveVehicle(Vehicle* vehicle);
    
        QmlObjectListModel* vehicles(void) { return &_vehicles; }
    
        bool gcsHeartbeatEnabled(void) const { return _gcsHeartbeatEnabled; }
        void setGcsHeartbeatEnabled(bool gcsHeartBeatEnabled);
    
    
        Vehicle* offlineEditingVehicle(void) { return _offlineEditingVehicle; }
    
    
        /// Determines if the link is in use by a Vehicle
        ///     @param link Link to test against
        ///     @param skipVehicle Don't consider this Vehicle as part of the test
        /// @return true: link is in use by one or more Vehicles
        bool linkInUse(LinkInterface* link, Vehicle* skipVehicle);
    
    
        // Override from QGCTool
        virtual void setToolbox(QGCToolbox *toolbox);
    
    
    signals:
        void vehicleAdded(Vehicle* vehicle);
        void vehicleRemoved(Vehicle* vehicle);
        void activeVehicleAvailableChanged(bool activeVehicleAvailable);
        void parameterReadyVehicleAvailableChanged(bool parameterReadyVehicleAvailable);
        void activeVehicleChanged(Vehicle* activeVehicle);
    
        void gcsHeartBeatEnabledChanged(bool gcsHeartBeatEnabled);
    
        void _deleteVehiclePhase2Signal(void);
    
    private slots:
    
        void _deleteVehiclePhase1(Vehicle* vehicle);
    
        void _deleteVehiclePhase2(void);
        void _setActiveVehiclePhase2(void);
    
        void _vehicleParametersReadyChanged(bool parametersReady);
    
        void _sendGCSHeartbeat(void);
    
        void _vehicleHeartbeatInfo(LinkInterface* link, int vehicleId, int componentId, int vehicleFirmwareType, int vehicleType);
    
        void _requestProtocolVersion(unsigned version);
    
    private:
        bool _vehicleExists(int vehicleId);
    
        bool        _activeVehicleAvailable;            ///< true: An active vehicle is available
        bool        _parameterReadyVehicleAvailable;    ///< true: An active vehicle with ready parameters is available
        Vehicle*    _activeVehicle;                     ///< Currently active vehicle from a ui perspective
    
        Vehicle*    _offlineEditingVehicle;             ///< Disconnected vechicle used for offline editing
    
    Don Gagne's avatar
    Don Gagne committed
        QList<Vehicle*> _vehiclesBeingDeleted;          ///< List of Vehicles being deleted in queued phases
        Vehicle*        _vehicleBeingSetActive;         ///< Vehicle being set active in queued phases
    
        QList<int>  _ignoreVehicleIds;          ///< List of vehicle id for which we ignore further communication
    
        QmlObjectListModel  _vehicles;
    
    dogmaphobic's avatar
    dogmaphobic committed
        FirmwarePluginManager*      _firmwarePluginManager;
        JoystickManager*            _joystickManager;
        MAVLinkProtocol*            _mavlinkProtocol;
    
    
        QTimer              _gcsHeartbeatTimer;             ///< Timer to emit heartbeats
        bool                _gcsHeartbeatEnabled;           ///< Enabled/disable heartbeat emission
        static const int    _gcsHeartbeatRateMSecs = 1000;  ///< Heartbeat rate
        static const char*  _gcsHeartbeatEnabledKey;