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JoystickWidget.cc 3.84 KiB
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    #include "JoystickWidget.h"
    #include "ui_JoystickWidget.h"
    #include <QDebug>
    
    JoystickWidget::JoystickWidget(JoystickInput* joystick, QWidget *parent) :
    
        QDialog(parent),
        m_ui(new Ui::JoystickWidget)
    
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    {
        m_ui->setupUi(this);
        this->joystick = joystick;
    
        connect(this->joystick, SIGNAL(joystickChanged(double,double,double,double,int,int)), this, SLOT(updateJoystick(double,double,double,double,int,int)));
        connect(this->joystick, SIGNAL(buttonPressed(int)), this, SLOT(pressKey(int)));
    
        // Display the widget
        this->window()->setWindowTitle(tr("Joystick Settings"));
    
        if (joystick) updateStatus(tr("Found joystick: %1").arg(joystick->getName()));
    
    
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        this->show();
    }
    
    JoystickWidget::~JoystickWidget()
    {
        delete m_ui;
    }
    
    void JoystickWidget::updateJoystick(double roll, double pitch, double yaw, double thrust, int xHat, int yHat)
    {
        setX(roll);
        setY(pitch);
    
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        setZ(yaw);
    
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        setThrottle(thrust);
    
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        setHat(xHat, yHat);
    
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    }
    
    void JoystickWidget::changeEvent(QEvent *e)
    {
        switch (e->type()) {
        case QEvent::LanguageChange:
            m_ui->retranslateUi(this);
            break;
        default:
            break;
        }
    }
    
    
    void JoystickWidget::setThrottle(float thrust)
    {
        m_ui->thrust->setValue(thrust*100);
    }
    
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    void JoystickWidget::setX(float x)
    {
        m_ui->xSlider->setValue(x*100);
        m_ui->xValue->display(x*100);
    }
    
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    void JoystickWidget::setY(float y)
    {
        m_ui->ySlider->setValue(y*100);
        m_ui->yValue->display(y*100);
    }
    
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    void JoystickWidget::setZ(float z)
    {
        m_ui->dial->setValue(z*100);
    }
    
    void JoystickWidget::setHat(float x, float y)
    {
        qDebug() << __FILE__ << __LINE__ << "HAT X:" << x << "HAT Y:" << y;
    
        updateStatus(tr("Hat position: x: %1, y: %2").arg(x, y));
    }
    
    void JoystickWidget::clearKeys()
    {
        QString colorstyle;
        QColor buttonStyleColor = QColor(200, 20, 20);
        colorstyle = QString("QGroupBox { border: 1px solid #EEEEEE; border-radius: 4px; padding: 0px; margin: 0px; background-color: %1;}").arg(buttonStyleColor.name());
    
        m_ui->buttonLabel0->setStyleSheet(colorstyle);
        m_ui->buttonLabel1->setStyleSheet(colorstyle);
        m_ui->buttonLabel2->setStyleSheet(colorstyle);
        m_ui->buttonLabel3->setStyleSheet(colorstyle);
        m_ui->buttonLabel4->setStyleSheet(colorstyle);
        m_ui->buttonLabel5->setStyleSheet(colorstyle);
        m_ui->buttonLabel6->setStyleSheet(colorstyle);
        m_ui->buttonLabel7->setStyleSheet(colorstyle);
        m_ui->buttonLabel8->setStyleSheet(colorstyle);
        m_ui->buttonLabel9->setStyleSheet(colorstyle);
    
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    }
    
    
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    void JoystickWidget::pressKey(int key)
    {
        QString colorstyle;
    
        QColor buttonStyleColor = QColor(20, 200, 20);
        colorstyle = QString("QGroupBox { border: 1px solid #EEEEEE; border-radius: 4px; padding: 0px; margin: 0px; background-color: %1;}").arg(buttonStyleColor.name());
    
        switch(key) {
    
        case 0:
            m_ui->buttonLabel0->setStyleSheet(colorstyle);
            break;
        case 1:
            m_ui->buttonLabel1->setStyleSheet(colorstyle);
            break;
        case 2:
            m_ui->buttonLabel2->setStyleSheet(colorstyle);
            break;
        case 3:
            m_ui->buttonLabel3->setStyleSheet(colorstyle);
            break;
        case 4:
            m_ui->buttonLabel4->setStyleSheet(colorstyle);
            break;
        case 5:
            m_ui->buttonLabel5->setStyleSheet(colorstyle);
            break;
        case 6:
            m_ui->buttonLabel6->setStyleSheet(colorstyle);
            break;
        case 7:
            m_ui->buttonLabel7->setStyleSheet(colorstyle);
            break;
        case 8:
            m_ui->buttonLabel8->setStyleSheet(colorstyle);
            break;
        case 9:
            m_ui->buttonLabel9->setStyleSheet(colorstyle);
            break;
        }
        QTimer::singleShot(20, this, SLOT(clearKeys()));
    
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        qDebug() << __FILE__ << __LINE__ << "KEY" << key << " pressed on joystick";
    
        updateStatus(tr("Key %1 pressed").arg(key));
    }
    
    void JoystickWidget::updateStatus(const QString& status)
    {
    
        m_ui->statusLabel->setText(status);
    
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    }