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  • #include "Imagery.h"
    
    #include <cmath>
    #include <sstream>
    
    //for street-maps to:
    //http://mt1.google.com/mt?&x=%d&y=%d&z=%d
    //for satellite-maps to:
    //http://khm.google.com/kh?&x=%d&y=%d&zoom=%d
    //for topographic-maps:
    //http://mt.google.com/mt?v=app.81&x=%d&y=%d&zoom=%d
    
    const double WGS84_A = 6378137.0;
    const double WGS84_ECCSQ = 0.00669437999013;
    
    Imagery::Imagery()
    {
    
    }
    
    void
    Imagery::setImageryType(ImageryType type)
    {
        currentImageryType = type;
    }
    
    void
    Imagery::setOffset(double xOffset, double yOffset)
    {
    
    }
    
    void
    Imagery::setUrl(std::string url)
    {
    
    }
    
    void
    Imagery::prefetch2D(double windowWidth, double windowHeight,
                        double zoom, double xOrigin, double yOrigin,
                        double viewXOffset, double viewYOffset,
                        const std::string& utmZone)
    {
        double x1 = xOrigin + viewXOffset - windowWidth / 2.0 / zoom;
        double y1 = yOrigin + viewYOffset - windowHeight / 2.0 / zoom;
        double xc = xOrigin + viewXOffset;
        double yc = yOrigin + viewYOffset;
        double x2 = xOrigin + viewXOffset + windowWidth / 2.0 / zoom;
        double y2 = yOrigin + viewYOffset + windowHeight / 2.0 / zoom;
    
        double imageResolution;
        if (currentImageryType == SATELLITE)
        {
            imageResolution = 1.0;
            while (imageResolution * 3.0 / 2.0 < 1.0 / zoom)
            {
                imageResolution *= 2.0;
            }
            if (imageResolution > 512.0)
            {
                imageResolution = 512.0;
            }
        }
    }
    
    void
    Imagery::draw2D(double windowWidth, double windowHeight,
                    double zoom, double xOrigin, double yOrigin,
                    double viewXOffset, double viewYOffset,
                    const std::string& utmZone)
    {
    
    }
    
    void
    Imagery::prefetch3D(double radius, double imageResolution,
                        double xOrigin, double yOrigin,
                        double viewXOffset, double viewYOffset,
                        const std::string& utmZone)
    {
    
    }
    
    void
    Imagery::draw3D(double radius, double imageResolution,
                    double xOrigin, double yOrigin,
                    double viewXOffset, double viewYOffset,
                    const std::string& utmZone)
    {
    
    }
    
    bool
    Imagery::update(void)
    {
        return true;
    }
    
    void
    Imagery::drawTexture3D(const TexturePtr& t,
                           float x1, float y1, float x2, float y2,
                           bool smooth)
    {
        if (t.isNull() == 0)
        {
            return;
        }
    
        if (t->getState() == Texture::REQUESTED)
        {
            glBegin(GL_LINE_LOOP);
            glColor3f(0.0f, 0.0f, 1.0f);
            glVertex2f(x1, y1);
            glVertex2f(x2, y1);
            glVertex2f(x2, y2);
            glVertex2f(x1, y2);
            glEnd();
            return;
        }
    
        glEnable(GL_TEXTURE_2D);
        glBindTexture(GL_TEXTURE_2D, t->getTextureId());
    
        float dx, dy;
        if (smooth)
        {
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
            dx = 1.0f / (2.0f * t->getTextureWidth());
            dy = 1.0f / (2.0f * t->getTextureHeight());
        }
        else
        {
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
            dx = 0.0f;
            dy = 0.0f;
        }
    
        glColor3f(1.0f, 1.0f, 1.0f);
        glBegin(GL_QUADS);
    
        glTexCoord2f(dx, t->getMaxV() - dy);
        glVertex2f(x1, y1);
        glTexCoord2f(t->getMaxU() - dx, t->getMaxV() - dy);
        glVertex2f(x2, y1);
        glTexCoord2f(t->getMaxU() - dx, dy);
        glVertex2f(x2, y2);
        glTexCoord2f(dx, dy);
        glVertex2f(x1, y2);
    
        glEnd();
    
        glDisable(GL_TEXTURE_2D);
    }
    
    void
    Imagery::UTMtoTile(double northing, double easting, const std::string& utmZone,
                       double imageResolution, int32_t& tileX, int32_t& tileY,
                       int32_t& zoomLevel)
    {
        double latitude, longitude;
    
