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/****************************************************************************
*
* (c) 2009-2016 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
*
* QGroundControl is licensed according to the terms in the file
* COPYING.md in the root of the source code directory.
*
****************************************************************************/
#include "Joystick.h"
#include "QGC.h"
#include "AutoPilotPlugin.h"
#include "UAS.h"
#include "QGCApplication.h"
#include "VideoManager.h"
#include "QGCCameraManager.h"
#include "QGCCameraControl.h"
QGC_LOGGING_CATEGORY(JoystickValuesLog, "JoystickValuesLog")
const char* Joystick::_settingsGroup = "Joysticks";
const char* Joystick::_calibratedSettingsKey = "Calibrated4"; // Increment number to force recalibration
const char* Joystick::_buttonActionNameKey = "ButtonActionName%1";
const char* Joystick::_buttonActionRepeatKey = "ButtonActionRepeat%1";
const char* Joystick::_throttleModeSettingsKey = "ThrottleMode";
const char* Joystick::_exponentialSettingsKey = "Exponential";
const char* Joystick::_accumulatorSettingsKey = "Accumulator";
const char* Joystick::_deadbandSettingsKey = "Deadband";
const char* Joystick::_circleCorrectionSettingsKey = "Circle_Correction";
const char* Joystick::_axisFrequencySettingsKey = "AxisFrequency";
const char* Joystick::_buttonFrequencySettingsKey = "ButtonFrequency";
const char* Joystick::_txModeSettingsKey = nullptr;
const char* Joystick::_fixedWingTXModeSettingsKey = "TXMode_FixedWing";
const char* Joystick::_multiRotorTXModeSettingsKey = "TXMode_MultiRotor";
const char* Joystick::_roverTXModeSettingsKey = "TXMode_Rover";
const char* Joystick::_vtolTXModeSettingsKey = "TXMode_VTOL";
const char* Joystick::_submarineTXModeSettingsKey = "TXMode_Submarine";
const char* Joystick::_gimbalSettingsKey = "GimbalEnabled";
const char* Joystick::_buttonActionNone = QT_TR_NOOP("No Action");
const char* Joystick::_buttonActionArm = QT_TR_NOOP("Arm");
const char* Joystick::_buttonActionDisarm = QT_TR_NOOP("Disarm");
const char* Joystick::_buttonActionToggleArm = QT_TR_NOOP("Toggle Arm");
const char* Joystick::_buttonActionVTOLFixedWing = QT_TR_NOOP("VTOL: Fixed Wing");
const char* Joystick::_buttonActionVTOLMultiRotor = QT_TR_NOOP("VTOL: Multi-Rotor");
const char* Joystick::_buttonActionContinuousZoomIn = QT_TR_NOOP("Continuous Zoom In");
const char* Joystick::_buttonActionContinuousZoomOut = QT_TR_NOOP("Continuous Zoom Out");
const char* Joystick::_buttonActionStepZoomIn = QT_TR_NOOP("Step Zoom In");
const char* Joystick::_buttonActionStepZoomOut = QT_TR_NOOP("Step Zoom Out");
const char* Joystick::_buttonActionNextStream = QT_TR_NOOP("Next Video Stream");
const char* Joystick::_buttonActionPreviousStream = QT_TR_NOOP("Previous Video Stream");
const char* Joystick::_buttonActionNextCamera = QT_TR_NOOP("Next Camera");
const char* Joystick::_buttonActionPreviousCamera = QT_TR_NOOP("Previous Camera");
const char* Joystick::_buttonActionTriggerCamera = QT_TR_NOOP("Trigger Camera");
const char* Joystick::_buttonActionStartVideoRecord = QT_TR_NOOP("Start Recording Video");
const char* Joystick::_buttonActionStopVideoRecord = QT_TR_NOOP("Stop Recording Video");
const char* Joystick::_buttonActionToggleVideoRecord = QT_TR_NOOP("Toggle Recording Video");
const char* Joystick::_buttonActionGimbalDown = QT_TR_NOOP("Gimbal Down");
const char* Joystick::_buttonActionGimbalUp = QT_TR_NOOP("Gimbal Up");
const char* Joystick::_buttonActionGimbalLeft = QT_TR_NOOP("Gimbal Left");
const char* Joystick::_buttonActionGimbalRight = QT_TR_NOOP("Gimbal Right");
const char* Joystick::_buttonActionGimbalCenter = QT_TR_NOOP("Gimbal Center");
const char* Joystick::_rgFunctionSettingsKey[Joystick::maxFunction] = {
"RollAxis",
"PitchAxis",
"YawAxis",
int Joystick::_transmitterMode = 2;
AssignedButtonAction::AssignedButtonAction(QObject* parent, const QString name)
: QObject(parent)
, action(name)
{
}
AssignableButtonAction::AssignableButtonAction(QObject* parent, QString action_, bool canRepeat_)
: QObject(parent)
, _action(action_)
, _repeat(canRepeat_)
{
}
Joystick::Joystick(const QString& name, int axisCount, int buttonCount, int hatCount, MultiVehicleManager* multiVehicleManager)
, _axisCount(axisCount)
, _buttonCount(buttonCount)
, _hatCount(hatCount)
, _totalButtonCount(_buttonCount+_hatButtonCount)
