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  • /****************************************************************************
     *
     *   (c) 2009-2016 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
     *
     * QGroundControl is licensed according to the terms in the file
     * COPYING.md in the root of the source code directory.
     *
     ****************************************************************************/
    
    
    
    /**
     * @file
     *   @brief Definition of class MainWindow
     *   @author Lorenz Meier <mavteam@student.ethz.ch>
     *
     */
    
    #ifndef _MAINWINDOW_H_
    #define _MAINWINDOW_H_
    
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    #ifdef __mobile__
    #error Should not be include in mobile build
    #endif
    
    
    #include <QStatusBar>
    #include <QStackedWidget>
    #include <QSettings>
    
    #include <QList>
    
    
    #include "LinkManager.h"
    #include "LinkInterface.h"
    #include "UASInterface.h"
    #include "LogCompressor.h"
    #include "QGCMAVLinkInspector.h"
    #include "QGCMAVLinkLogPlayer.h"
    #include "MAVLinkDecoder.h"
    
    #include "Vehicle.h"
    
    #include "QGCDockWidget.h"
    
    #include "QGCQmlWidgetHolder.h"
    
    #include "ui_MainWindow.h"
    
    
    /**
     * @brief Main Application Window
     *
     **/
    class MainWindow : public QMainWindow
    {
        Q_OBJECT
    
    public:
    
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        /// @brief Returns the MainWindow singleton. Will not create the MainWindow if it has not already
        ///         been created.
        static MainWindow* instance(void);
    
        /// @brief Deletes the MainWindow singleton
        void deleteInstance(void);
    
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        /// @brief Creates the MainWindow singleton. Should only be called once by QGCApplication.
    
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        static MainWindow* _create();
    
        /** @brief Get low power mode setting */
    
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            return _lowPowerMode;
    
        /// @brief Saves the last used connection
        void saveLastUsedConnection(const QString connection);
    
    
        // Called from MainWindow.qml when the user accepts the window close dialog
    
        void _reallyClose(void);
    
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        /// @return Root qml object of main window QML
        QObject* rootQmlObject(void);
    
    
    public slots:
        /** @brief Save power by reducing update rates */
    
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        void enableLowPowerMode(bool enabled) { _lowPowerMode = enabled; }
    
    
        void closeEvent(QCloseEvent* event);
    
        /** @brief Update the window name */
        void configureWindowName();
    
    
    protected slots:
    
        /**
         * @brief Enable/Disable Status Bar
         */
        void showStatusBarCallback(bool checked);
    
        void initStatusChanged(const QString& message, int alignment, const QColor &color);
    
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        /** Emitted when any value changes from any source */
        void valueChanged(const int uasId, const QString& name, const QString& unit, const QVariant& value, const quint64 msec);
    
        void reallyClose(void);
    
        // Used for unit tests to know when the main window closes
        void mainWindowClosed(void);
    
    
    public:
        QGCMAVLinkLogPlayer* getLogPlayer()
        {
            return logPlayer;
        }
    
    protected:
        void connectCommonActions();
    
        void loadSettings();
        void storeSettings();
    
        QSettings settings;
    
        QGCMAVLinkLogPlayer* logPlayer;
    
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    #ifdef QGC_MOUSE_ENABLED_WIN
    
        /** @brief 3d Mouse support (WIN only) */
    
        Mouse3DInput* mouseInput;               ///< 3dConnexion 3dMouse SDK
        Mouse6dofInput* mouse;                  ///< Implementation for 3dMouse input
    
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    #endif // QGC_MOUSE_ENABLED_WIN
    
    
        /** User interface actions **/
        QAction* connectUASAct;
        QAction* disconnectUASAct;
        QAction* startUASAct;
        QAction* returnUASAct;
        QAction* stopUASAct;
        QAction* killUASAct;
    
    
        LogCompressor* comp;
        QTimer* videoTimer;
        QTimer windowNameUpdateTimer;
    
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    private slots:
    
        void _closeWindow(void) { close(); }
    
        void _vehicleAdded(Vehicle* vehicle);
        void _showDockWidgetAction(bool show);
    
        void _showAdvancedUIChanged(bool advanced);
    
    #ifdef UNITTEST_BUILD
        void _showQmlTestWidget(void);
    #endif
    
        /// Constructor is private since all creation should be through MainWindow::_create
    
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        MainWindow();
    
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        void _openUrl(const QString& url, const QString& errorMessage);
    
        QMap<QString, QGCDockWidget*>   _mapName2DockWidget;
        QMap<QString, QAction*>         _mapName2Action;
    
        void _storeCurrentViewState(void);
        void _loadCurrentViewState(void);
    
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        bool _createInnerDockWidget(const QString& widgetName);
    
        void _buildCommonWidgets(void);
        void _hideAllDockWidgets(void);
        void _showDockWidget(const QString &name, bool show);
    
        void _loadVisibleWidgetsSettings(void);
        void _storeVisibleWidgetsSettings(void);
    
        MAVLinkDecoder* _mavLinkDecoderInstance(void);
    
        MAVLinkDecoder*         _mavlinkDecoder;
    
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        bool                    _lowPowerMode;           ///< If enabled, QGC reduces the update rates of all widgets
    
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        QVBoxLayout*            _centralLayout;
        Ui::MainWindow          _ui;
    
        QGCQmlWidgetHolder*     _mainQmlWidgetHolder;
    
    
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        QString _getWindowGeometryKey();
    
    };
    
    #endif /* _MAINWINDOW_H_ */