        UTMtoLL(northing, easting, utmZone, latitude, longitude);
    
        zoomLevel = 17 - static_cast<int32_t>(rint(log2(imageResolution)));
        int32_t numTiles = static_cast<int32_t>(exp2(static_cast<double>(zoomLevel)));
    
        double x = longitude / 180.0;
        double rad = latitude * M_PI / 180.0;
        double y = -log(tan(rad) + 1.0 / cos(rad));
    
        tileX = static_cast<int32_t>((x + 1.0) / 2.0 * numTiles);
        tileY = static_cast<int32_t>((y + M_PI) / (2.0 * M_PI) * numTiles);
    }
    
    char
    Imagery::UTMLetterDesignator(double latitude)
    {
        // This routine determines the correct UTM letter designator for the given latitude
        // returns 'Z' if latitude is outside the UTM limits of 84N to 80S
        // Written by Chuck Gantz- chuck.gantz@globalstar.com
        char letterDesignator;
    
        if ((84.0 >= latitude) && (latitude >= 72.0)) letterDesignator = 'X';
        else if ((72.0 > latitude) && (latitude >= 64.0)) letterDesignator = 'W';
        else if ((64.0 > latitude) && (latitude >= 56.0)) letterDesignator = 'V';
        else if ((56.0 > latitude) && (latitude >= 48.0)) letterDesignator = 'U';
        else if ((48.0 > latitude) && (latitude >= 40.0)) letterDesignator = 'T';
        else if ((40.0 > latitude) && (latitude >= 32.0)) letterDesignator = 'S';
        else if ((32.0 > latitude) && (latitude >= 24.0)) letterDesignator = 'R';
        else if ((24.0 > latitude) && (latitude >= 16.0)) letterDesignator = 'Q';
        else if ((16.0 > latitude) && (latitude >= 8.0)) letterDesignator = 'P';
        else if (( 8.0 > latitude) && (latitude >= 0.0)) letterDesignator = 'N';
        else if (( 0.0 > latitude) && (latitude >= -8.0)) letterDesignator = 'M';
        else if ((-8.0 > latitude) && (latitude >= -16.0)) letterDesignator = 'L';
        else if ((-16.0 > latitude) && (latitude >= -24.0)) letterDesignator = 'K';
        else if ((-24.0 > latitude) && (latitude >= -32.0)) letterDesignator = 'J';
        else if ((-32.0 > latitude) && (latitude >= -40.0)) letterDesignator = 'H';
        else if ((-40.0 > latitude) && (latitude >= -48.0)) letterDesignator = 'G';
        else if ((-48.0 > latitude) && (latitude >= -56.0)) letterDesignator = 'F';
        else if ((-56.0 > latitude) && (latitude >= -64.0)) letterDesignator = 'E';
        else if ((-64.0 > latitude) && (latitude >= -72.0)) letterDesignator = 'D';
        else if ((-72.0 > latitude) && (latitude >= -80.0)) letterDesignator = 'C';
        else letterDesignator = 'Z'; //This is here as an error flag to show that the Latitude is outside the UTM limits
    
        return letterDesignator;
    }
    
    void
    Imagery::LLtoUTM(const double latitude, const double longitude,
                     double& utmNorthing, double& utmEasting, std::string& utmZone)
    {
        // converts lat/long to UTM coords.  Equations from USGS Bulletin 1532
        // East Longitudes are positive, West longitudes are negative.
        // North latitudes are positive, South latitudes are negative
        // Lat and Long are in decimal degrees
        // Written by Chuck Gantz- chuck.gantz@globalstar.com
    