, _multiVehicleManager(multiVehicleManager)
_rgAxisValues = new int[static_cast<size_t>(_axisCount)];
_rgCalibration = new Calibration_t[static_cast<size_t>(_axisCount)];
_rgButtonValues = new uint8_t[static_cast<size_t>(_totalButtonCount)];
_rgAxisValues[i] = 0;
}
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//-- Available Actions
_assignableButtonActions.append(new AssignableButtonAction(this, _buttonActionNone));
_assignableButtonActions.append(new AssignableButtonAction(this, _buttonActionArm));
_assignableButtonActions.append(new AssignableButtonAction(this, _buttonActionDisarm));
_assignableButtonActions.append(new AssignableButtonAction(this, _buttonActionToggleArm));
if (_activeVehicle) {
QStringList list = _activeVehicle->flightModes();
foreach(auto mode, list) {
_assignableButtonActions.append(new AssignableButtonAction(this, mode));
}
}
_assignableButtonActions.append(new AssignableButtonAction(this, _buttonActionVTOLFixedWing));
_assignableButtonActions.append(new AssignableButtonAction(this, _buttonActionVTOLMultiRotor));
_assignableButtonActions.append(new AssignableButtonAction(this, _buttonActionContinuousZoomIn, true));
_assignableButtonActions.append(new AssignableButtonAction(this, _buttonActionContinuousZoomOut, true));
_assignableButtonActions.append(new AssignableButtonAction(this, _buttonActionStepZoomIn, true));
_assignableButtonActions.append(new AssignableButtonAction(this, _buttonActionStepZoomOut, true));
_assignableButtonActions.append(new AssignableButtonAction(this, _buttonActionNextStream));
_assignableButtonActions.append(new AssignableButtonAction(this, _buttonActionPreviousStream));
_assignableButtonActions.append(new AssignableButtonAction(this, _buttonActionNextCamera));
_assignableButtonActions.append(new AssignableButtonAction(this, _buttonActionPreviousCamera));
_assignableButtonActions.append(new AssignableButtonAction(this, _buttonActionTriggerCamera));
_assignableButtonActions.append(new AssignableButtonAction(this, _buttonActionStartVideoRecord));
_assignableButtonActions.append(new AssignableButtonAction(this, _buttonActionStopVideoRecord));
_assignableButtonActions.append(new AssignableButtonAction(this, _buttonActionToggleVideoRecord));
_assignableButtonActions.append(new AssignableButtonAction(this, _buttonActionGimbalDown, true));
_assignableButtonActions.append(new AssignableButtonAction(this, _buttonActionGimbalUp, true));
_assignableButtonActions.append(new AssignableButtonAction(this, _buttonActionGimbalLeft, true));
_assignableButtonActions.append(new AssignableButtonAction(this, _buttonActionGimbalRight, true));
_assignableButtonActions.append(new AssignableButtonAction(this, _buttonActionGimbalCenter));
for(int i = 0; i < _assignableButtonActions.count(); i++) {
AssignableButtonAction* p = qobject_cast<AssignableButtonAction*>(_assignableButtonActions[i]);
_availableActionTitles << p->action();
}
_updateTXModeSettingsKey(_multiVehicleManager->activeVehicle());
_loadSettings();
connect(_multiVehicleManager, &MultiVehicleManager::activeVehicleChanged, this, &Joystick::_activeVehicleChanged);
}
Joystick::~Joystick()
{
// Crash out of the thread if it is still running
terminate();
wait();
delete[] _rgAxisValues;
delete[] _rgCalibration;
delete[] _rgButtonValues;
for (int button = 0; button < _totalButtonCount; button++) {
if(_buttonActionArray[button]) {
_buttonActionArray[button]->deleteLater();
}
}
void Joystick::_setDefaultCalibration(void) {
settings.beginGroup(_settingsGroup);
settings.beginGroup(_name);
_calibrated = settings.value(_calibratedSettingsKey, false).toBool();
// Only set default calibrations if we do not have a calibration for this gamecontroller
if(_calibrated) return;
for(int axis = 0; axis < _axisCount; axis++) {
Joystick::Calibration_t calibration;
_rgCalibration[axis] = calibration;
}
_rgCalibration[1].reversed = true;
_rgCalibration[3].reversed = true;
// Default TX Mode 2 axis assignments for gamecontrollers
_rgFunctionAxis[rollFunction] = 2;
_rgFunctionAxis[pitchFunction] = 3;
_rgFunctionAxis[yawFunction] = 0;
_rgFunctionAxis[throttleFunction] = 1;
_rgFunctionAxis[gimbalPitchFunction]= 4;
_rgFunctionAxis[gimbalYawFunction] = 5;
_exponential = 0;
_accumulator = false;
_deadband = false;
_circleCorrection = false;
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