SDL_PumpEvents | Pumps the event loop, gathering events from the input devices |
SDL_PeepEvents | Checks the event queue for messages and optionally returns them |
SDL_PollEvent | Polls for currently pending events |
SDL_WaitEvent | Waits indefinitely for the next available event |
SDL_PushEvent | Pushes an event onto the event queue |
SDL_SetEventFilter | Sets up a filter to process all events |
SDL_EventState | Allows you to set the state of processing certain events |
SDL_GetKeyState | Get a snapshot of the current keyboard state |
SDL_GetModState | Get the state of modifier keys |
SDL_SetModState | Set the state of modifier keys |
SDL_GetKeyName | Get the name of an SDL virtual keysym |
SDL_EnableUNICODE | Enable UNICODE translation |
SDL_EnableKeyRepeat | Set keyboard repeat rate |
SDL_GetMouseState | Retrieve the current state of the mouse |
SDL_GetRelativeMouseState | Retrieve the current state of the mouse |
SDL_GetAppState | Get the state of the application |
SDL_JoystickEventState | Enable/disable joystick event polling |