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/*=====================================================================
QGroundControl Open Source Ground Control Station
(c) 2009 - 2011 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
This file is part of the QGROUNDCONTROL project
QGROUNDCONTROL is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
QGROUNDCONTROL is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
======================================================================*/
/**
* @file
* @brief Implementation of class MainWindow
* @author Lorenz Meier <mail@qgroundcontrol.org>
*/
#include <QSettings>
#include <QDockWidget>
#include <QNetworkInterface>
#include <QMessageBox>
#include <QDebug>
#include <QTimer>
#include <QHostInfo>
#include <QSplashScreen>
#include <QGCHilLink.h>
#include <QGCHilConfiguration.h>
#include <QGCHilFlightGearConfiguration.h>
#include "QGC.h"
#include "MAVLinkSimulationLink.h"
#include "SerialLink.h"
#include "UDPLink.h"
#include "MAVLinkProtocol.h"
#include "CommConfigurationWindow.h"
#include "QGCWaypointListMulti.h"
#include "MainWindow.h"
#include "JoystickWidget.h"
#include "GAudioOutput.h"
#include "QGCToolWidget.h"
#include "QGCMAVLinkLogPlayer.h"
#include "QGCSettingsWidget.h"
#include "QGCMapTool.h"
#include "MAVLinkDecoder.h"
#include "QGCMAVLinkMessageSender.h"
#include "QGCRGBDView.h"
#include "QGCFirmwareUpdate.h"
#include "QGCStatusBar.h"
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#ifdef QGC_OSG_ENABLED
#include "Q3DWidgetFactory.h"
#endif
// FIXME Move
#include "PxQuadMAV.h"
#include "SlugsMAV.h"
#include "LogCompressor.h"
MainWindow* MainWindow::instance(QSplashScreen* screen)
{
static MainWindow* _instance = 0;
if(_instance == 0)
{
_instance = new MainWindow();
if (screen) connect(_instance, SIGNAL(initStatusChanged(QString)), screen, SLOT(showMessage(QString)));
/* Set the application as parent to ensure that this object
* will be destroyed when the main application exits */
//_instance->setParent(qApp);
}
return _instance;
}
/**
* Create new mainwindow. The constructor instantiates all parts of the user
* interface. It does NOT show the mainwindow. To display it, call the show()
* method.
*
* @see QMainWindow::show()
**/
MainWindow::MainWindow(QWidget *parent):
QMainWindow(parent),
currentView(VIEW_UNCONNECTED),
currentStyle(QGC_MAINWINDOW_STYLE_INDOOR),
aboutToCloseFlag(false),
changingViewsFlag(false),
centerStackActionGroup(new QActionGroup(this)),
styleFileName(QCoreApplication::applicationDirPath() + "/style-indoor.css"),
autoReconnect(false),
lowPowerMode(false)
{
hide();
emit initStatusChanged("Loading UI Settings..");
loadSettings();
if (!settings.contains("CURRENT_VIEW"))
{
// Set this view as default view
settings.setValue("CURRENT_VIEW", currentView);
}
else
{
// LOAD THE LAST VIEW
VIEW_SECTIONS currentViewCandidate = (VIEW_SECTIONS) settings.value("CURRENT_VIEW", currentView).toInt();
if (currentViewCandidate != VIEW_ENGINEER &&
currentViewCandidate != VIEW_OPERATOR &&
currentViewCandidate != VIEW_PILOT &&
currentViewCandidate != VIEW_FULL)
{
currentView = currentViewCandidate;
}
}
settings.sync();
emit initStatusChanged("Loading Style.");
loadStyle(currentStyle);
emit initStatusChanged("Setting up user interface.");
// Setup user interface
ui.setupUi(this);
hide();
// We only need this menu if we have more than one system
// ui.menuConnected_Systems->setEnabled(false);
// Set dock options
setDockOptions(AnimatedDocks | AllowTabbedDocks | AllowNestedDocks);
configureWindowName();
// Setup corners
setCorner(Qt::BottomRightCorner, Qt::BottomDockWidgetArea);
// Setup UI state machines
centerStackActionGroup->setExclusive(true);
centerStack = new QStackedWidget(this);
setCentralWidget(centerStack);
// Load Toolbar
toolBar = new QGCToolBar(this);
this->addToolBar(toolBar);
// Add actions (inverted order due to insert)
QList<QAction*> actions;
actions << ui.actionOperatorsView;
actions << ui.actionPilotsView;
actions << ui.actionEngineersView;
actions << ui.actionSimulation_View;
toolBar->setPerspectiveChangeActions(actions);
customStatusBar = new QGCStatusBar(this);
setStatusBar(customStatusBar);
statusBar()->setSizeGripEnabled(true);
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emit initStatusChanged("Building common widgets.");
buildCommonWidgets();
connectCommonWidgets();
emit initStatusChanged("Building common actions.");
// Create actions
connectCommonActions();
// Populate link menu
emit initStatusChanged("Populating link menu");
QList<LinkInterface*> links = LinkManager::instance()->getLinks();