        double k0 = 0.9996;
    
        double LongOrigin;
        double eccPrimeSquared;
        double N, T, C, A, M;
    
        double LatRad = latitude * M_PI / 180.0;
        double LongRad = longitude * M_PI / 180.0;
        double LongOriginRad;
    
        int32_t ZoneNumber = static_cast<int32_t>((longitude + 180.0) / 6.0) + 1;
    
        if (latitude >= 56.0 && latitude < 64.0 &&
            longitude >= 3.0 && longitude < 12.0)
        {
            ZoneNumber = 32;
        }
    
        // Special zones for Svalbard
        if (latitude >= 72.0 && latitude < 84.0)
        {
            if (     longitude >= 0.0  && longitude <  9.0) ZoneNumber = 31;
            else if (longitude >= 9.0  && longitude < 21.0) ZoneNumber = 33;
            else if (longitude >= 21.0 && longitude < 33.0) ZoneNumber = 35;
            else if (longitude >= 33.0 && longitude < 42.0) ZoneNumber = 37;
         }
        LongOrigin = static_cast<double>((ZoneNumber - 1) * 6 - 180 + 3);  //+3 puts origin in middle of zone
        LongOriginRad = LongOrigin * M_PI / 180.0;
    
        // compute the UTM Zone from the latitude and longitude
        std::ostringstream oss;
        oss << ZoneNumber << UTMLetterDesignator(latitude);
        utmZone = oss.str();
    
        eccPrimeSquared = WGS84_ECCSQ / (1.0 - WGS84_ECCSQ);
    
        N = WGS84_A / sqrt(1.0f - WGS84_ECCSQ * sin(LatRad) * sin(LatRad));
        T = tan(LatRad) * tan(LatRad);
        C = eccPrimeSquared * cos(LatRad) * cos(LatRad);
        A = cos(LatRad) * (LongRad - LongOriginRad);
    
        M = WGS84_A * ((1.0 - WGS84_ECCSQ / 4.0
                        - 3.0 * WGS84_ECCSQ * WGS84_ECCSQ / 64.0
                        - 5.0 * WGS84_ECCSQ * WGS84_ECCSQ * WGS84_ECCSQ / 256.0)
                       * LatRad
                       - (3.0 * WGS84_ECCSQ / 8.0
                          + 3.0 * WGS84_ECCSQ * WGS84_ECCSQ / 32.0
                          + 45.0 * WGS84_ECCSQ * WGS84_ECCSQ * WGS84_ECCSQ / 1024.0)
                       * sin(2.0 * LatRad)
                       + (15.0 * WGS84_ECCSQ * WGS84_ECCSQ / 256.0
                          + 45.0 * WGS84_ECCSQ * WGS84_ECCSQ * WGS84_ECCSQ / 1024.0)
                       * sin(4.0 * LatRad)
                       - (35.0 * WGS84_ECCSQ * WGS84_ECCSQ * WGS84_ECCSQ / 3072.0)
                       * sin(6.0 * LatRad));
    
        utmEasting = k0 * N * (A + (1.0 - T + C) * A * A * A / 6.0
                               + (5.0 - 18.0 * T + T * T + 72.0 * C
                                  - 58.0 * eccPrimeSquared)
                               * A * A * A * A * A / 120.0)
                     + 500000.0;
    
        utmNorthing = k0 * (M + N * tan(LatRad) *
                            (A * A / 2.0 +
                             (5.0 - T + 9.0 * C + 4.0 * C * C) * A * A * A * A / 24.0
                             + (61.0 - 58.0 * T + T * T + 600.0 * C
                                - 330.0 * eccPrimeSquared)
                             * A * A * A * A * A * A / 720.0));
        if (latitude < 0.0)
        {
            utmNorthing += 10000000.0; //10000000 meter offset for southern hemisphere
        }
    }
    
