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    /*=====================================================================
    
    PIXHAWK Micro Air Vehicle Flying Robotics Toolkit
    
    (c) 2009, 2010 PIXHAWK PROJECT  <http://pixhawk.ethz.ch>
    
    This file is part of the PIXHAWK project
    
        PIXHAWK is free software: you can redistribute it and/or modify
        it under the terms of the GNU General Public License as published by
        the Free Software Foundation, either version 3 of the License, or
        (at your option) any later version.
    
        PIXHAWK is distributed in the hope that it will be useful,
        but WITHOUT ANY WARRANTY; without even the implied warranty of
        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
        GNU General Public License for more details.
    
        You should have received a copy of the GNU General Public License
        along with PIXHAWK. If not, see <http://www.gnu.org/licenses/>.
    
    ======================================================================*/
    
    /**
     * @file
     *   @brief Definition of audio output
     *
     *   @author Lorenz Meier <mavteam@student.ethz.ch>
     *
     */
    
    #ifndef GAUDIOOUTPUT_H
    #define GAUDIOOUTPUT_H
    
    #include <QObject>
    #include <QTimer>
    #include <QStringList>
    
    #ifdef Q_OS_MAC
    #include <Phonon>
    #endif
    #ifdef Q_OS_LINUX
    
    //#include <flite/flite.h>
    
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    #include <Phonon/MediaObject>
    #include <Phonon/AudioOutput>
    
    #endif
    #ifdef Q_OS_WIN
    
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    #include <Phonon/MediaObject>
    #include <Phonon/AudioOutput>
    
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    /* For Snow leopard and later
    #ifdef Q_OS_MAC
    #include <NSSpeechSynthesizer.h>
    #endif
       */
    
    
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    extern "C" {
        cst_voice *REGISTER_VOX(const char *voxdir);
        void UNREGISTER_VOX(cst_voice *vox);
    cst_voice* register_cmu_us_kal16(const char *voxdir);
    }
    #endif
    
    
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    /**
     * @brief Audio Output (speech synthesizer and "beep" output)
     * This class follows the singleton design pattern
     * @see http://en.wikipedia.org/wiki/Singleton_pattern
     */
    class GAudioOutput : public QObject
    {
        Q_OBJECT
    public:
        /** @brief Get the singleton instance */
    
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        static GAudioOutput* instance();
    
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        /** @brief List available voices */
        QStringList listVoices(void);
    
        enum {
            VOICE_MALE = 0,
            VOICE_FEMALE
        } QGVoice;
    
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    public slots:
        /** @brief Say this text if current output priority matches */
        bool say(QString text, int severity=1);
        /** @brief Play alert sound */
        bool alert(QString text);
        /** @brief Start emergency sound */
        bool startEmergency();
    
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        /** @brief Start emergency sound */
        bool startEmergency(QString);
    
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        /** @brief Stop emergency sound */
        bool stopEmergency();
        /** @brief Select female voice */
        void selectFemaleVoice();
        /** @brief Select male voice */
        void selectMaleVoice();
        /** @brief Play emergency sound */
        void beep();
    
    protected:
    
    #ifdef Q_OS_LINUX
    
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        //cst_voice* voice; ///< The flite voice object
    
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        int voiceIndex;   ///< The index of the flite voice to use (awb, slt, rms)
        Phonon::MediaObject* m_media; ///< The output object for audio
        Phonon::AudioOutput* m_audioOutput;
        bool emergency;   ///< Emergency status flag
        QTimer* emergencyTimer;
    private:
        GAudioOutput(QObject* parent=NULL);
    };
    
    #endif // AUDIOOUTPUT_H