Newer
Older
# -------------------------------------------------
# QGroundControl - Micro Air Vehicle Groundstation
# Please see our website at <http://qgroundcontrol.org>
# Maintainer:
# Lorenz Meier <lm@inf.ethz.ch>
# (c) 2009-2014 QGroundControl Developers
# This file is part of the open groundstation project
# QGroundControl is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
# QGroundControl is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with QGroundControl. If not, see <http://www.gnu.org/licenses/>.
# -------------------------------------------------
#
# This file contains configuration settings which are common to both the QGC Application and
# the Location Plugin. It should mainly contains intial CONFIG tag setup and compiler settings.
#
# Setup our supported build types. We do this once here and then use the defined config scopes
# to allow us to easily modify suported build types in one place instead of duplicated throughout
# the project file.
linux {
linux-g++ | linux-g++-64 {
message("Linux build")
CONFIG += LinuxBuild
warning("Android build is experimental and not fully functional")
} else {
error("Unsuported Linux toolchain, only GCC 32- or 64-bit is supported")
}
} else : win32 {
win32-msvc2010 | win32-msvc2012 | win32-msvc2013 {
message("Windows build")
CONFIG += WindowsBuild
} else {
error("Unsupported Windows toolchain, only Visual Studio 2010, 2012, and 2013 are supported")
}
} else : macx {
macx-clang | macx-llvm {
message("Mac build")
CONFIG += MacBuild
QMAKE_CXXFLAGS += -fvisibility=hidden
} else {
error("Unsupported Mac toolchain, only 64-bit LLVM+clang is supported")
}
!equals(QT_MAJOR_VERSION, 5) | !greaterThan(QT_MINOR_VERSION, 4) {
error("Unsupported Qt version, 5.5.x or greater is required for iOS")
}
message("iOS build")
CONFIG += iOSBuild MobileBuild app_bundle
DEFINES += __ios__
warning("iOS build is experimental and not yet fully functional")
error("Unsupported build platform, only Linux, Windows, Android and Mac (Mac OS and iOS) are supported")
}
MobileBuild {
DEFINES += __mobile__
}
# Installer configuration
installer {
CONFIG -= debug
CONFIG -= debug_and_release
CONFIG += release
message(Build Installer)
}
# Setup our supported build flavors
CONFIG(debug, debug|release) {
message(Debug flavor)
CONFIG += DebugBuild
} else:CONFIG(release, debug|release) {
message(Release flavor)
CONFIG += ReleaseBuild
} else {
error(Unsupported build flavor)
}
# Need to special case Windows debug_and_release since VS Project creation in this case does strange things [QTBUG-40351]
win32:debug_and_release {
CONFIG += WindowsDebugAndRelease
}
# Setup our build directories
BASEDIR = $$IN_PWD
DESTDIR = $${OUT_PWD}/debug
BUILDDIR = $${OUT_PWD}/build-debug
ReleaseBuild {
DESTDIR = $${OUT_PWD}/release
BUILDDIR = $${OUT_PWD}/build-release
}
iOSBuild {
# For whatever reason, the iOS build fails with these set. Some files have the full,
# properly concatenaded path and file name while others have only the second portion,
# as if BUILDDIR was empty.
OBJECTS_DIR = $$(HOME)/tmp/qgcfoo
MOC_DIR = $$(HOME)/tmp/qgcfoo
UI_DIR = $$(HOME)/tmp/qgcfoo
RCC_DIR = $$(HOME)/tmp/qgcfoo
} else {
OBJECTS_DIR = $${BUILDDIR}/obj
MOC_DIR = $${BUILDDIR}/moc
UI_DIR = $${BUILDDIR}/ui
RCC_DIR = $${BUILDDIR}/rcc
}
LANGUAGE = C++
AndroidBuild {
target.path = $$DESTDIR
}
# We place the created plugin lib into the objects dir so that make clean will clean it as well
} else {
LOCATION_PLUGIN_DESTDIR = $$OBJECTS_DIR
}
LOCATION_PLUGIN_NAME = QGeoServiceProviderFactoryQGC
message(BASEDIR $$BASEDIR DESTDIR $$DESTDIR TARGET $$TARGET OUTPUT $$OUT_PWD)
# Turn off serial port warnings
DEFINES += _TTY_NOWARN_
#
# OS Specific settings
#
AndroidBuild {
DEFINES += __STDC_LIMIT_MACROS
}
iOSBuild {
QMAKE_IOS_DEPLOYMENT_TARGET = 7.0
}
MacBuild {
CONFIG += x86_64
CONFIG -= x86
QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.6
}
LinuxBuild {
DEFINES += __STDC_LIMIT_MACROS
}
WindowsBuild {
DEFINES += __STDC_LIMIT_MACROS
# Specify multi-process compilation within Visual Studio.
# (drastically improves compilation times for multi-core computers)
Nate Weibley
committed
!jombuild {
message("When using jom/QtCreator please add CONFIG+=jombuild to your project build settings")
QMAKE_CXXFLAGS_DEBUG += -MP
QMAKE_CXXFLAGS_RELEASE += -MP
}
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
}
#
# By default warnings as errors are turned off. Even so, in order for a pull request
# to be accepted you must compile cleanly with warnings as errors turned on the default
# set of OS builds. See http://www.qgroundcontrol.org/dev/contribute for more details.
# You can use the WarningsAsErrorsOn CONFIG switch to turn warnings as errors on for your
# own builds.
#
MacBuild | LinuxBuild {
QMAKE_CXXFLAGS_WARN_ON += -Wall
WarningsAsErrorsOn {
QMAKE_CXXFLAGS_WARN_ON += -Werror
}
}
WindowsBuild {
QMAKE_CXXFLAGS_WARN_ON += /W3 \
/wd4996 \ # silence warnings about deprecated strcpy and whatnot
/wd4005 \ # silence warnings about macro redefinition
/wd4290 \ # ignore exception specifications
/Zc:strictStrings- # work around win 8.1 sdk sapi.h problem
WarningsAsErrorsOn {
QMAKE_CXXFLAGS_WARN_ON += /WX
}
}
#
# Build-specific settings
#
ReleaseBuild {
DEFINES += QT_NO_DEBUG
WindowsBuild {
# Use link time code generation for better optimization (I believe this is supported in MSVC Express, but not 100% sure)
QMAKE_LFLAGS_LTCG = /LTCG
QMAKE_CFLAGS_LTCG = -GL
# Turn on debugging information so we can collect good crash dumps from release builds
QMAKE_CXXFLAGS_RELEASE += /Zi
QMAKE_LFLAGS_RELEASE += /DEBUG
}
}
#
# Unit Test specific configuration goes here
#
# We have to special case Windows debug_and_release builds because you can't have files
# which are only in the debug variant [QTBUG-40351]. So in this case we include unit tests
# even in the release variant. If you want a Windows release build with no unit tests run
# qmake with CONFIG-=debug_and_release CONFIG+=release.
#
DebugBuild|WindowsDebugAndRelease {
DEFINES += UNITTEST_BUILD
}