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#include "Waypoint2DIcon.h"
#include <QPainter>
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Waypoint2DIcon::Waypoint2DIcon(qreal x, qreal y, int radius, QString name, Alignment alignment, QPen* pen)
: Point(x, y, name, alignment),
yaw(0.0f),
radius(radius)
{
size = QSize(radius, radius);
drawIcon(pen);
}
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Waypoint2DIcon::Waypoint2DIcon(qreal x, qreal y, QString name, Alignment alignment, QPen* pen)
: Point(x, y, name, alignment)
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int radius = 10;
size = QSize(radius, radius);
drawIcon(pen);
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Waypoint2DIcon::~Waypoint2DIcon()
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delete mypixmap;
}
void Waypoint2DIcon::setPen(QPen* pen)
{
mypen = pen;
drawIcon(pen);
}
/**
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* @param yaw in radians, 0 = north, positive = clockwise
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void Waypoint2DIcon::setYaw(float yaw)
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this->yaw = yaw;
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}
void Waypoint2DIcon::drawIcon(QPen* pen)
{
mypixmap = new QPixmap(radius+1, radius+1);
mypixmap->fill(Qt::transparent);
QPainter painter(mypixmap);
// DRAW WAYPOINT
QPointF p(radius/2, radius/2);
float waypointSize = radius;
QPolygonF poly(4);
// Top point
poly.replace(0, QPointF(p.x(), p.y()-waypointSize/2.0f));
// Right point
poly.replace(1, QPointF(p.x()+waypointSize/2.0f, p.y()));
// Bottom point
poly.replace(2, QPointF(p.x(), p.y() + waypointSize/2.0f));
poly.replace(3, QPointF(p.x() - waypointSize/2.0f, p.y()));
// // Select color based on if this is the current waypoint
// if (list.at(i)->getCurrent())
// {
// color = QGC::colorCyan;//uas->getColor();
// pen.setWidthF(refLineWidthToPen(0.8f));
// }
// else
// {
// color = uas->getColor();
// pen.setWidthF(refLineWidthToPen(0.4f));
// }
//pen.setColor(color);
if (pen)
{
pen->setWidthF(2);
painter.setPen(*pen);
}
else
{
QPen pen2(Qt::red);
pen2.setWidth(2);
painter.setPen(pen2);
}
painter.setBrush(Qt::NoBrush);
float rad = (waypointSize/2.0f) * 0.8 * (1/sqrt(2.0f));
painter.drawLine(p.x(), p.y(), p.x()+sin(yaw) * radius, p.y()-cos(yaw) * rad);
painter.drawPolygon(poly);