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    /*=====================================================================
    
    QGroundControl Open Source Ground Control Station
    
    (c) 2009, 2010 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
    
    This file is part of the QGROUNDCONTROL project
    
        QGROUNDCONTROL is free software: you can redistribute it and/or modify
        it under the terms of the GNU General Public License as published by
        the Free Software Foundation, either version 3 of the License, or
        (at your option) any later version.
    
        QGROUNDCONTROL is distributed in the hope that it will be useful,
        but WITHOUT ANY WARRANTY; without even the implied warranty of
        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
        GNU General Public License for more details.
    
        You should have received a copy of the GNU General Public License
        along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
    
    ======================================================================*/
    
    /**
     * @file
     *   @brief Definition of the class Texture.
     *
     *   @author Lionel Heng <hengli@student.ethz.ch>
     *
     */
    
    #ifndef TEXTURE_H
    #define TEXTURE_H
    
    #if (defined __APPLE__) & (defined __MACH__)
    #include <OpenGL/gl.h>
    #else
    #include <GL/gl.h>
    #endif
    #include <inttypes.h>
    
    #include <osg/ref_ptr>
    #include <osg/Geometry>
    
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    #include <QSharedPointer>
    
    #include "WebImage.h"
    
    class Texture
    {
    public:
        Texture();
    
        const QString& getSourceURL(void) const;
    
    
        void setId(unsigned int _id);
    
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        void sync(const WebImagePtr& image);
    
    
        osg::ref_ptr<osg::Geometry> draw(float x1, float y1, float x2, float y2,
                                         bool smoothInterpolation) const;
        osg::ref_ptr<osg::Geometry> draw(float x1, float y1, float x2, float y2,
                                         float x3, float y3, float x4, float y4,
                                         bool smoothInterpolation) const;
    
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        bool is3D(void) const;
    
    private:
        enum State
        {
            UNINITIALIZED = 0,
            REQUESTED = 1,
            READY = 2
        };
    
        State state;
        QString sourceURL;
    
        unsigned int id;
        osg::ref_ptr<osg::Texture2D> texture2D;
    
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        int32_t textureWidth;
        int32_t textureHeight;
    
        int32_t imageWidth;
        int32_t imageHeight;
    
        bool _is3D;
        QVector< QVector<int32_t> > heightModel;
    
        float maxU;
        float maxV;
    };
    
    typedef QSharedPointer<Texture> TexturePtr;
    
    #endif // TEXTURE_H