Name
Last commit
Last update
audio Fixed audio alarm
bin Initial import
data Fixed error in kinect calibration file.
deploy Cleaned up WP storage format
doc Documentation improvements
images Added settings dialog for QGroundControl, holds for now only MAVLink preferences
lib Added debug output for QMapControl library, added GPS_RAW_INT message
models Added Google Earth support for Mac platform
qgcunittest Added angle conversion testing, added battery settings option, added option to set MAVLink ID of groundstation
settings fixed directions on airfoil calibrator
src Merge branch 'master' of pixhawk.ethz.ch:qgroundcontrol
standalone/qgroundcontrol-server Fixed object instantiation bug, started to implement QGroundControl-Server for online MAV visualization and control
.gitignore A number of bugfixes for various MAVLink messages
.gitmodules Switched from flite for speech on the Mac to built-in MacOSX speech synthesizer. Fixed build system for 64-bit builds (using official SDL.framework, and Qt frameworks).
README Updated Linux build instructions
demo-log.txt Major stability improvements
license.txt Added Windows icon and NSIS script from Hendrik
mavground.qrc Added style to preferences menu, added option to auto-reconnect link on startup
mavlinkgen.pro Added support for MAVLink XML inclusion, added support for multiple Autopilots, improved protocol generation
price.txt Significantly improved plotting, now capturing data in linechart allows limmediate processing / analysis of the whole flight
qgcunittest.pro Enabled waypoints in simulation, implemented factory class for UAS objects
qgroundcontrol.pri Minor naming changes to MAVLink enum end
qgroundcontrol.pro Fixed stupid logging bug
qgroundcontrol.rc Added Windows icon and NSIS script from Hendrik
testlog.txt Added NEW data plot view, fixed zoom issue in linechart
testlog2.txt Loading commit data...
user_config.pri.dist Loading commit data...
QGroundControl Open Source Micro Air Vehicle Ground Control Station

Project:
http://qgroundcontrol.org

Files:
http://github.com/pixhawk/qgroundcontrol
http://github.com/pixhawk/mavlink

Credits:
http://qgroundcontrol.org/credits

**********************************************************************************************
* PLEASE NOTE: YOU NEED TO DOWNLOAD THE MAVLINK LIBRARY IN ORDER TO COMPILE THIS APPLICATION *
**********************************************************************************************


Mac OS X
========

To build on Mac OS X (10.5 or later):

Install SDL
-----------
1) Download SDL from:  <http://www.libsdl.org/release/SDL-1.2.14.dmg>

2) From the SDL disk image, copy the `sdl.framework` bundle to `/Library/Frameworks` directory (if you are not an admin copy to `~/Library/Framewroks`)

Install QT with Cocoa
----------------------
1) Download Qt 4.6.2 with Cocoa from `http://get.qt.nokia.com/qt/source/qt-mac-cocoa-opensource-4.6.2.dmg` 

2) Double click the package installer

Get the MAVLINK Library
-----------------------
1) Clone the MAVLINK repository : `git clone git@github.com:pixhawk/mavlink.git`. **NOTE:** Make sure that the mavlink directory is in the same directory as groundcontrol. QGround control will look for mavlink library in ../mavlink

Build QGroundControl
--------------------
1) From the terminal go to the `groundcontrol` directory

2) Run `qmake`

3) Run `xcodebuild -configuration Release` or open `qgroundcontrol.xcodeproj` in Xcode and build.


Linux 
=====


To build on Linux:

sudo apt-get install phonon libqt4-dev \
 libphonon-dev libphonon4 phonon-backend-gstreamer \
qtcreator libsdl1.2-dev libflite1 flite1-dev build-essential

cd directory

git clone git@github.com:pixhawk/mavlink.git
git clone git@github.com:pixhawk/qgroundcontrol.git

Ubuntu Application Menu -> Development -> Qt Creator

QtCreator Menu File -> Open File or Project..

Open directory/qgroundcontrol/qgroundcontrol.pro

Hit the green play button to compile and launch it

Done.


Windows
=======

Windows XP:

1) Download and install the QT SDK for Windows from http://qt.nokia.com/downloads/.

2) Open qgroundcontrol.pro with QT to open the project.

3) Once the indexing is complete, you may build the project, which will compile and run the debug build.