    void
    Imagery::UTMtoLL(const double utmNorthing, const double utmEasting,
                     const std::string& utmZone, double& latitude, double& longitude)
    {
        // converts UTM coords to lat/long.  Equations from USGS Bulletin 1532
        // East Longitudes are positive, West longitudes are negative.
        // North latitudes are positive, South latitudes are negative
        // Lat and Long are in decimal degrees.
        // Written by Chuck Gantz- chuck.gantz@globalstar.com
    
        double k0 = 0.9996;
        double eccPrimeSquared;
        double e1 = (1.0 - sqrt(1.0 - WGS84_ECCSQ)) / (1.0 + sqrt(1.0 - WGS84_ECCSQ));
        double N1, T1, C1, R1, D, M;
        double LongOrigin;
        double mu, phi1, phi1Rad;
        double x, y;
        int32_t ZoneNumber;
        char ZoneLetter;
        bool NorthernHemisphere;
    
        x = utmEasting - 500000.0; //remove 500,000 meter offset for longitude
        y = utmNorthing;
    
        std::istringstream iss(utmZone);
        iss >> ZoneNumber >> ZoneLetter;
        if ((ZoneLetter - 'N') >= 0)
        {
            NorthernHemisphere = true;//point is in northern hemisphere
        }
        else
        {
            NorthernHemisphere = false;//point is in southern hemisphere
            y -= 10000000.0;//remove 10,000,000 meter offset used for southern hemisphere
        }
    
        LongOrigin = (ZoneNumber - 1.0) * 6.0 - 180.0 + 3.0;  //+3 puts origin in middle of zone
    
        eccPrimeSquared = WGS84_ECCSQ / (1.0 - WGS84_ECCSQ);
    
        M = y / k0;
        mu = M / (WGS84_A * (1.0 - WGS84_ECCSQ / 4.0
                             - 3.0 * WGS84_ECCSQ * WGS84_ECCSQ / 64.0
                             - 5.0 * WGS84_ECCSQ * WGS84_ECCSQ * WGS84_ECCSQ / 256.0));
    
        phi1Rad = mu + (3.0 * e1 / 2.0 - 27.0 * e1 * e1 * e1 / 32.0) * sin(2.0 * mu)
                  + (21.0 * e1 * e1 / 16.0 - 55.0 * e1 * e1 * e1 * e1 / 32.0)
                  * sin(4.0 * mu)
                  + (151.0 * e1 * e1 * e1 / 96.0) * sin(6.0 * mu);
        phi1 = phi1Rad / M_PI * 180.0;
    
        N1 = WGS84_A / sqrt(1.0 - WGS84_ECCSQ * sin(phi1Rad) * sin(phi1Rad));
        T1 = tan(phi1Rad) * tan(phi1Rad);
        C1 = eccPrimeSquared * cos(phi1Rad) * cos(phi1Rad);
        R1 = WGS84_A * (1.0 - WGS84_ECCSQ) /
             pow(1.0 - WGS84_ECCSQ * sin(phi1Rad) * sin(phi1Rad), 1.5);
        D = x / (N1 * k0);
    
        latitude = phi1Rad - (N1 * tan(phi1Rad) / R1)
                   * (D * D / 2.0 - (5.0 + 3.0 * T1 + 10.0 * C1 - 4.0 * C1 * C1
                                     - 9.0 * eccPrimeSquared) * D * D * D * D / 24.0
                      + (61.0 + 90.0 * T1 + 298.0 * C1 + 45.0 * T1 * T1
                         - 252.0 * eccPrimeSquared - 3.0 * C1 * C1)
                      * D * D * D * D * D * D / 720.0);
        latitude *= 180.0 / M_PI;
    
        longitude = (D - (1.0 + 2.0 * T1 + C1) * D * D * D / 6.0
                     + (5.0 - 2.0 * C1 + 28.0 * T1 - 3.0 * C1 * C1
                        + 8.0 * eccPrimeSquared + 24.0 * T1 * T1)
                     * D * D * D * D * D / 120.0) / cos(phi1Rad);
        longitude = LongOrigin + longitude / M_PI * 180.0;
    }