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  • /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2004 Robert Osfield 
     *
     * This library is open source and may be redistributed and/or modified under  
     * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
     * (at your option) any later version.  The full license is in LICENSE file
     * included with this distribution, and on the openscenegraph.org website.
     * 
     * This library is distributed in the hope that it will be useful,
     * but WITHOUT ANY WARRANTY; without even the implied warranty of
     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
     * OpenSceneGraph Public License for more details.
    */
    
    #ifndef OSG_LINEWIDTH
    #define OSG_LINEWIDTH 1
    
    #include <osg/StateAttribute>
    
    namespace osg {
    
    /** LineWidth - encapsulates the OpenGL glLineWidth for setting the width of lines in pixels. */
    class OSG_EXPORT LineWidth : public StateAttribute
    {
        public :
    
            LineWidth(float width=1.0f);
    
            /** Copy constructor using CopyOp to manage deep vs shallow copy. */
            LineWidth(const LineWidth& lw,const CopyOp& copyop=CopyOp::SHALLOW_COPY) :
                StateAttribute(lw,copyop),
                _width(lw._width) {}
                
            META_StateAttribute(osg, LineWidth, LINEWIDTH);
            
            /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
            virtual int compare(const StateAttribute& sa) const
            {
                // check if the types are equal and then create the rhs variable
                // used by the COMPARE_StateAttribute_Parameter macros below.
                COMPARE_StateAttribute_Types(LineWidth,sa)
    
                // compare each parameter in turn against the rhs.
                COMPARE_StateAttribute_Parameter(_width)
    
                return 0; // passed all the above comparison macros, must be equal.
            }
    
            void setWidth(float width);
            
            inline float getWidth() const { return _width; }
    
            virtual void apply(State& state) const;
    
        protected :
    
            virtual ~LineWidth();
    
            float       _width;
    
    };
    
    }
    
    #endif