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    /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2004 Robert Osfield 
     *
     * This library is open source and may be redistributed and/or modified under  
     * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
     * (at your option) any later version.  The full license is in LICENSE file
     * included with this distribution, and on the openscenegraph.org website.
     * 
     * This library is distributed in the hope that it will be useful,
     * but WITHOUT ANY WARRANTY; without even the implied warranty of
     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
     * OpenSceneGraph Public License for more details.
    */
    
    #ifndef OSG_LINESTIPPLE
    #define OSG_LINESTIPPLE 1
    
    #include <osg/StateAttribute>
    
    #ifndef GL_LINE_STIPPLE
        #define GL_LINE_STIPPLE 0x0B24
    #endif
    
    namespace osg {
    
    class OSG_EXPORT LineStipple : public StateAttribute
    {
        public :
    
            LineStipple();
    
            LineStipple(GLint factor, GLushort pattern):
                _factor(factor),
                _pattern(pattern) {}
    
            /** Copy constructor using CopyOp to manage deep vs shallow copy.*/
            LineStipple(const LineStipple& lw,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
              StateAttribute(lw,copyop),
              _factor(lw._factor),
              _pattern(lw._pattern) {}
    
            META_StateAttribute(osg, LineStipple, LINESTIPPLE);
    
            /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
            virtual int compare(const StateAttribute& sa) const
            {
                // check if the types are equal and then create the rhs variable.
                // used by the COMPARE_StateAttribute_Parameter macros below.
                COMPARE_StateAttribute_Types(LineStipple,sa)
    
                // compare each parameter in turn against the rhs.
                COMPARE_StateAttribute_Parameter(_factor)
                COMPARE_StateAttribute_Parameter(_pattern)
    
                return 0; // passed all the above comparison macros, must be equal.
            }
            
            virtual bool getModeUsage(StateAttribute::ModeUsage& usage) const
            {
                usage.usesMode(GL_LINE_STIPPLE);
                return true;
            }
    
            void setFactor(GLint factor);
            inline GLint getFactor() const { return _factor; }
    
            void setPattern(GLushort pattern);
            inline GLushort getPattern() const { return _pattern; }
    
            virtual void apply(State& state) const;
    
    
        protected :
    
            virtual ~LineStipple();
    
            GLint           _factor;
            GLushort        _pattern;
    
    };
    
    }
    
    #endif