/**************************************************************************** * * (c) 2009-2016 QGROUNDCONTROL PROJECT * * QGroundControl is licensed according to the terms in the file * COPYING.md in the root of the source code directory. * ****************************************************************************/ #ifndef QmlObjectListModel_H #define QmlObjectListModel_H #include class QmlObjectListModel : public QAbstractListModel { Q_OBJECT public: QmlObjectListModel(QObject* parent = NULL); ~QmlObjectListModel(); Q_PROPERTY(int count READ count NOTIFY countChanged) /// Returns true if any of the items in the list are dirty. Requires each object to have /// a dirty property and dirtyChanged signal. Q_PROPERTY(bool dirty READ dirty WRITE setDirty NOTIFY dirtyChanged) Q_INVOKABLE QObject* get(int index) { return _objectList[index]; } // Property accessors int count (void) const; bool dirty (void) const { return _dirty; } void setDirty (bool dirty); void append (QObject* object); QObjectList swapObjectList (const QObjectList& newlist); void clear (void); QObject* removeAt (int i); QObject* removeOne (QObject* object) { return removeAt(indexOf(object)); } void insert (int i, QObject* object); QObject* operator[] (int i); const QObject* operator[] (int i) const; bool contains (QObject* object) { return _objectList.indexOf(object) != -1; } int indexOf (QObject* object) { return _objectList.indexOf(object); } QList* objectList () { return &_objectList; } template T value(int index) { return qobject_cast(_objectList[index]); } /// Calls deleteLater on all items and this itself. void deleteListAndContents(void); /// Clears the list and calls deleteLater on each entry void clearAndDeleteContents(void); signals: void countChanged (int count); void dirtyChanged (bool dirtyChanged); private slots: void _childDirtyChanged (bool dirty); private: // Overrides from QAbstractListModel virtual int rowCount(const QModelIndex & parent = QModelIndex()) const; virtual QVariant data(const QModelIndex & index, int role = Qt::DisplayRole) const; virtual QHash roleNames(void) const; virtual bool insertRows(int position, int rows, const QModelIndex &index = QModelIndex()); virtual bool removeRows(int position, int rows, const QModelIndex &index = QModelIndex()); virtual bool setData(const QModelIndex &index, const QVariant &value, int role = Qt::EditRole); private: QList _objectList; bool _dirty; bool _skipDirtyFirstItem; static const int ObjectRole; static const int TextRole; }; #endif