/**************************************************************************** * * (c) 2009-2018 QGROUNDCONTROL PROJECT * * QGroundControl is licensed according to the terms in the file * COPYING.md in the root of the source code directory. * ****************************************************************************/ #pragma once #include #include #include #include "QGCMAVLink.h" #include "QGCLoggingCategory.h" #include "MAVLinkProtocol.h" class MockLink; Q_DECLARE_LOGGING_CATEGORY(MockLinkMissionItemHandlerLog) class MockLinkMissionItemHandler : public QObject { Q_OBJECT public: MockLinkMissionItemHandler(MockLink* mockLink, MAVLinkProtocol* mavlinkProtocol); ~MockLinkMissionItemHandler(); // Prepares for destruction on correct thread void shutdown(void); /// @brief Called to handle mission item related messages. All messages should be passed to this method. /// It will handle the appropriate set. /// @return true: message handled bool handleMessage(const mavlink_message_t& msg); typedef enum { FailNone, // No failures FailReadRequestListNoResponse, // Don't send MISSION_COUNT in response to MISSION_REQUEST_LIST FailReadRequestListFirstResponse, // Don't send MISSION_COUNT in response to first MISSION_REQUEST_LIST, allow subsequent to go through FailReadRequest0NoResponse, // Don't send MISSION_ITEM in response to MISSION_REQUEST item 0 FailReadRequest1NoResponse, // Don't send MISSION_ITEM in response to MISSION_REQUEST item 1 FailReadRequest1FirstResponse, // Don't send MISSION_ITEM in response to MISSION_REQUEST item 1 on first try, allow subsequent request to go through FailReadRequest0IncorrectSequence, // Respond to MISSION_REQUEST 0 with incorrect sequence number in MISSION_ITEM FailReadRequest1IncorrectSequence, // Respond to MISSION_REQUEST 1 with incorrect sequence number in MISSION_ITEM FailReadRequest0ErrorAck, // Respond to MISSION_REQUEST 0 with MISSION_ACK error FailReadRequest1ErrorAck, // Respond to MISSION_REQUEST 1 bogus MISSION_ACK error FailWriteMissionCountNoResponse, // Don't respond to MISSION_COUNT with MISSION_REQUEST 0 FailWriteMissionCountFirstResponse, // Don't respond to first MISSION_COUNT with MISSION_REQUEST 0, respond to subsequent MISSION_COUNT requests FailWriteRequest1NoResponse, // Don't respond to MISSION_ITEM 0 with MISSION_REQUEST 1 FailWriteRequest0IncorrectSequence, // Item 0 MISSION_REQUEST sent has wrong sequence number FailWriteRequest1IncorrectSequence, // Item 1 MISSION_REQUEST sent has wrong sequence number FailWriteRequest0ErrorAck, // Instead of sending MISSION_REQUEST 0, send MISSION_ACK error FailWriteRequest1ErrorAck, // Instead of sending MISSION_REQUEST 1, send MISSION_ACK error FailWriteFinalAckNoResponse, // Don't send the final MISSION_ACK FailWriteFinalAckErrorAck, // Send an error as the final MISSION_ACK FailWriteFinalAckMissingRequests, // Send the MISSION_ACK before all items have been requested } FailureMode_t; /// Sets a failure mode for unit testing /// @param failureMode Type of failure to simulate void setMissionItemFailureMode(FailureMode_t failureMode); /// Called to send a MISSION_ACK message while the MissionManager is in idle state void sendUnexpectedMissionAck(MAV_MISSION_RESULT ackType); /// Called to send a MISSION_ITEM message while the MissionManager is in idle state void sendUnexpectedMissionItem(void); /// Called to send a MISSION_REQUEST message while the MissionManager is in idle state void sendUnexpectedMissionRequest(void); /// Reset the state of the MissionItemHandler to no items, no transactions in progress. void reset(void) { _missionItems.clear(); } void setSendHomePositionOnEmptyList(bool sendHomePositionOnEmptyList) { _sendHomePositionOnEmptyList = sendHomePositionOnEmptyList; } private slots: void _missionItemResponseTimeout(void); private: void _handleMissionRequestList(const mavlink_message_t& msg); void _handleMissionRequest(const mavlink_message_t& msg); void _handleMissionItem(const mavlink_message_t& msg); void _handleMissionCount(const mavlink_message_t& msg); void _handleMissionClearAll(const mavlink_message_t& msg); void _requestNextMissionItem(int sequenceNumber); void _sendAck(MAV_MISSION_RESULT ackType); void _startMissionItemResponseTimer(void); private: MockLink* _mockLink; int _writeSequenceCount; ///< Numbers of items about to be written int _writeSequenceIndex; ///< Current index being reqested typedef QMap MissionItemList_t; MAV_MISSION_TYPE _requestType; MissionItemList_t _missionItems; MissionItemList_t _fenceItems; MissionItemList_t _rallyItems; QTimer* _missionItemResponseTimer; FailureMode_t _failureMode; bool _sendHomePositionOnEmptyList; MAVLinkProtocol* _mavlinkProtocol; bool _failReadRequestListFirstResponse; bool _failReadRequest1FirstResponse; bool _failWriteMissionCountFirstResponse; };