foreach(LinkInterface* link, links)
{
this->addLink(link);
}
connect(LinkManager::instance(), SIGNAL(newLink(LinkInterface*)), this, SLOT(addLink(LinkInterface*)));
// Connect user interface devices
emit initStatusChanged("Initializing joystick interface.");
joystickWidget = 0;
joystick = new JoystickInput();
#ifdef MOUSE_ENABLED_WIN
emit initStatusChanged("Initializing 3D mouse interface.");
mouseInput = new Mouse3DInput(this);
mouse = new Mouse6dofInput(mouseInput);
#endif //MOUSE_ENABLED_WIN
#if MOUSE_ENABLED_LINUX
emit initStatusChanged("Initializing 3D mouse interface.");
mouse = new Mouse6dofInput(this);
Matthias Krebs
committed
connect(this, SIGNAL(x11EventOccured(XEvent*)), mouse, SLOT(handleX11Event(XEvent*)));
#endif //MOUSE_ENABLED_LINUX
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// Connect link
if (autoReconnect)
{
SerialLink* link = new SerialLink();
// Add to registry
LinkManager::instance()->add(link);
LinkManager::instance()->addProtocol(link, mavlink);
link->connect();
}
// Set low power mode
enableLowPowerMode(lowPowerMode);
// Initialize window state
windowStateVal = windowState();
emit initStatusChanged("Restoring last view state.");
// Restore the window setup
loadViewState();
emit initStatusChanged("Restoring last window size.");
// Restore the window position and size
if (settings.contains(getWindowGeometryKey()))
{
// Restore the window geometry
restoreGeometry(settings.value(getWindowGeometryKey()).toByteArray());
show();
}
else
{
// Adjust the size
const int screenWidth = QApplication::desktop()->width();
const int screenHeight = QApplication::desktop()->height();
resize(screenWidth, screenHeight - 80);
show();
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}
else
{
resize(screenWidth*0.67f, qMin(screenHeight, (int)(screenWidth*0.67f*0.67f)));
show();
}
}
connect(&windowNameUpdateTimer, SIGNAL(timeout()), this, SLOT(configureWindowName()));
windowNameUpdateTimer.start(15000);
emit initStatusChanged("Done.");
show();
}
MainWindow::~MainWindow()
{
if (mavlink)
{
delete mavlink;
mavlink = NULL;
}
// if (simulationLink)
// {
// simulationLink->deleteLater();
// simulationLink = NULL;
// }
if (joystick)
{
joystick->shutdown();
joystick->wait(5000);
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delete joystick;
joystick = NULL;
}
// Get and delete all dockwidgets and contained
// widgets
QObjectList childList(this->children());
QObjectList::iterator i;
QDockWidget* dockWidget;
for (i = childList.begin(); i != childList.end(); ++i)
{
dockWidget = dynamic_cast<QDockWidget*>(*i);
if (dockWidget)
{
// Remove dock widget from main window
// removeDockWidget(dockWidget);
// delete dockWidget->widget();
delete dockWidget;
dockWidget = NULL;
}
else if (dynamic_cast<QWidget*>(*i))
{
delete dynamic_cast<QWidget*>(*i);
*i = NULL;
}
}
// Delete all UAS objects
}
void MainWindow::resizeEvent(QResizeEvent * event)
{
if (width() > 1200)
{
toolBar->setToolButtonStyle(Qt::ToolButtonTextBesideIcon);
}
else
{
toolBar->setToolButtonStyle(Qt::ToolButtonIconOnly);
}
QMainWindow::resizeEvent(event);
}
QString MainWindow::getWindowStateKey()
{
return QString::number(currentView)+"_windowstate";
}
QString MainWindow::getWindowGeometryKey()
{
//return QString::number(currentView)+"_geometry";
return "_geometry";
}
void MainWindow::buildCustomWidget()
{
// Create custom widgets
QList<QGCToolWidget*> widgets = QGCToolWidget::createWidgetsFromSettings(this);
if (widgets.size() > 0)
{
ui.menuTools->addSeparator();
}
for(int i = 0; i < widgets.size(); ++i)
{
// Check if this widget already has a parent, do not create it in this case
QGCToolWidget* tool = widgets.at(i);
QDockWidget* dock = dynamic_cast<QDockWidget*>(tool->parentWidget());
if (!dock)
{
QDockWidget* dock = new QDockWidget(tool->windowTitle(), this);
dock->setObjectName(tool->objectName()+"_DOCK");
dock->setWidget(tool);
connect(tool, SIGNAL(destroyed()), dock, SLOT(deleteLater()));
QAction* showAction = new QAction(widgets.at(i)->windowTitle(), this);
showAction->setCheckable(true);
connect(showAction, SIGNAL(triggered(bool)), dock, SLOT(setVisible(bool)));
connect(dock, SIGNAL(visibilityChanged(bool)), showAction, SLOT(setChecked(bool)));
widgets.at(i)->setMainMenuAction(showAction);
ui.menuTools->addAction(showAction);
// Load dock widget location (default is bottom)
Qt::DockWidgetArea location = static_cast <Qt::DockWidgetArea>(tool->getDockWidgetArea(currentView));
addDockWidget(location, dock);
dock->hide();
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