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_addFact(&_yAxisFact, _yAxisFactName);
_addFact(&_zAxisFact, _zAxisFactName);
_addFact(&_clipCount1Fact, _clipCount1FactName);
_addFact(&_clipCount2Fact, _clipCount2FactName);
_addFact(&_clipCount3Fact, _clipCount3FactName);
// Start out as not available "--.--"
_xAxisFact.setRawValue(std::numeric_limits<float>::quiet_NaN());
_yAxisFact.setRawValue(std::numeric_limits<float>::quiet_NaN());
_zAxisFact.setRawValue(std::numeric_limits<float>::quiet_NaN());
}
void VehicleVibrationFactGroup::setVehicle(Vehicle* vehicle)
{
_vehicle = vehicle;
}