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/*=====================================================================
QGroundControl Open Source Ground Control Station
(c) 2009 - 2011 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
This file is part of the QGROUNDCONTROL project
QGROUNDCONTROL is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
QGROUNDCONTROL is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
======================================================================*/
/**
* @file
* @brief Example implementation of a different protocol than the default MAVLink.
* @author Lorenz Meier <mail@qgroundcontrol.org>
*/
#ifndef MAVLINKLIGHTPROTOCOL_H
#define MAVLINKLIGHTPROTOCOL_H
#include <inttypes.h>
#include <QByteArray>
#include <MAVLinkProtocol.h>
#define MAVLINK_LIGHT_MAX_PAYLOAD_LEN 50
// Not part of message struct, but sent on link
// uint8_t stx1;
// uint8_t stx2;
typedef struct {
uint8_t msgid; ///< ID of message in payload
uint8_t payload[MAVLINK_LIGHT_MAX_PAYLOAD_LEN]; ///< Payload data, ALIGNMENT IMPORTANT ON MCU
uint8_t ck_a; ///< Checksum high byte
uint8_t ck_b; ///< Checksum low byte
} mavlink_light_message_t;
class MAVLinkLightProtocol : public MAVLinkProtocol
{
Q_OBJECT
public:
explicit MAVLinkLightProtocol();
QString getName();
signals:
/** @brief Message received and directly copied via signal */
void messageReceived(LinkInterface* link, mavlink_light_message_t message);
public slots:
void sendMessage(mavlink_light_message_t message);
void sendMessage(LinkInterface* link, mavlink_light_message_t message);
void receiveBytes(LinkInterface* link, QByteArray b);